Last edited by Aceshigh; 2013-07-09 at 07:24 AM.
If the paladin tank is the most injured raid member, do we get the heal?
I'd like to hear their logic behind these changes. It seems to me they see a class in a good spot that people like playing and decide to mess it up a bit. Why not just tweak whatever is messed up with warriors / *insert tank class here*
BH I don't care about, its healing is never make or break but I can't quite wrap my head around the mana one. Part of the reason I play a pala is I dislike having to babysit resources as a tank. If I wanted to manage rage / runes I'd roll one of the other classes.
On top of that, you can't compare Monk's benefits from haste (faster energy regen) and druid relying on mastery/crit (which he did most of time, and leather with defense/dodge was something barely existing). Haste affecting only 2 gcd's is a subject of latency and makes rotation more of a mess. If you gain 2% more haste, you won't start magically do 2% more holy power generation as it will be mostly neutralized by 1.5 sec gcd of other cd abilities. Haste reliably affects only Sacred Shield, but return is quite small. Haste is only forgiving, because of current raid mechanics, where bosses don't pose much threat outside interrupt-based nukes and where you can sit to take crits in face for more vengeance and do more stupid stuff like that to take more damage.
P.S.: I am not against active mitigation system if it is introduced well. Like Barriers in Allods Online (though that system has changed a lot now probably, I didn't check AO for years), which is the only system which can be called by some awkward term "active mitigation". But you can't call what's happening on tanking scene in-game atm as any kind of mitigation at all. If anything, it is some mess based on dps's approach with focus on taking as much damage as possible without dying.
if their doing this it'd be nice to change AS to be able to hit a max of 6 targets instead of 3 per bounce.. i can imagine raping mobs like no tmr.. atm GC change sucks ass.
Last edited by Aceshigh; 2013-07-09 at 08:01 AM.
What if precisely is that what they want? Us to go oom if we stack haste to current levels. They could be forcing us dropping on haste and increase or avoidance.
I ran oom in like 1 minute while hitting dummy with truth, ~17k haste.
Don't see much of a problem.
The heal to the most wounded one is pretty nice actually if you're not just some ego-tank as OP :P
Doubt i'm going to change my stats. Just getting a bit less holy power, that will be gained from the set-bonus instead.
Highly doubt they want us to go oom, since it's only a few days ago they said they was pretty satisfied with where prot pala is.
Everyone has so much to say
They talk talk talk their lives away
The Grand Crusader change doesn't "re-value" dodge and parry for boss tanking. It's great for AoE tanking at best. Gaming an unreliable 30% (of D+P, so less than 20% overall) proc for 1 HoPo every so often while tanking a boss isn't going to improve your SotR uptime over stacking haste. Not consistently, anyway.You don't like that dodge and parry were devalued, and then complain that they re-value them?
You're a tank, you're supposed to like tank stats. If not you should be playing DPS.
I do like tank stats. They just happen to be hit, expertise, haste, and mastery.
Last edited by Kaeth; 2013-07-09 at 08:27 AM.
And this is why i want recount removed from the game or the nerfs are going to happen every week.
Like others have said, if they don't put in something else for our mana, kiss paladin tanks good by. No one will bring a tank that within 2-3mins is going to be completely useless. "Oh, paladin tanks oom again, everyone slow down dps while he waits for his mana to regen a bit or you will rip aggro.". "Oh, you couldn't build holy power to use shield of the righteous on that huge predictable damage spike so you got insta killed? Need more spirit."
Seriously, if they don't buff our mana and we really will go oom, I'll just quit. I love prot paladins. Not going to be forced into a reroll after all my hard work on them because we are now the least desired tanks because by the 3min mark we can't use a single ability.
Same as some of the monk/guardian specific tank items with dodge.
The thing is we are intended to use the new dps/tank stats but the devs still feel the need to force tanks into using shitty avoidance stats that haven't be useful since the introduction of diminishing returns by the end of bc...