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  1. #341
    Should they from a customer standpoint? Yes. People seem to think that it always means pay to win, but that is really not true at all.

    Should they from a business standpoint? No. They are raking in money and have a ton of subscribers, so there is really no need to change yet.

  2. #342
    OK, I've been convinced.
    I think that when they go F2P, they will still do well.
    ~

  3. #343
    Didn't check any comments. I can just imagine the rage of posters flooding this thread.

    Infracted
    Last edited by Darsithis; 2013-08-02 at 01:55 AM.

  4. #344
    Epic! Issalice's Avatar
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    I don't see that happening for years to be honest. Blizz has already said subscription works for them, there is no need for them to change things. Yes, F2P models can make more than a sub based game. But there aren't any other sub games that have as many players as WoW does. There are plenty of people that are willing to pay to play.

  5. #345
    In a way WoW is actually Pay 2 Win, your subscription allows you to do more than the F2P account.

  6. #346
    when it becomes f2p i'm quitting..

  7. #347
    The Lightbringer Grym's Avatar
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    Quote Originally Posted by jaber2 View Post
    In a way WoW is actually Pay 2 Win, your subscription allows you to do more than the F2P account.
    Subsctipion member:

    Numbers (stats, damage, healing) increased by 10%

  8. #348
    Herald of the Titans Asrialol's Avatar
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    I can see F2P being an option when they have 1M-2M subs left.

  9. #349
    The Lightbringer Grym's Avatar
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    Quote Originally Posted by toychristopher View Post
    They really should. It's time to do it.
    No it fucking isn't.

    It is likely to stay sub until it drops to 500k to 1mil sub, which, probably won't happen for a couple of years.

    Using your example, (you didn't specify but it is one of the sub game that went F2P) SWTOR wouldn't have gone F2P if they had a good sub base stayed in the first place, when the numbers fall below the threshold, they went with the F2P model, but WoW probably still have a few more years before it hit that threshold, unless they do soemthing really good next Expansion and bring the sub right back up, or, sustain it.

    You CAN however, contribute to turning WoW F2P though. They are likely to go F2P when sub hit 500k-1mil, since you don't even log in much and losing the will to pay for a sub, just unsub yourself, and help brining WoW closer to 500k-1mil.

  10. #350
    To be honest, if wow was free to play they should still keep in paid server / race / faction / name changes then they'd still be making good money and the subscribers / new subscribers should get like a special new 3 seater mount or something like that. so they'd still make a good ammount of money on that.

    (Just my opinions on how the F2P wow should work then).

  11. #351
    Quote Originally Posted by toychristopher View Post
    Many free to play games actually make more than when they had a subscription.
    None of them had 3.5 million sustained subscriptions when they decided to go free to play. WoW still has 7 million.

    Why is it time to do it?
    "There is good and evil in this world; we must find the black and white in the gray."

  12. #352
    f2p perhaps, but I have had this crazy thing in my mind where whole b-net library is included in the monthly fee, where you can play all the blizzard games "titan" + wow...
    Last edited by Crista; 2013-08-16 at 09:17 PM.

  13. #353
    Quote Originally Posted by Crista View Post
    f2p perhaps, but I have had this thing in my mind where whole b-net library is included in monthly fee, where you can play all the blizzard games "titan" + wow...
    Like SOE Station Pass.
    "There is good and evil in this world; we must find the black and white in the gray."

  14. #354
    Quote Originally Posted by Crista View Post
    f2p perhaps, but I have had this razy thing in my mind where whole b-net library is included in the monthly fee, where you can play all the blizzard games "titan" + wow...
    Sounds like the game pass thing SOE had years and years ago as they added more sub games to their lineup. ~$15 for EQ, $15 for SW:G, $15 for ... what was it, a tank game? Or pay $16 for a couple of their sub games combined, or $18 for all their sub games combined. It's been a reeeeally long time since I even thought of that system so I might have the actual amounts mixed up. They might have restricted it to their older sub games, and still forced you to pay full sub price on their newer sub game (EQ2). Somethin', like you've said, though!

    Quote Originally Posted by Faroth View Post
    Like SOE Station Pass.
    Speedy bugger.
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  15. #355
    TBH it seems to me like that's where they're going

    with all the new items that has popped up in the cash shop, and will pop up there in the coming months, it seems like they're feeling the water for the possibility of going free to play
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  16. #356
    Quote Originally Posted by toychristopher View Post
    Having more players does help an MMO make more money though. IT's free word of mouth advertisement. Friends try to get their friends to play and each person playing the mmo might spend money in the cash shop. You have all the people who are paying money and subscribing now, plus you attract a bunch of people who might spend money.

    Also, no one wants to play a "dying" mmo. While WoW is far from dying empty servers, deserted auction houses, and long queues can certainly give that impression. By attracting free to play customers you will have a population boost on realms and ensure people have other people to play with. Free to Play is genius because it subsidizes those customers who aren't willing and increase the game experience for everyone.



    I think a lot of people in this thread are really unaware of what else is out there in the MMO market. There are a lot of very high quality free to play games that are not "pay to win." Arguably WoW is "pay to win" right now since you can't even play if you don't pay, and if you can't play you can't win.
    The sensation of you playing a dying game, is realm specific, "battlegroup" specific.

    Try a high population server.

    On mine there is a tug of war 18 hours a day between Horde and Alliance between Goldshire and the Duel area at Stormwind. You have to form a group and pvp for every Horde commander in Barrens, and there is a carpet of corpses from the Dark Portal to Honor Hold/Thrallmar and the pvp towers in Hellfire Peninsula change hands once every 2 minutes.

    The empty servers problem will eventually be fixed by massive server mergers, when it will become completely unsustainable.

    As someone mentioned before, WoW turns 1.3 Billion or more USD a year even with current subscription rates. Can you grasp how much fucking money that is? Half the game industry would kill their own grandmothers for that sort of money. There are major film studios that don't make that sort of money a year.

    And that's just subscriptions. Blizz would be mentally retarded to give that up. Why not keep all the subs money AND put in an item shop?
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