37 + (3*7) + (3*7)W/L/Death count: Wolf: 0/1/1 | Mafia: 1/6/7 | TPR: 0.5/4.5/5SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1Multi-World First Blood DK Sneezie
12 million is the wrath peak , and now we are down to 8,3 or something which is in fact a big decrease. The number fluctuation experienced BC wasn't that big and drastic. My opinion is that wrath's giant increase can be explained by the Lich King's importance in the WoW universe.
I see that but its not that big of a motivation for a lot of people. You even get the same looking set from LFR so its basically: you can play without thinking/socialising/beeing mentaly present/ investing no time in it and get X, or you can think/socialise/be skilled/ invest time in the game and you get X +10 item levels. Thats not at all encouraging for people to be engaged with the game , it encourages you to play for 1 week mess around a little and cause you seen it all you can unsubscribe for months and do it all over. For me it seams thats why guilds are dying out and WoW is loosing subs, however WoW can be still profitable and have a big player base with this model. ( just with bigger fluctuation and less constant players)You have seen everything if you run LFR. The carrot for Normal is higher item level gear (character progress). The stick is guild politics. Guess which one is stronger?