Yes, let the store come to EU/US
No, Please Don't let it ever come here.
Maybe in the future, not now.
That is not dead which can eternal lie.
And with strange aeons even death may die.
I don't really mind it... I played for two years before I started raiding, and in those two years, my 15$ a month went to talking in chat primarily, maybe a quest here or there, leveling if I was really bored, but I really just liked guild chat. Paying for it solely to chat felt just as worth it as paying for it to raid.
As for ingame store, no one will -make- you use it, and yes, you would have to pay 15$ to play the game, 15$ is access to the game itself, but the ingame store is optional. I find the free level 80 you got for recruiting a friend/being recruited what ever it was a lot more threatening to WoW than being able to buy pets within the game or an exp buff.
At some point WoW will become free to play, possibly in the next few years, this is something that will keep them going until they feel the game has worn down enough to not stay a float.
I think the idea of this store is so far off of the game that blizzard has shaped over the years. I had the same thoughts for the BoE pets they started selling and the exclusive mounts for 20 dollars.
Imo it needs to be how it was pay 15 a month and play to be the best, because once they start going down this slope there isn't really any way to stop, and before you know it we will be able to outright buy levels and pay to have a level 80, 85, maybe even a level 90 be transferred onto your account all for the sake of "saving players time by them spending money"
BATTLEMASTER (After 3.3.5 nerf) REVOLUTIONS REPORTING IN.
Wielder of The Scepter of Shifting Sands, Hand of Ragnaros, and Shadowmourne. Bringer of 66 minute kings.
As long as it doesn't give an unfair advantage.
I know I will never be using a penny on it and I couldn't care less if someone else wants to throw their money away.
The point is that what I do in the game has absolutely no bearing on you. I don't get charms now. Does that affect you? I may get them this week. Does that affect you? No, it does not. It's a game and if Blizzard wants to sell things that aren't advantages, ie gear, then what does it matter?
Tell me exactly how someone buying their charms affects you? What does that do to you specifically? Does it make the game harder for you? Does it make it less fun? Does it make your dailies take longer?
Please enlighten us all on how exactly someone getting lesser charms affects your play in any way.
it is good. peeps are already buying this in another form - chinese farmers. this is away to get rid of some of them and make the game more 'secure'.
i also love leveling but hate that it takes (imo) so much time - win win!
Really too much of a slippery slope, all the mount artwork effort already gets gobbled up by the blizzard store. I'd hate to see the things such as CM gear or other quality items be cash shop only instead of being achieved in the game.
I'm someone that is very experienced with F2P games and social platforms, with games that have a subscription and RL money economy. Second Life for example is a place in which thousands of people spend $300 a month to get their own piece of land, and in consequence it's those and only those people who pull the strings and decide what and who is what in Second Life. On top of that the average active Second Lifer spends $50-60 at least a month on buying stuff from the market... all purely cosmetic items ofcourse, skins, clothes, hair for their avatars etc. house designs, decorations, etc. etc.
NWO is the other one I've some thorough experience with. They have an itemshop too which purely sells items of convenience, but at one point, all these items combined cause the effect of people that monthly spend the most money are the ones who get into competitive raid and pvp-groups first. First there is the founder's pack for $300 which came with some XP boosts, leveling items and a pve companion and an exclusive mount, as well as items to help you level your profession faster. Which in turn leads you to being able to get your hands on "epic gear" much much much faster than anyone else.
League of Legends is the other F2P game which most of my RL friends play... and they spend roughly $50-60 a month on it as well, even the most casual of our female friends can not resist the urge to buy herself new skins and champions on a regular basis.
Overall games with item-shops tend to suck a good $50/month extra from the pockets of the people who care about their game a lot, because they like to be bleeding edge, as competitive as others, or they really like the exclusive cosmetic stuff to stand out from the crowd. There are a lot of "whales" out there, rich folks kids who dont' know what to do with their millions of money, so they tend to spend $300/month on itemshops in online games, so in return they end up as guildleaders and the ones who decide who ends up raiding or not, and guess what... they don't tend to like people who spend $0/month on the itemshop, so those people get benched and have no chance on getting into any semi serious guilds. This is both true in Second Life, where all the stuff is purely cosmetic, as it was in NWO, where all the items were purely gameplay convenience.
The NWO itemshop probably gives a good picture on what kind of stuff is going to end up purchasable in the Blizzard itemshop:
- XP, rep, JP, VP, profession boosts
- Extra character slots
- Extra bagspace
- Faster ghostwalking
- Faster riding/flying
- Extra talent specialisation
- Exclusive keys to opening rare lockboxes (the kind that everyone gets to loot, but only an itemshop key can open)
- Cosmetic items (gear, gear sets, unique sprites and animations for your spells and abilities)
In some games they even sell items that make you go to the head of their LFD / BG queuing system.
So if you're fine with eventually seeing all these purely cosmetic, convenience things ending up being only purchasable with RL money in WoW. Then you should be fine with them experimenting with the idea right now.
'Many people die at twenty five and aren't buried until they are seventy five.' - Benjamin Franklin
I believe an in-game store can potentially be extremely successive under certain circumstances. You can have just two tabs and from there you can split the store between using RL money and using in-game curreny.
RL money would simply be used for things they have on the current Blizzard store, which are some vanity mounts and vanity pets. MAYBE transmogrification gear but preferably stay away from that. It is that simple, these items sold here do NOT in ANYWAY affect your characters strength or the economy, they are just flash doodads and nothing more. They can ONLY be obtained from the in-game store/Blizzard store.
If you want to begin selling things such as experience increase, justice point increase, honor increase then allow it to be purchased via gold/honor/justice points/honor points/conquest points/valor points. For example spending 4k honor on your main allows you to buy an BoA item that increase your exp gain by 100% for one hour. If raiders/hardcore pvpers are done with conquest/valor and have no need then spending 3k valor would allow them to increase valor gained on other alts by another 50% or 100% for the rest of that week. For conquest do something similar, spend 6k conquest and for that week have your conquest gain on alts double to 100%. This would simply allow us to gear up our alts faster than usual.
This is just an idea and perhaps bad but for those who have hundreds upon thousands upon millions of gold with nothing to do, allow them to turn in a fraction of their gold and reward them with currency for their Battle.net Balance. This would allow players in-game a chance to get Blizzard Store mounts by making gold and then turning it in at the in-game store to increase their Battle.net Balance. This would allow players who cannot purchase certain pets/mounts a chance to do so without using RL money but instead using in-game currency that they can actively make anytime they want.
Give feedback if you will but I firmly believe that something like what I mentioned would be helpful and most players could easily live with this. In the end it would NOT affect end-game progression/end-game pvp and everyone would be able to benefit from the store. Those who only pay a subscription and nothing more would have the main benefits (exp/valor/conquest/honor % increase on alts) and they would also have the ability to save up their in-game gold and trade it in at the store for the Battle.net Balance. Allowing them to have a way to get that special pet/mount they wanted but couldn’t afford/didn’t want to spend RL money to get. Those of us who still spend our RL cash on pets/mounts won’t be affected because we still get what we want, more people having the store pets/mounts doesn’t affect or hurt us since if you want to be a special snow-flake there are cooler/rarer mounts/pets in-game that can be farmed.
TL;DR- In-game store is fine if handled the right way. Cosmetic items (pets/mounts/transmog) = RL cash , Currency/Rep Increase (reputations, honor/justice points, etc) = In-game currency (gold, honor, justice points, etc)
Last edited by Forgottenone; 2013-07-09 at 06:29 PM. Reason: Grammar Error
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READ and be less Ignorant.
NO in game advantages, and that includes not being able to buy lesser charms.
Just mounts xp boosts and pets/name changes etc.
Not yet either. Maybe in 2 or 3 years when eu and na need it more. Preferably id they do that id like for them to make wow buy to play like gw2, but that would gut the game as selling bags etc would kill tailors among other things. So if it must come wait and then introduce it when wows really dying. Id prefer it never come though.
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