Hi all, new post again this time about Dark Animus HC
We reached him yesterday and gave him a few pulls before raid was called due to time, we're going back tonight w/ 2 hours on him before we clear, last raid of the week for us.
We're going with the zerg strat and our comp is:
me - Prot pally MT
Resto Druid
Holy Pally
BM/Surv Hunter
Demo Lock
Ele Shammy
Balance Druid
Fury Warrior (tanks offspec)
Assasin Rogue
Unholy DK
Last night only a few of us had a rogue idea of how it worked, people didn't read ... But anyway heres our way of doing it yesterday
I start by taking 3 Golems + boss, using shield wall + Holy Avenger, take them to mid and instant kill 1 golem off, capping vengance for SS/Dmg, i also chuck down a lights hammer but i'm thinking of switching to holy prism for mass raid heals. This bits fine and easy tbh.
We had a dps take 2 golems, and everyone else take 1 (apart from rogue ofc) - the dps and healers golems were being killed into inactive golems, however there was a lot of issues with this and posistioning and such and i'm thinking of just taunting the dps's golem who is holding 2, so he can move (after my 3rd golem dies), so i'm taking 3 again, kill it, then take healers, kill it, take last healers, kill it and then nuke boss?
So this way we have killed 4 golems into DA - by me taking them 1 by 1 after my 3rd add dies, so i'm never tanking more than 3+boss, and after i should have 2+boss in which case we nuke boss. Just wanted some feedback on how people dealt with the extra add and healers adds, so healers can be free to heal and a dps is never holding 2.
Anyway with the strat we did last night we had like 10 pulls, 3-4 decent pulls with our longest being around 1:30 and boss being around 54%. At the start we use lust and try burn down the golems, then focus boss. So the first minute is kind of low dmg on DA. I don't think the Zerg strat is that hard honestly, but i wanted to know if theres a main key thing i'm missing.
Also one last thing - our rogue is taking Anima Rings ofc, he takes 2 bits, so i can move out easily, but on our first few trys his debuff reached 6 stacks, is he meant to wait like 0.5 seconds as the 2nd one spawns? so his debuff drops.
Edit: http://worldoflogs.com/reports/89y0d...=13066&e=13158
Log for our 1:31 attempt.