Retarded raging ... the "ingame store" will be in Asia, and will have a xp boost, that you can get a better version from the 300xp% flask by farming the damn rare, and ... lesser coins ... da f are you ppl raging about?
If the cash shop expands. I'd like to see our monthly sub modified as well.
Diablo 2.0 - Wizard - Electrocute build
Everquest Landmark - Alpha
For once, not keen on the Horde mount. There are already too many skeletal horses in game. Perhaps there are too many nightsabres, too, but playing mainly Horde, I don't notice much regarding the Alliance.
And I also have to say that this in-game store (or, more specifically the elixir) has really upset me. I'm usually quite pro Blizzard, because I believe they wouldn't do anything if they didn't have to. But this elixir has concerned me.
If it will only work on levels 85+ then great. But to be able to use it from level 1, 10 or 30 or anything like that seems a bit much. There are almost enough heirlooms in game to fully kit you out. Oh no! Some heirlooms don't go past 80! Oh well, just deal with those last 10 levels without two or three of your heirlooms.
What concerns me the most is that it's getting to the point now where it's all becoming a mad dash to the finish line. Perhaps it's just me, and perhaps most people want this, but I am concerned. The only thing that will set my mind at ease are restrictions, such as a minimum level needed to use the elixir rather than buy it. Call me selfish but it would ruin the game for me if other people were to be level 10 one day and level 90 three days later (that is, without insane grinding but just through casual-ish playing).
Still, my voice alone won't change things, I know that, so I'm giving my 2c here. Hopefully Blizzard will give us more details before too long.
I agree if they do expand the cash shop to sell a larger variety of items such as the xp buff, transmog armor (no stats on it), more mounts, pets then yea I would like to see the sub price lowered. They make a ton of money already with the pets and mounts they sell so with a larger amount of items they can afford a lower sub like say $10 a month.
So, one of the items Blizzard is trying out in their store is an Elixir that players can buy to help speed up the leveling process and players are upset over this why? Is it because this is perceived as a precursor to Blizzard adding other items that players feel will turn the game into more of a (p2w) model with a sub? Maybe this is Blizzards way of trying out the micro transaction model in World of Warcraft to see how well it does so as to move away from the Subscription based model. I'm not sure if that's the goal, but from everything I've read online the Subscription based model isn't doing all that well, and it would seem that the f2p with a micro transaction store is the way to go.
Last edited by Ravyn727; 2013-07-09 at 03:41 PM.
I wouldn't mind dropping a few bucks to save some time leveling an alt.
It's not the xp elixir that has people upset as far as I know, myself included. It's them selling the lesser charms that is upsetting people. I have pointed out in my previous posts my PoV in that by selling the lesser charms they effectively selling gear which is what none of us thing is appropriate for a sub based game to do. I have no problem with the xp buff being sold that's fine but I do not and will never condone them selling lesser charms or gear or anything of the sort.
I don't understand why the Horde mount has "blueish" colors on it. It would make way more sense to be "redish".
And I think it's about time to make those new mounts flyable, so much work on it to just be able to use it on BG's.
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The fact of the matter here is that Blizzard is trying to make new ways to make revenues cause they are loosing big atm in terms of subs. AB lost 28% in profit last year and WOW was the biggest loss of revenues of any AB game. THATS what is happening now... Game development has become last choice of interest for them. Its all about money.
Last edited by Duster505; 2013-07-09 at 04:09 PM.
Why not just let people pay for a toon to get boosted to either 60, 70, 80, or 85 (anything but the leveling of the current xpack). Blizz has made it obvious they do not care about the leveling process. I also think that maybe they could ease leveling further for those playing alts. When you have a toon hit 1000 valor all your other toons on that server get a 50% buff to the valor they acquire. Why not let your account get a 5-10% xp buff per character you hit max level on during the xpack. First toon has no bonus. After hitting 90 on that toon the 2nd toon gets a permanent added 5% boost, 3rd 10%, 4th 15%, so on and so forth. On top of the boa gear and guild perks.
Also, if they introduce all this "pay for" stuff on top of subscriptions I really hope they actually start releasing more content instead of less and less.
The sky is falling! The sky is falling!
Perhaps you should all take a deep breath an realize that it won't matter if someone buys 50 or 5 million LESSER charms from the in game store, because they can only redeem 50 a week. Jeez you all squirt out a litter of puppies every time they post something you think MIGHT effect you, and instead of actually thinking about it rationally, you spaz out and throw a toddler tantrum. And people wonder why Blizz has lost so many subs. It's entitled whiners like you that have made this community toxic, and a large reason why I left.
1. Maybe I need to finish my coffee but wtf is Counter Shot?
2. "as well as an alternate way to acquire Lesser Charms of Good Fortune." and wow just became P2W.
How much would you guys pay for a faster level flask? I assume it is Bind to account.
I'm thinking 9.99? But i imagine they are thinking 24.99.
"hi dear blizzard customers, we're implementing the realid system and thanks to the success of the pet/mount selling, we're selling it as a subscribe service and..."
See where we are going? Oh, you weren't around when they tried to $$ the realid? Sad.
And who said you won't be able to bypass the redeem limit? LoL... it's $$. That those charms will even obey the in-game redeem rules?
When you start charging for stuff, you actually need to make it viable and interesting to buy instead of farm. That's what every single cash shop game does. They're checking if they can deal with the uproar by releasing tiny infos about the itens... "ah, it's just a xp boost", "well... i don't even farm lesser charms anymore...", "hummm... an extra raid lockout per week? I guess it won't change the game...", always the "it's random drop anyway". "Increase your bonus roll drop chances with Store Fortune Elixer Boost...".
A game I've played for years before WoW, they started just like that, the game died. "it's just a xp potion", but the game started taking 1% xp of you if you died, "it's just a ticket for extra something"... in the end, you could buy even SELF-battle resses...
They start selling convenient stuff, things to just ease or improve QoL... but QoL, convenience, etc. is all relative. Soon buying a characters, gear, etc... can be considered improved QoL.
I can easily bet my money on a rep gain booster for next xpac with them going again with all this rep gatting madness for everthing in the game.
Last edited by VanishO2; 2013-07-09 at 05:02 PM.
you wouldnt believe the anger that was set off on my mumble server when i said asia would get the cash shop "First". i guess now they can direct their anger toward MMOChampion too.
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With these hunter changes incoming, and a lot of other classes getting some substantial ability/talent changes, even new glyphs which I've seen a ton of people excited for... I gotta say blizzard is really delivering some good class balance fixes this coming tier. I'm excited to see how it pans out for Pvp! But the SoO raid isn't really grabbing me yet. Still waiting on some more bosses!
Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.
Nice. I love random BG's, so this makes me happy