Wait what? Isn't the nerf to Arcane Shot damaging Survival? I mean is the shot the spec most uses while on CD's and it hits pretty hard since it benefits fro mastery. The buff to Explosive seems great but still not too strong.
There's 2 weeks to go, plenty of time to get everything sorted, and there's always hotfixes. I'm certain they'll get us at a good spot.
In what universe does that make sense to you? Because it doesn't make sense in ours.... must be the dev coffee room universe filled with waccy baccy smoke.
T15 went Live with LoS and pathing bugs that were reported numerous times, by many top Hunters, bugs which still exist on Live for many fights. The first week of Heroic progression on Meg, Durumu and Primordius... Hunters were completely useless (hence why you see Warlocks and Ele Shaman and only the token gear-soak Hunters in the World race kills from that time period).
This notion that we're going to wind up in a good spot because Blizzard vaguely hinted at the idea that we'd be fine? It's compliance by complacency. They label anyone who speaks out against them as "crazy", an "outlier", a "rager", and they get people to follow along like sheep with the idea that everything will be okay. No need to put in effort, make a phone call, get upset, or do anything other than sit there and suck at the subscription teat of mommy Blizzard.
Too bad it HASN'T been okay, and they've been completely wrong for over a year. We have Bestial Wrath application bugs (0.3s delay on the execution of the actual effect versus when the buff is applied) for a year. We have pet AI and pathing issues that have existed for over a year. We have dots that aren't scaling properly with Haste, scaling issues with our abilities not being affected by our stats properly... and that has existed for over a year. There are issues reported on MoP Beta, that were promised to be looked at, that exist on Live as-is.
The current Blizzard propaganda is that we'll be fixed in 6.0. If you believe that, I have some great real estate that I promise will be worth billions someday that I'm willing to sell cheap. Nothing is going to change until the Hunter community starts demanding Blizzard "show us the money" now. Not 2 weeks, 2 months or 2 years from now... and this line that they're building our future... they build Mage's future on PTR with new animations and extensive testing immediately. Until you see artists, animators and a team of coders responding *instantly* to our issues, they haven't decided to fix them.
Talk is cheap for Blizzard... that's why they give it to us.
How does Arcane shot cost more focus than the Survival signature shot? This seems like such bad design.. IMO Arcane shot should cost about 25 focus and Explosive shot should cost 30 focus and have their damage tuned accordingly.
Affliction is receiving minor buffs due to the fact that they can't use Malefic Grasp on the move anymore, which is a big portion of their damage. Destruction is getting buffed because it's far behind every other class in terms of single target. But just take a second to look at the nerfs : Fire mage nerf is substantial, which is needed, and pyroblast might get a nerf aswell. On top of that Demonology locks aren't nerfed yet either, which will come in the next 2 builds.
The fact that they are nerfing fire mages, shows they somewhat have an idea what they will do (which they discussed : They find mages and locks too high (fire/demonology) and they will nerf those to bring other specs higher, so once those nerfs are out, we'll already jump closer in terms of being behind)).
I do think a lot of players have very unrealistic demands. I'd be happy if we jump a few spots up, that would be nice. However I don't expect them to buff us instantly to top 5 because then there's the possibility they think it's too high and we'll get nerfed. So imo I prefer small and constant buffs which you keep, instead of buffing us insanely and then end up removing it and getting back to square one and lose precious time.
Last edited by Hikashuri; 2013-08-13 at 05:58 PM.
2P setbonus is down to 4seconds for BM now.
My avarage arcane shot crits on the raid target dummy is 115K. 60K avarage hit for 30 focus, blizzard are frikking retaded.
Even with the changes to KC my bite does WAY more damage then kill command, while having 20-25% higher crit chance.
What a complete joke of a patch atm.
well maybe for BM or SV thats true, but in a hypothetical case where they buff MM enough to bring it in par with SV or even BM on ST, both bonus are really strong for MM compared to SV or BM, as both synergize really well. But then the spec would be totally dependant on having the 4 pieces
Looking at your log, you only had 2x warlocks and a shadow priest going "full out" on the AOE of the balls, apart from yourself - everyone else is mostly just leaving them be, or passively cleaving them - not really trying to obliterate them. That's a sure way to get ranked, and not something alot of people can "afford" to do, either because their guild can't, or because it's unwilling to "boost" a person to ranks.
With that said, it's been known for a long time that the difference between the secondary stats is extremely small. Both haste and Crit are "RNG"-stats, relying on (for haste) proc'ing more bonuses, or (for crit) RNG favoring your crits.
Mastery is the only "passive" stat that has a linear scale, and it scales with both haste and crit :3.
Sorry, Mega. I probably shouldn't post from work when I'm feeling argumentative.
Warlock (Forums / Skills / Talent Calculator)
Corruption damage has been increased by 10%.
Immolate damage has been increased by 10%.
Agony damage has been increased by 16%.
Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
Unstable Affliction damage has been increased by 21%.
It annoys me when i see warlocks getting buffed , they are already doing well , there is a huge difference between our dps and what warlocks/mage/chamans do , we don`t bring anything special to the raid and we are still getting nerfed , most of the guildes don`t want to have more than 1 or 2 hunters in their raids , we became useless , look at the streams of the best guildes , they keep relying on warlocks , mages and chamans sometimes they don`t have a single hunter in their raids .
It makes laugh when i see blizzard nerfing the AS shot back again et increasing the cost of it (OMG it`s our focus dump ) .
I checked on femaledwarf yesterday after the last update of the website and i don`t see any gain of dps with the nerf of the RPPM trinkets we lost lot of dps and even with the buff of KC/AI and ES we didn`t gain lot , our dps is the same, we would like blizzard to review the increase of the cost of focus of AS and buff all our signature shots not just Aimed shot or at least giving the MM back their readiness , they have promised they would do huge changes and improve our dps , so would like to see improvement ^^ .
Last edited by supermacy; 2013-08-15 at 11:12 AM.
Curious ... after the RPPM nerf, how much of a dps gain is the legendary meta over the crafted agi/critdmg gem?
the meta is not affected. tho they lowered its base ppm a bit.
the 2 piece for MM is also 4 sec, like BM. really underwhelming. After switching from 4pct15 to 4pc16 (trying to keep agi the same and secondary stats the same, to compare bonuses) it is a DPS loss, for all 3 specs, maybe the 4 set for SV is better. I couldn't see at any moment the 4 piece in my buffs for BM, not with elvui or default ui. RPPM trinkets with a 10 sec duration sucks, even with double ppm. But that is for all classes.
Last edited by pichuca; 2013-08-15 at 12:45 PM.