My friends since they all quit in cata. Heyo
My friends since they all quit in cata. Heyo
I know it's been said a million times but....
"Tell them only that the Lich King died.....and that World of Warcraft died with him."
It's so freaking true.
For me, and a lot of other players, all meaningful lore and fun gameplay went out the door after we killed the Lich King. Cataclysm was the nail in the coffin for a lot of people. In fact, EVERYONE that I knew and played with in TBC and WotLK (which would be well over 100 people in the guilds I was in) are no longer playing WoW anymore. We all quit shortly after Cataclysm launched. The game just became stupid at that point.
Now I know there are still people who love WoW and that's fine. To each their own. I just know a lot of people who stopped giving a shit once Cataclysm hit.
Can't say I miss anything in particular, I have been decently pleased with pretty much everything in the expansion thus far.
I also miss Vanilla and TBC where there weren't any catch up methods. Sorry, but I find it horribly unappealing and tacky that someone can show up at the end of an expansion and have the same gear as those that have been playing since the beginning of the expansion. Scrap the catch up mechanism and make the journey actually matter. The current system only rewards the end, not the path getting there.
Another thing, leveling. Make it matter again so people learn their classes, mechanics, and generally enjoy the trip from 1 -90. There's not much fun powering through a brand new character in under a week because everything from 1 - 89.999 doesn't matter.
Well for one, valor gear that didn't have a faction requirement to purchase. At least they've brought the higher-end stuff from 5.2 farther down as the patches go on, and will either remove the requirement entirely or make it all friendly (I forget which), which is basically the same thing; one wing of LFR and you're friendly. It just seems like a boneheaded move to require point grinding to get the currency, and THEN require rep grinding to buy the pieces! Like, I get that they wanted people to do more than just grind dungeons until they were geared, but some people really like that, and some people really dislike rep grinding. When there's overlap between those two groups, problems emerge. See: daily quest burnout after a couple weeks of the expansion. You entice players to get out there and do more by making the content fun and letting them decide what to do, not by making their progression tougher if they only like doing one thing.
Also, how about normal modes that aren't so overly complicated? Like, Wrath had it pretty good mechanics-wise. ICC was my first raid experience and its mechanics weren't too terrible, but still complex enough that it was satisfying to play. I think that they're doing the same thing that Tigole made the EQ devs do back in the day, where they keep on tuning upwards and upwards such that only the highest elite can have any shot at reasonable progression. They're designing all aspects of raiding around the upper crust first, which leaves out a large portion of the population that is starting to not have a shot at even normal modes.
If I can go on a tangent here, I believe that flex will go one of two ways. One, it will take the place of the old 10-man normal modes and be suitable for pugging, and if it's successful, Blizzard will understand the importance of raiding content that doesn't require such incredibly complicated mechanics and will stop tuning normals so high. Two, it will serve as an excuse for Blizzard to keep tuning normal raiding (and by extension heroic raiding) even higher, since the casual base will have their puggable raids, so they can keep on making the "serious" raiding tougher yet, which will then burn out a lot more raiders and damage the raiding game as a whole. I mean hell, they said so themselves that they can't make a heroic fight that won't die within weeks anymore, because the world-firsts are too good at the game now. So why do they keep trying?
And I guess in general I miss some of the old ways of doing things. When you were basically required to run a daily heroic to get your Emblems of Frost, it kept a constant supply of tanks and healers in the queues, many of whom were well-geared from ICC or from badge gear. This made the gearing process easy for newcomers because they could be carried through to their Emblems of Triumph, and even DPS queues were short. The TOC/ICC heroics helped serve as a stepping stone for gear catchup late in the expansion as well. And now they've thrown it out to replace it with LFR, which would be fine (kind of), except for the lack of other catchup systems like JP gear and things like that. Catching up later in the expansion is much tougher, which sucks if you want to get an alt at least somewhat up to speed, or if you're joining in late. Or if you're like my friend whose computer can't handle LFR, so he can't progress beyond heroic blues because they refuse to let epics come out of anything but raids, all for the "hardcores" who keep complaining about people who don't affect their game. Ridiculous.
I dunno. It seemed like the system wasn't broke, so why did they try to fix it?
Heroics.. they have taken a huge backseat to LFR... and yeah, heroics used to suck... but omg I hate walking into LFR every week, why not.. just update the heroics. I was a way more fun way to lvl up than these god awful LFR raids
Good looking tier gear....
Do no harm, but take no shit.
Dungeons. Scenarios are NOT the same, and are NOT nearly as fun. I don't care if you don't have the new dungeons have catch-up quality gear, but you NEED new Dungeons. Almost everything a scenario does a dungeon does better.
Mage T13 is alright, I guess. It's a bit bland and doesn't really say Mage but there is nothing that looks really bad about it...
Except that it as a clockwork, orange set.
Nothing really, this expansion has seen the most content out of all of them. The non-raid content such as Isle of Giants, Warbringers, Brawler's Guild,battlefield barrens and soon the Timeless Isle has been nothing short of greatness. While Wotlk was fun and Cata wasn't near as bad as people like to say, MoP has brought some great things to do outside of raiding that is thoroughly enjoyable. I guess out of everything I miss having nice catch-up mechanics to get my alts decently geared and raid more on them.
Other than that I miss not having to grid 50thousand reps to gear alts.
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I guess you could take the portal to pandaria but usually your first time going to pandaria is on the airship if youre doing the very beginning questline
But I see your point, since we only take the airship once and then just portal hop.
"If the people who are trying to destroy this world aren't taking a day off, then why should I?"
Every time they've introduced new dungeons mid-expansion it's screwed up the system. Either they sit in the same queue like the ICC dungeons and you could randomly get put in Nexus or HOR (tuned to radically different ilvls) or they sit in separate queues and you wind up running 2-3 dungeons forever and never seeing the large suite of launch dungeons (ZA/ZG, to a lesser extent HoTs).
I'm actually glad they didn't release any new dungeons. Not that I ever do dungeons anymore, considering scenarios are much faster for VP and there's LFR and weekly quests if I need more.