I'm sorry, but I've got a hard time parsing your statement that our damage and utility (both) aren't top-tier when every 25H guild brings rogues (1-5, mostly 2-4) by fight during progression. We're not talking about one group - rogues were a desired class to have around during progression this tier. Some of those were alts; they swapped to bring a rogue to the group.
Do you want to bring some links showing how rogues are falling behind in damage or elaborate further on how our utility (smokebomb, absurd personal survival/immunes) is falling behind WW or Enhance? Warriors aren't keeping up in damage enough to justify bringing more than one most of the time right now (they went 0-3 by fight by group, if I followed right, and most 25s brought exactly one for RC/banners, presumably). WW monks were similarly rare...? Although they did receive a buff, I'm told that the damage variance is too RNG to rely on these days.
Smokebomb isn't really laughable either... negating boss mechanics, concentrating adds (for Megaera in particular, a la mass-grip from DKs) and a 20% DR just aren't really bad abilities, at all. I know it's not a +damage CD, but 20% adds up in some situations, and is +1 tank CD if needed.
I could be wrong and see us get benched through the entirety of next tier after the WW/Enh buffs, but I'm just not seeing it (and not sure how the new 5.4 changes to WW will change things).