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Engaging five man content, in other words heroics that are actually heroic. WotLK heroics make MoP heroics look like bud light. As a healer that doesnt really participate much in normal mode raiding much anymore this expansion is boring.
I miss Nagas. I liked the quest zone in Cata and was really looking forward to the raid in Cata and it instead got gutted went right to shitty DS. I guess it saved me from the large chance of the Naga raid being bad as well.
Last edited by nekobaka; 2013-07-12 at 07:16 AM.
Anyways, I totally agree with this person. I see a couple of other things that people have written and I agree the whole thing about an Arena in the open world is missed. As a way to gain a little xp-boost and a good wpn while lvl'ing instead of getting a shitty wpn in a scenario at max level...
I recall them saying they would have much more raids. Surely, they have delivered, but I'm talking about onyxia-type of raid-dungeons, and Wintergrasp kinda thingy. Not saying that you need to control a place to get in, but a raid-dungeon that will gradually open every patch and contains little to no trash with a couple of bosses. I don't see any problems making some mogu-bosses like that.
Anyways, the thing I miss the most might be rep-tabards. Or at least alternative ways to get reputation than questing. So, you just quested the living out of yourself and reached 90? Well, here's lots of dailies to do if you want to get good gear, enchants, recipies, etc etc.
Demons. [Enslave Demon] is useless!
5 man content that was actually worthwhile for individual character progression.
Valor Points being cappable in a few hours on one toon.
Justice Points having a use.
I miss 3 things:
1) Arena - I know there's scenario but its really NOT the same thing...I doesn't feel the same and when you finish it you don't get that sweet amount of EXP you got for the previous arenas
Remeber dinging 84 lvl and being like 'OMG now I can finally do the arena and I just know I'll get at least 1/4 of lvl for that!'... it was really good
2) 5-mans - miss it the most for sure. I don't really like scenarios tbh. They are great for storytelling, but I really love 5 man dungeons. Loved it when you could get some nice gear from it too (like in Hour of Twilight when you could prepare for DS LFR)
3) Might sound silly but I really miss those random chests that spawn somewhere behind a rock or tree I know now we have plenty of rares that drop all this great BoP/BoE gear, but the chest just feels like a lucky moment during our adventure!
Last edited by Edeta; 2013-07-12 at 10:24 AM.
We have plenty of out door bosses which is good.
But I miss the old outdoor bosses that they removed. Bring them back so I can bloody solo them :/
What else? Well I guess we should have had zeps/boats to go to and from pandaria _AFTER_ the intiial quest. While a portal is rather easy at least from an immersion POV it would be nice to have the boats etc.
Nothing from Wrath and Cata as both were god awful.
TBC - Old AV
Have you ever counted how many 5 man instances actually got into each expansion? I can assure you - less and less, and least in MoP.
When you dont play them I can imagine you dont miss them. But for me, the 5 man in Vanilla and BC were the reason (long runs, tactic discussions) my guild became strong. Whereas the *lack* of 5 man, both in low number of instances and in current lack of need to talk/spend time together, slowly unhinges the game and my guild.
Mage T13 is alright, I guess. It's a bit bland and doesn't really say Mage but there is nothing that looks really bad about it...
Except that it as a clockwork, orange set.