Dang, why buff elementals? they are very OP and its getting kinda boring face rolling noobs.
On the other hand, great buffs for resto!
I just asked Rygarius via twitter about the override issue: https://twitter.com/Rygarius/status/354455814032994305
And when I pointed out that the wording of "replaces HTT" is a bit ambigous:Healing Tide Totem is no longer a talent; in its place is a new talent called Rushing Stream. Hope that clarifies.
It does indeed look like picking Rushing Stream does *not* override HTT like Earth Grab Totem does with Earth Bind.I'll double check the wording for that when I get back in tomorrow.
Last edited by eyrie; 2013-07-09 at 04:38 AM.
"A raid is when a bunch of people who play the game too much get together to play the game some more"
Thank you for this! The talent looks to be extremely attractive for spread healing fights in this case, particularly in its synergy with Call of the Elements.
I think there could be some balancing issues depending on how this works with the 2pc T15 though.
Boring talent, but it sounds effective.
If you think this is a step in the right direction you're most probably right.
If you think this will fix our spread healing output problems, you're a fucking moron.
We don't need any more STEPS in the right direction, we need a fucking LEAP in the right direction to put our SPREAD-HEALING toolkit inline with other healers. end of story
And a really bizarre change to CH..
Edit: actually after a moment i figured, there could be some synergy between a more powerful CH and the 2s glyph of chaining.
Last edited by Puhree; 2013-07-09 at 07:10 AM.
I heard you liked Healing Tide, so we make a talent for Healing Stream that will make it feel like Healing Tide
- - - Updated - - -
The new talent, is it passive or on use?
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
Seems interesting, but what is cool is that we get an extra healing spell to tinker with, now that HTT is permanent for all shamans. Can't complain about that.
http://www.youtube.com/user/kclovesgaming <---- My Youtube Channel.
Edit: nvm, ignore
Last edited by Sweetimpact; 2013-07-09 at 07:56 AM.
Increasing the circumference by 2 yards isn't really enough. Removing the heal penalty on chain heal is interesting however, and should help somewhat, would have helped more if they had increased the range of the jumps though.
The change to our HST with the Rushing Streams talent is something I would like to test though.
No one else notice the massive nerf bat to Healing Tide for Resto?
Couple of PTR patches ago they made it so HTT healed for 50% more for all specs and they removed the additional gain from purification.
Now they just removed the 50% more healing and did not change purification back again.
I hope this doesnt change from now til live 5.4 can see talent being really strong on consist elemental dmg fights like jin rok and meg where u can have 2 10% dmg reduc on party(if u have glyph ofc) as well as 100% inc heals
Given the lengthy cooldown on HTT, HST being 2/3 as effective is pretty amazing.
Just to clarify for all shamans.
You don't lose HTT when using the rushing streams talent.
(The wording is only meant for the talent segment (means rushing streams fills the talent spot that was occupated by htt before)).