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  1. #341
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    Quote Originally Posted by Ohai View Post
    No, they shouldn't be as effective as they are.
    I sort of agree with that, but at least for shadowpriests their multidotting advantage comes at the disadvantage of being near the bottom in single-target DPS.

  2. #342
    My hunter is only 86 but I think lean pack should take away the damage component. The idea is make the radius small (so that it's hard to stay in it), but if you can you get the buff with no chance of stun.

  3. #343
    Quote Originally Posted by Hikashuri View Post
    With the 60sec debuff on clicking lock portals, it might be a last resort at most.
    Still doesn't cost a major glyph slot to use a portal.

    For the record, I can't think of a situation in ToT where we need to use portals twice within 60 seconds. Absolutely not for Lei Shen transitions or getting people out of the tornado area during Iron Qon.

    The best use of Warlock portals I've ever seen in game was to create a quick highway between Blacksmith and Lumbermill in RBGs; and a 60 second debuff wouldn't have been a problem there either. Infinitely better than this stupid Hunter glyph.

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  4. #344
    Quote Originally Posted by PuppetShowJustice View Post
    Still doesn't cost a major glyph slot to use a portal.

    For the record, I can't think of a situation in ToT where we need to use portals twice within 60 seconds. Absolutely not for Lei Shen transitions or getting people out of the tornado area during Iron Qon.

    The best use of Warlock portals I've ever seen in game was to create a quick highway between Blacksmith and Lumbermill in RBGs; and a 60 second debuff wouldn't have been a problem there either. Infinitely better than this stupid Hunter glyph.
    25 man lei shen heroic P3 uses lock portals every 30 seconds to place thunderstrucks further away.

  5. #345
    No one is happy about Dash being free now?
    Maybe it's the lack of exiting changes for the past... couple of months but I was honestly very happy seeing that they removed the focus cost from it. I guess they finally realize that Hunters aren't using it anymore because of it's silly cost.

    Baby steps guys, faster target switching sounds like a good change.

  6. #346
    Dash change is very welcome, something that should have been done years ago.

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  7. #347
    Quote Originally Posted by Bovan View Post
    No one is happy about Dash being free now?
    Heh, you should read what Leorina wrote just below that blue post.

  8. #348
    Lean Pack "buffed" wooooooooo!

    It's almost like they're encouraging us to question their sanity.
    Main - Spirál - Hunter - 11/14 10H SoO - 13/13 10H ToT (Retired)
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  9. #349
    Quote Originally Posted by Bovan View Post
    No one is happy about Dash being free now?
    That is a pretty good change. It is now an indirect dps increase to use it. I'm probably just going to have it on auto use since they'll use it whenever they need it.

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  10. #350
    I don't trust the dash change until it's up on the official patch notes, anything until then is just a coding error

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  11. #351
    General

    • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
    http://us.battle.net/wow/en/blog/101...ust_2-8_2_2013

  12. #352
    * Shadow Word: Death damage is now increased by 80% when used on enemies that have less than 20% health, but the cooldown is no longer reset if the target does not die.
    I can be wrong but Shadow Word: Death was the same as killshot.
    Why they don't do this to kill shot ?

  13. #353
    Quote Originally Posted by Athanair View Post
    * Shadow Word: Death damage is now increased by 80% when used on enemies that have less than 20% health, but the cooldown is no longer reset if the target does not die.
    I can be wrong but Shadow Word: Death was the same as killshot.
    Why they don't do this to kill shot ?
    Because they're too busy coming up with fantastic glyph ideas like reducing the range of your aspect of the pack. Don't worry, they've got this.

    edit: It's funny actually, I posted what is basically that shadow priest glyph as a baseline suggestion for killshot, that the two shots just be rolled together. The glyph is probably a more balanced "get something, lose something" idea - in that you gain a GCD but lose 20% of a killshots damage, but it's great that spriests got it first.

    (was on PTR forum so the actual link no longer exists)

    It's really hard to keep faith in the hunter development team when they are making Lean Pack over... stuff that we'd actually use.
    Last edited by Spiralphoenix; 2013-08-03 at 04:59 PM.
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  14. #354
    Question is - do SPs have any filler they can cast instead additional SW: D? This glyph exchange 20% damage for one GCD.

  15. #355
    Quote Originally Posted by Tsoni View Post
    Question is - do SPs have any filler they can cast instead additional SW: D? This glyph exchange 20% damage for one GCD.
    I don't think it's a glyph.

  16. #356
    Oh derp, got so caught up in a glyph idea that I saw it as a glyph for some reason, yeah the SW: D thing looks baseline...
    Main - Spirál - Hunter - 11/14 10H SoO - 13/13 10H ToT (Retired)
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  17. #357
    Quote Originally Posted by Athanair View Post
    * Shadow Word: Death damage is now increased by 80% when used on enemies that have less than 20% health, but the cooldown is no longer reset if the target does not die.
    I can be wrong but Shadow Word: Death was the same as killshot.
    Why they don't do this to kill shot ?
    Spriests at the moment get a shadow orb from the 1st of the 2 SW: D's they cast but the damage is too low to actually bother casting the second one. If they could they wouldn't even cast the 1st one but since shadow orbs are needed for Devouring Plague and Mind Flay: Insanity it's actually worth it.

  18. #358
    On top of what Meraned said, they might just be trying out the idea so they can extend it to Kill Shot if it works out. But to be honest if I was one of the developers I would be scared to death to take that exact change and apply it to Kill Shot. You know the community will see it as ''Oh my god, Kill Shot now does 20% less damage and this will reduce the skillcap! First Readiness now this! Rabblerabblerabble!''.

  19. #359
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    Roughly doubling Kill Shot's damage would make it too strong for PvP, they'd have to separate the 2 formulas.

  20. #360
    I'm not 100% sure, but even if they buffed KS to do 180% of what it does on live (and remove 2x charge), I think lock's Shadowburn would still do more damage then KS.

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