I'm getting really tired of our mastery changing so much. This tier addressed our daft ramp up time by increasing our stack generation speed, boosted further by our set bonus. On fights where we use heroism on the pull, i find myself struggling to keep up with the likes of the rogue in our group who is doing stupid burst at the start of every fight. TEB is great in theory, but it's hopeless on fights without prolonged chi expendature. A better solution might be to have a passive regeneration of TEB and for every 6 or 8 chi we gain an additional stack? this means we arent short at the start of a fight and chi brewing will still be a class mechanic. We also wont get gimped on fights with wait peroids.
Couple GC Twitter quotes from today:
"The intent isn't to nerf WW overall -- we're not finished yet. It will end up with Rune just being good instead of crazy OP."Kind of interesting I'm not sure how it's possible to make Rune "good"."Yes. I believe the very next build has some buffs. We are still adjusting mechanics more than numbers at this stage."
Glad to see GC talk about this- someone linked him this MMOC thread which is a terrible idea, half the people in this thread are whining nonstop
Why not a mastery like the previous, but dynamically scales and isn't too overbearing? Ex.
"You deal X% more damage during tigerseye brew, multiplied by the amount of tigerseye brew stacks consumed."
Basically, the same as live, where mastery increases damage during tigerseye brew, but with this, mastery will update dynamically (breaking rune to an extent) and keeping mastery procs relevant. This would also prevent people from spamming 1-2 stacks by multiplying the damage modifier by how many stacks you drink. If 1 stack was 5% damage, 10 stacks would be 50% damage.
GC wasnt kidding.
Patch notes got updated today:
TEB is 6% per stack up for 5%
I'll drop these in the spreadsheet, but I'm guessing these changes will be a buff from 5.3
Estimated Ascension DPS: 248,213
Estimated Pow. Strikes DPS: 234,356
Estimated Chi Brew DPS: 238,429
Mastery->DPS scales better than before, but not as well as crit. Seems weird to me but you get more TEB/min from haste (up to haste cap) than mastery. Seems like if you wanted to maximize TEB/min, you would stack mastery, but it may be just because my gear level in the spreadsheet is at the far end of the spectrum. I might need a few people with 480, 500, and 520 gear levels to volunteer to be my SimC guinnea pigs.
As per the current PTR, it does look like a nice boost now. RoR will boost the stacks we generate or get us to a 100% crit level (or close to it). It would be similar to tanking monks.
Windwalkers just had an extended beta :P.
Monk main Retired til warlords beta/release, undecided about it.
My problem with the current 5.4 WW is bad scaling. If we go back to Crit being our best stat (Haste is soft-capped at ~10k rating), that's very bad news because we don't have an additional mechanic that interacts with Crit.
If you add such a crit mechanic, you make it so every other stat besides crit sucks. Warriors already do this, we don't need another class that does it as well.
Keep in mind damage is the only thing WW brings to a 25 man raid, just like Mages. Answer this: assuming two equally skilled and equally geared players, why would you bring a WW over a Rogue?
Overall, I think there is too much whining and not enough constructive feedback.
"lost their faith in the dev team"
"I'm getting really tired of our mastery changing so much"
"blizz has no idea what they are doing"
Are you trying to make the case that Rune would of been fine next tier?
That the proper fix was to just change the Rune to avoid WW DPS going through the roof?
What about the other specs that benefit from this trinket?
And what about WW damage in PvP, who is stuck with considerably lower secondaries?
No developer wants to read your feedback if it's just a bunch of ungracious moaning. Time and time again, the first few rounds of mechanic changes are never going to be balanced numerically.
The need for a raid cooldown is orthogonal to your TEB changes. Try to keep your feedback more focused and constructive rather than trying to fix every problem all at once.
It's still better than our first mastery, in that it still scales. I seem to have the unpopular opinion of actually liking this mastery. It's not that the ToT mastery is boring - it's just that it's asking for a nerf (per se, look how many we have had this tier).
I wouldn't be surprised if we swapped back to crit stacking. It'll feel strange going back to T14 playstyle, that's for sure. But, interesting they chose to write in our T15 4set... I didn't really like that 4set bonus, but I think it has the possibility of helping our rampup.
It's unfortunate that they haven't buffed Chi Brew for us. When I logged into test it out, prior to this change, it gave an incredible amount of damage - it felt like receiving a Christmas present in July, a la the TeB CD that we've been screaming for.
I have some gear scaling concerns even with these latest changes. Though I'm willing to take a hit in possible scaling for raid utility.
The "whining" in this thread comes from the frustration of playing a spec that has been dying since launch, and seeing nothing being done to address any of the participation issues.
MONKS EVERYWHERE: Why bring a WWer over any other dps?
Last edited by Moncoko; 2013-07-13 at 06:08 AM.
You can't compare it "ignoring the new mastery" because the new mastery will always be there, with a base value, plus at least a minimum amount from gear and the mastery buff.
And to compare the damage increase in terms of how much chi is required to get it is ridiculous, you can't assume you will have perfect RoRO procs where they proc perfectly every time you get to 10 stacks, because that is statistically implausible. I would say, on average, that it is far more likely that one would see maybe 1/3 of their TeB uses aided by RoRO, with the other 2/3 being a (likely) lower number than 75%. And that is assuming that it procs only when you would be able to have the full 10 stacks, though it's fairly common to see multiple procs in quick succession, forcing sub-10 stack uses.
Also, the lower damage being done during the RoRO procs must be taken into account when comparing 5.3 w/ RoRO vs 5.4 w/o RoRO. Say, in an average boss fight, assuming you unequip and reequip before the fight to keep it from proccing at the beginning of a fight, you get 3-6 RoRO procs, that would be 30-60 seconds with (almost) no crit or haste, which, in a 5-8 minute fight, can make a difference.
Finally, you must remember that this is till ptr, and they may not have finished with numbers, we could still see a buff to our stance damage increase, or to a/some skills, or the RSK debuff, etc. Or, they may even change the numbers of TeB.