Warlocks have a overhaul at the start of MoP and it was good. It helped so all they must do now is changing small things and its fine.
We are to complex and to deep like a cable tangle. If they only change one talent everything would go down the river.
They've still put a lot of work into other classes and relatively little into mages.
You can blame Blizz they do things for money...
Sorry if I couldn't respond earlier to the posts made my Toma to my posts he referenced...sorry if you felt attacked Polar.
Anyway,What exactly is the "idea" behind the mage 90 talents? What alternative play style does IW bring to a mage? I only compared priests to mages in the sense that I don't feel hindered at all when picking my talents. They provide flavor and feeling of success when used in the appropriate situation, plus you're not too heavily punished if you pick one that is your favorite for any fight. The priest tier is an example that WORKS according to Blizzards design philosophy.Again: Dont compare one tier to another only because the same number stands in the front. At least think about the idea behind these tier. Then choose 2 which are equal of the idea and then compare.
The talents alter game play, the role you take should not affect that. For shadow, it is mainly an issue of Halo vs Cascade. Halo is superior to Cascade because it does damage AND healing, plus its more forgiving if adds are very clumped together. I can 100% guarantee Divine Star would be used if there were fights where the majority of the time players need to be dpsing stacked adds. That falls upon raid design, not talent design.Other fact: He was speaking about Healing. I dont think comparing Healer and DDs is in any way equal. If we look for example at shadows u will see that their they will nearly allways take Halo because it brings the most DMG.
Last edited by crysie; 2013-07-11 at 07:24 PM.
All I can say is the design for level 90 talents IS VERY DIFFERENT compared to other classes. Some get interesting nukes or power up. Others get this really weird situational stuff etc etc. I don't like the level 90 talents at all. I take IW for the passive Mana regen buff(Or was it that and SP can't remember). Personally I'd be fine with a Arcane Fire and Frost version for level 90 talents but that's just me >_>
While I enjoy Arcane, I wouldn't mind using a different school of magic every now and then.
You are, as always, ignoring the fact that Blizzard thought warlocks needed and overhaul and mages did not. They still feel mages do not need an overhaul, simply a modification to some talents to make the gameplay smoother.
Arcane 5.0 is the most a mage spec got as an overhaul - shifting and tossing damage and mechanics around. I strongly believe that this is the most any of our specs can get.
They failed with critical mass, but they like hot streak so they will just design another workaround for crit, not change the gameplay.
Frost has also been overhauled during this very expansion. They changed the behavior of damage sources, but not the damage sources themselves. I know that I'm taking too much of a liberal definition of the word 'overhaul', but again, I am quite confident that we will not be seeing any serious reworks - definitely not now and most likely not for 6.0.
Exactly, that's why I made the comment about how if Blizzard designed more fights where the core mechanic of it was kill stacked adds, Shadow would pick Divine Star.Divine star is taken by healers though. And with the way raid encounters are being made, there will not be another patchwork style fight.
Last edited by crysie; 2013-07-11 at 07:32 PM.
People try to bring it over there, but mage hate and a certain somebody ______ prevent those voices from being taken seriously.KJC was OP for locks. They changed it to crap, Warlocks defended it. Then it got changed to something suitable. I don't think staying here and bitching and moaning about it will do us any good even if they do look here.