Implying they don't care is worse. The guy kind of hijacked your question where you might of gotten a response. I don't have a problem with your ask. Just saying they don't know what to do well, isn't constructive either. Maybe they need ideas, there is no shame in that.
@RoPidea: No thanks, I even in Sniper training, I don't like it.
(Me) @Ghostcrawler @Mastamage Excuse Masta, he's a bit pissed (as I am, though to be fair). If you can overhaul warlock talents, why not Mage???
(GC) @Polarthief It's just a matter of degree. KJC and AV risked breaking all of our encounters.
(Me) @Ghostcrawler Encounters risk breaking Mages' mentality when using IW and RoP. We feel neglected as hell and have been reporting since beta.
^ because I had to.
Some off-topic if that's possible in a no-topic thread.
What if there was an Arcane proc (baseline or talented), that single-target direct spell critical hits had a chance to make your next Arcane Barrage not consume Arcane Charges and not trigger its 3 sec cooldown, but give you 1 charge instead? Still benefitting from existing charges in terms or damage and number of targets. Wouldn't that be a nice proc to liven up the rotation, increase mobility a little, improve AOE outside of multi-dotting and to give Arcane Barrage some love for having such a beautiful animation? What do you think?
I see it as the old "rock and a hard place", if Blizzard even hints that they are going to rework mages 6.0, then the mage community is flipping shit as to why not now. Versus the deafening silence that has created a pissed off mage community. Think they are opting for the later figuring either way mages are PISSED but we'll stick to see what 6.0 brings and that is there chance to go all pink ponies and rainbows with mages.
Personally I believe those 90 talents are just to ingrained into mana and Arcane spec to even touch the damn things outside of an expansion. My thinking is they will move us to a resource (think holy power, burning embers for example) with 6.0
Having said all that, Frost is such a no brainer to tweak for 5.4
-- keep current PTR mastery and add "All your spells do .15% addiotnal damage per percentage of Mastery excluding FoF and BF procs" Viola at base mastery all Frost mage spells do 2.4% additional damage. At 50% mastery it would be 7.5%. Heck if those numbers are too much, drop it to .1, that would be 1.6% at base and 5% at 50%. That isn't a huge change, mastery already did that before sans the .15% part. This would give another secondary stat value to frost mages, also wouldn't be too much because Frost is already behind Fire/Arcane in raids.
-- eliminate that 3 stack debuff and bake damage into Ice Lance, Frost Bolt and Water Elly FB
Fire and frost are from side of the baserotation the same:
Manage the Dot.
Wait for procs
Cast Bigger CDs and try to get the most with them out of trinkets etc.
Only the last point is the real difference because Fire only has one big CD aka Combustion, while Frost has Orb and IcyVeins. (AT and Mirror is for both).
Thats really not great in terms of deepth. Really only the last point brings some way to finetune things. The first 4 are boring as hell.
But other classes have the same:
Handle Shorter DMG-CDs
(The following only belongs to Frost and Fire!!)
Beside that nearly every DD-spec has some sort of secondary resource to manage. We nearly dont have.
We have mana, but the ways to get mana back are ridiculus. If the 90s wouldn't get dmg everyone would take IW and never ever think about anything.
So we get a buff with different ways to obtain and maintain. Thats our global ressource. It isn't blue or yellow but we need it and it is something to decide wether a mage is good or bad.
I dont say its the best (or only) solution. I only say they won't take it away without compensating. And compensating needs some bigger overhaul.
It needs something to manage: Mana for arcane, ((heat) for fire) and only Blizz knows what for frost. And this is not done in one patch.
It seems you disagree with almost anything others write. What's your point? That the devs shouldn't do anything for Mage class until 6.0 and then they should tweak t90s a little to untie them from mana management, but not rework them completely so the class doesn't lose complexity and add some resource to manage to every spec?
GC already said that they don't plan any Warlock-scale overhauls for the next expansion, Hunters and Rogues need the most work to differentiate their specs and no class or spec will receive a new secondary resource if it doesn't have that already. One can argue that Arcane already has almost a resource in a form of Arcane Charges so there's still a possibility, but it is fairly certain that GC doesn't have any new Fire/Frost resources on the table for 6.0.