I agree OP, having us use portals to travel everywhere is just not as... exciting, I guess? They're pretty much replacing immersion with convenience, which sometimes is NOT a good thing, especially when you're trying to make an interesting, breathing world, when you have those ships, sailing to each dock, it makes you feel like the world isn't waiting for you, it's living, and it has it's own schedules.
I miss PvP being decent.
MoP has everything else though!
While Lei Shen did have his own questline, you have to remember that it wasn't a big one, and it was just a small part out of a very large zone, and it never left you with any mystery or encounter impact, they never tell you how important that guy is, and when it's over it's over, they never set up any plans to go after the trolls and look for Lei Shen, they just end it.
i miss the daily mobs from wrath. you could run into groups of 10 or 12, AoE a couple times and move on.
Update the damn fucking boats! Menethil Harbor and Theramore are in ruin yet the petty wooden docks still stand. There's one remaining dock in Stormwind and they could've opened a new port in Northwatch.
It is understandable though they did not introduce boats to send you in Pandaria if you follow the lore, but they should have been available after 5.1:LANDFALL and have closed the portals.
Launch event. Such as Scourge Invasion or Operation: Gnomeregan.
With actual good gear in it =/
Last edited by worsthitmanNa; 2013-07-10 at 01:03 AM.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
I seriously didn't mind Shamans, then Mages, then Paladins, then Death Knights, then Warlocks, then Hunters owning everyone. In the end, every class will have its chance. Monk should have been the "lolpwning" class for MoP.
Variety in the leveling process. Feels like you're rail-roaded throughout the entirety of the leveling process. Got three characters to 90, and after the first it felt like pulling teeth.
Build a man a fire, keep him warm for a day. Set a man on fire, keep him warm for the rest of his life.
It's funny to hear people praise Wrath for its buildup to a the final boss when during Wrath, all people did was complain about how lame and inept the Lich King was during his buildup.
The grass is always greener two hills back.
-Good PvP. Mists really messed that up. Say what you will about Cata but it had some darn good PvP balance.
-Old school grinding. The kind where you have to slaughter hundreds, nay, THOUSANDS of mobs to rep up a faction. They need to bring that back and tie it to an optional faction (one with only cosmetic rewards). That way all the tryhards out there won't complain that they lost their jobs because they spent 4 days straight killing mobs so they could increase their ilvl by 2 points.
EDIT: upon thinking about it they did this with Wrathion's faction, but ultimately there wasn't much payoff. Repping up his faction wasn't really the major grind of his quests (getting sigils, or whatever they were called, off raid bosses was), and so it didn't feel very enjoyable.
-Optional dailies. Many dailies were actually fun before they became mandatory.
That's all I can think of off the top of my head.
Last edited by Lemons; 2013-07-10 at 04:15 AM.
Challenging 5 man heroics. I don't think Challenge Modes are that interesting tbh, I just want the TBC model back.
Attunement quests for raids.
Ulduar-style raiding model. No LFR-Normal-Heroic mode that can be switched in a drop-down menu. That's really boring to me.
Warcraft Lore. Pandaria is very beautiful and looks great, but it doesn't feel like Warcraft. The story is also not that interesting. I hope the next expac will return to the kinds of stories that Warcraft was founded on, and go back and focus on the characters and themes that are still available to them. It seems a shame we wasted an entire expansion on Pandas, it seems like a side step from Warcraft and it doesn't really develop the world that much.
I miss WoW... Honestly it doesn't even feel like the same game to me anymore. If I knew what was coming back in BC or Wrath. I would have chose sitting around in Shatt or Dalaran any day. That's not nostalgia talking either.
I personally think MoP is the best expansion yet. That said, a couple of things that I felt was better before:
1) An awesome launch event like WotLK.
I was still lowbie when that happened and though I couldn't really go about unharmed in the major cities for a brief period of time, it was epic and very awesome.
2) The sense of social cohesiveness in-game.
With the advent of 10man and 25man raiding on the same playing field, a lot of people have gone on an exodus from 25man guilds to form up smaller 10man guilds. While every one is entitled to play the mode they wish, I find that 10man raiding guilds are much more vulnerable to break up if one core player has to leave the game. I find there's much less of a community to fall back on in 10man raiding guilds, and that gives players less to log in for. I miss the 'local' community that 25man guilds brought to players.