Here it comes, folks. Blizzard still isn't happy with Battle Healer, so here comes the nerf hammer:
Glyph of Battle Healer has been redesigned. The glyph now causes Seal of Insight to heal the most wounded raid or party member instead of the Paladin. (source)
Goodbye Battle Healer. Yes, Blizzard, we're going to give up our passive self-healing to overheal the raid. Stupid.
I really don't get this next change, though:
Won't we go OOM just using Consecrate for an extended period of time? In what universe was the mana regen mechanic we've relied upon to do our basic job overpowered? Is this a shortsighted Holy nerf affecting Prot? I doubt even that -- Holy meleeing for mana wasn't breaking the game, and isn't possible in some fights due to Holy paladins' being flagged as "ranged" for purposes of encounter mechanics.Seal of Insight no longer has a chance to restore mana on attacks.
And then there's this little gem:
That's right, folks. They gave Sanctity of Battle to Protection in the first place, and turned dodge and parry to shit in this expansion, but damn it, they're going to shove avoidance down our throats, and we're going to like it! Um, no, we'll just keep stacking haste and accept that Grand Crusader won't be happening very often ever again.Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
These aren't data-mined changes; check the source from the first quote. This is a dev blog for the 5.4 PTR.