Can someone explain what fractals really are?
They are mini dungeons that you do in random order. Not as long as a true dungeon w/ some various gimmicks/mechanics such as traps, stealth or jumping elements in place of non-stop trash clears of typical dungeons.Can someone explain what fractals really are?
As you clear the fractals you rise in rank. Rank makes the fractals harder via a debuff mechanism called agony. Agony is combated by having ascended gear- gained through fractals, events and mini games.
So you have rapid fire dungeons that get harder & harder with a discrete progressing path unique to those specific set of dungeons; aka fractals.
@Evyan - Fractals are a collection of "mini dungeons". There are different levels, and each level is made-up of 3 of the mini dungeons which are randomly selected. After you finish an even numbered level there is a bonus instance where you fight the eyeballed tentacle monster. After each set, is complete you can move to the next level. The fractals get progressively harder the higher the levels go. /in a nutshell
/ninja Fencers QQ
Sure it was difficult for some... but with the right group it's not harder than the Molten Factory really.
Last edited by Maarius; 2013-07-11 at 07:30 PM.
Oh I understand now, I think. Sounds fun! I remember doing those when they released but always got the asura and norn part, didn't really understand the goal.
Thanks for the nice replies guys!
It's not like there wasn't any other way around her shadow shot. It can be blocked/blind/invul. Not to mention encounters were not really designed around full zerker gear (nor is full zerker gear only effective, some people maybe take 2 or 3 pieces).
Same for invulnerability. There are no more inherent invulnerabilities, you have to use a utility skill to do it now.
Blind is the only "reliable" way of avoiding it if your team has blinds of course...
If you introduce one set of gear that clearly is better itemized than every other, you should make sure to keep that gear set in mind when designing encounters. Not doing so is simply stupid.
If you're not running full zerker gear that means there's still room for you to improve. Up until Mai Trin every encounter can be done without dropping if you use full GC builds, needing to go <full zerker means you simply have room to improve. I also don't care about what is and isn't effective, the only thing I (and the zerker "community") care about is efficiency but I've been over that before.
What they did with Mai Trin was force people who actually know how to play into grabbing certain gear/skills to do the fight. The opposite hasn't happened before (and I doubt it ever will) and quite frankly I find it appalling that anyone thinks this sort of "reasoning" is OK. I'd love to hear the outcry if a-net did make an encounter tuned solely for a 4w1m/3w/1g/1m group rocking full zerker.
It seems like tuning people out of content isn't OK if it are less dedicated or worse players but when it's hard-core/good players it's all fair?
The difference is simple: hard-core players don't like something, do it anyway and then complain/give feedback. Casual players don't like something, complain/give feedback and then possibly maybe bother to actually do it if it got changed the way they wanted it to be changed.
(Sorry for the very drastic generalizations but I'm trying to make a point.)
I simply read AR was a well made dungeon dungeon. One which I missed out on due to work/house remodeling. If it were a well made jumping puzzle or mini-game, I would still like to try it having missed out.
Over molten facility? No I can't even say it comes close to that level of polish. The last boss of AR I would say is slightly harder though, but the lazer room boss is just utter bull crap and the trash mobs along with it.I simply read AR was a well made dungeon dungeon. One which I missed out on due to work/house remodeling.
Maarius mentioned Molten Facility as a point of comparison. Molten I already played and thus would not vote for in fractal form. Molten was meh, not bad but meh.
If you can't tell I'll probably vote for Kiel, as much as I'd love to vote for someone less Lawfull, I don't trust Evon, and he's hardly being a very good briber.... Then again if he makes the keys dirt cheap, I may be persuaded otherwise....
If they make black lion chests actually good Evon might stand a chance. Fact is the chests are awful, whenever they put an RNG skin in it the drop rate is awful and not everyone buys black lion keys (since gems are expensive for gold) however EVERYONE uses waypoints. The fact that the benefit for evon is so god damn awful it makes me think they did it on purpose so Kiel will win.
And if you checked the official forums most the people there seem to hate Kiel (I'm still trying to figure out why) and won't vote for her even with her perks.
What I did find was that upping my armor to 1.3k made the shot deal a lowsy 2k damage. So I take it you're either:
A) rocking toughness somewhere
B) had banner of defense down
C) had near constant protection
D) are simply wrong
E) all of the above
I've checked all videos available and everyone who solo'd that fight was using toughness or a high hp+high heal build...
the original Reddit-Post:
Be very careful about assuming what you find in the .dat is exactly what you'll see on live going forward. With our new feature development technology to allow multiple teams to overlap, you could be looking at extremely out of date text/info, or content we experimented with we aren't doing.