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If your just starting HMs all of the early ones you with kill first are perf 2 heal fights.
Council: 3 2 healing is very double in the early stage of this fight but they end is healing intensive.
Ji-kun: 2 Some might say you need 3 but you don't need a healer flying with your main egg team just have 2 study dps fly and your good.
Megaera: 3 Can and probably the hardest to 2 heal will need Off heals like tranqs, vamp embrace to pull it off with the rampages.
Primordius: 3 2 healing you healers will need the buffs to help with raid damage.
Dark Animus: 2
Iron Qon: 3 Might be the only one where I would 3 heal on progression as it will be your 3rd or 4th HM you take down.
Lei Shen: 2
In my opinion, it might work but not with a resto druid. A holy paladin would be much better.
All of these posts saying it's possible to two heal aren't very helpful imo. If you consider the situation the OP is in, I don't think he should expect his group to be easily 2 healing a lot of the fights that are demanding on 2 healer set-ups. "Possible" isn't very comforting when you're wiping repeatedly and seeing little progress.
That being said....Agree 100%. If a guild is just starting heroics, your guild should be slightly overgearing. That would lead me to suggest 3 healing for the sake of learning and clearing until execution is better. Margin of error for surviving for more relaxed guilds is going to prove better. Just 2 heal horridon, by the time you're getting to the next mandatory 2 heal fights you're going to overgear them. Same as every tier ever, bring an extra healer, adjust if you hit enrage style mechanics due to insufficient dps.
Considering we just went 5/13 with our today's kill of Iron Qon (so now we have - in order of first kills - Jin'rokh, Ji-kun, Horridon, Tortos, Iron Qon)
We do not have a reliable 3rd healer available and the ones we 2-healed Horridon, Tortos and Iron-qon first kills are Holy paladin and Disc priest.
We are running with a prot pally/prot warrior (dps offspec) setup and have a balance druid that can offheal (not too well though) some less demanding fights...
I've been wondering - what should we aim for now?
1st Iron-Qon kill - http://www.worldoflogs.com/reports/9...s=9860&e=10375
1st Tortos kill (27.06.2012) - http://www.worldoflogs.com/reports/n...?s=7991&e=8446
Lets look at Jin'rokh, tortos and Horridon, these will be amongst the first four kills most guilds make.
Jin'rokh: What kills people? Orbs in the storm phase. You can stack 2 tanks and 8 healers but people will still die if they get hit enough. The way to negate the killer mechanic is to kill the boss before you have too many of these phases, particularly because your room to move becomes smaller each storm phase. Using 2 healers should generally mean 2 storm phases instead of 3 on progression. For this reason I think its clearly better to 2 heal.
Horridion: What kills people here? Standing in bad, missed interrupts, getting overwhelmed due to lack of dps. Once again, a 3rd healer isn't going to help here, only hinder. Killing stuff faster is the clear winner here. Especially when you start thinking about pink dino's spawning and when the boss gets mad at the end. You prevent unhealable damage by killing the mobs that have the potential to cause it.
The case for 2 heals here is less strong, I'll admit it buuuuuut :P
What kills people on this fight? Missed kicks. Not something a healer can fix. The other big killer is the bats. You deal with this by killing them, you can't bomb heal the tank because a stun is coming and the bats need to be dead or mostly dead by then. The bats are more likely to die with 2 healers instead of 3. Granted theres a decent amount of chaos in this fight so 3 healing it can make it feel more manageable. In the long term this only lets the raid team feel they can get away with standing in bad because it doesn't kill them.
My short answer is this:
You should 3 heal fights where the HPS requirement is too high for 2 healers when properly executed. (On progression examples are council and megaera). The other reason to 3 heal fights is because of unpredictable spike damage even when executed correctly to provide a safety net (Iron Qon - having a healer stunned as your group is soaking the fire while a spear and tornado are heading your way)
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Get the timing of the constellations spot on and execute the other bits well and its not a hard fight. It was our 6th kill and it took us 7 pulls. Council and primordius are 3 heal fights imo and both have a high HPS requirement.
If you just killed normal Lei shen this week, while 3 healing most/all normal fights, you probably should stick with 3 healing most fights on heroic.
Fight that should be 3 healed on progress:
Council, Megaera, Primordius, Iron Qon (these have rather high hps requirement in part of the fight and may also require other offspec heals)
Should be 2 healed on progress:
Jinrokh, Horridon, Tortos, Durumu (low hps requirement for most of the fight and dropping healer enables you skipping certain phases)
Doesn't really matter 2-3, and 3 healing may make it a little easier to learn fight (for example jikun nest healer, twin drawing):
Jikun, Dark Animus, Twins, Lei Shen, Ra-den
Sorry to hijack the thread but it's regarding the same topic.
Our raid runs Pally, Monk, Shaman as our healers. Which one would be the best to switch over to dps?
Healing with different classes since Vanilla
My guild are 10/13hc, and we two heal most of the fights, but it comes down to how good your healers are.
Are available healers are, Holy Pala / Resto Druid / Resto sham, and the below fights are what we heal.
Jin'Rohk - 2 heal
Horridon - 2 Heal
Council - 2 Heal
Tortos - 2 heal
Megeara - 3 Heal
Ji Kun - 2 heal
Durumu - 2 heal
Primordius - 3 heal
Dark Animus - 2 heal (current progress)
Iron Qon - 2 heal
Twins - 2 heal
We got the same healing comp (disc+shaman) and it is working out just fine. If we're doing some bosses on normal due to no loot I am solo healing (disc).
The thing is currently, dps requirements are very very low. The only fight i think wich has a hard enrage timer wich you could possibly hit is Twins. Besides that you can comfortably 3 heal most of the fights without wiping to dps problems.
From my PoV i would just 3 heal Megaera and primordius on progress. Maybe council depending on your setup. Then again alot of fights depends on your setup. Evaluate it for yourself, and dont take anyone's opinion in an eyeblink. We also 3 healed probably all fights at some point, but now we got to a point where we clear 13/13 hc in 1 day we 2 heal pretty much everything. But that's gonna be irrelevant to your situation.
1 more thing, after checking your setup. Having no rogue/mage/lock in your team will hamper progression significantly.
they should try 2 healing normal modes next week, or 3 healing heroics... the jump in difficulty will be to much for healers accustomed to 3 healing reg modes.
Still I cry, tears like pouring rain, Innocent is my lurid pain.