Though, I DO wonder, once we reach 21250 and hit/exp hardcaps, picking up avoid/mastery gear may not be a bad thing. I know some folks (*cough*YOU*cough*) will still advocate crit, and that WILL be a viable strat for sure, but after capping the good stats, avoid/mastery could be a decent option as well, esp in 25m.Even though, with the 'new' GC, it does not change that the effects of the actual dodge/parry stats are still shit. The only thing that changes is that they give us the ability to completely abuse some fights, which changes our rotation into 2 buttons (AS/GC). Yeah, that sounds fun. Add in Sacred Shield and we got 3 buttons to press for those aoe fights.
This change is one of the least interesting ones I have seen, it only serves to cause further rage against paladins, encourage boring and weird gameplay, i.e. pulling even trash mobs to bosses so you can sit and spam only AS the entire fight, while making our damage reduction and dps completely broken with 100% sotr uptime.
Pretty much. Vanilla tank gear WAS tier gear, since all you could tank on was a warrior. There was no concept of hit/expertise, unless you counted Maladath or other +wpn items (which the smart ones of us used). There was no hit available, which played havoc on fights like 4horsemen, hence the addition of the set bonus on original Dreadnaught. Block value (OMG the OP Sapphiron trinket from Naxx40; RIP old friend!) was amazing, but was gutted/removed going into LK. All we HAD was +Def to stack to 440, and then dodge/parry/armor. And even then, additional +def was STILL better than D/P. BC wasn't much different, outside of the 540 cap, and the addition of more +armor items. D/P was still just the wallpaper; boring and bland, and was simply there...never desired. Hit became important, at least.The fact is, you say you played since vanilla. Dodge and parry were never really desirable stats, they where just, the least shitty ones. Just check the golden days of CTC cap in Cata, reach that 102.4%, sure we wanted dodge and parry to reach the CTC cap, but if I could change all my dodge/parry into mastery for block, I would have done that in a blink of an eye, dodge/parry was simply not desirable, but it was what we were left with, since obviously not all pieces could have mastery/mastery on them.
LK axed defense skill, but added in Mastery. Using a THRILLING combination of D/P/B, we shot for CTC cap and then stacked stam. Enthralling gameplay. Stand there and get hit til the boss dies. Wonder why there is a tank shortage? Not that things got better in Cata... In fact, it just got WORSE, since unhittable tanks weren't dying, so they had to ramp up damage so severely that it made non-block tanks a high liability. Well played, avoidance.
Finally, we get some semblance of tank parity in MoP with the abolition of CTC capping as a possibility. Granted, the parity is lacking in the DPS department, but this is precisely BECAUSE of avoidance. The 2 tanks (War/BDK) that are stuck without "proper" use of non-traditional secondary stats for AM usage are at a disadvantage because they are saddled with dodge and parry, causing DPS to suffer. This is attempting to be band-aided in 5.4, but it really won't do much to change the tank meta. So, now that we (as Paladins, anyway) finally have choices, a fun and engaging tank playstyle, and meaningful contriubtions to the group other than "get hit in the face for 8 minutes", people want to go back to the dark ages?
I'll never understand it...