Hey Rogue’s and non-Rogues,
Since the general concensus about the 3 different rogue specs are so similar, I was thinking of ways to change it (just fantasizing really).
General:
Keep Burst of Speed what it will be in 5.4. 15 Energy cost and 70% speed increase breaking snares (not roots), no longer a talent and replacing sprint altogether.
Have the regular energy gain, but make every melee hit (normal as well as special attacks) gain 2 energy.
1 energy regenerating skill (15 energy gained) on a 10 sec cooldown, 100% weapon damage.
Double combo point generation on critical strike.
Deadly throw again baseline
New buff types, once activated, stays on till cancelled: Slice and Dice (attack speed) / <name> (% damage boost) / <name> (Combo point builders (non-stealth) can be used from 30 yards, with 20% damage reduction to those abilities so not to make them overpowered)
More poison choices: The ones we have now + Weakening poisons (10% damage reduction from target) / etc
Combo points on the rogue!!!!!
Assassination:
Theme: Proc-based and Bleed and poison centered.
Hemorrhage removed from subtlety, and placed in Assassination.
Dispatch and blindside remain the same, but also procs from Hemorrhage
Envenom as main damage finisher, next to rupture
Combat:
Theme: Face to face combat, Able to take more of a beating (as well as avoiding more) than the other specs
Dual wielding any 1-handed weapon (as it is now).
Ghostly strike - 40 Energy 125% weapon damage and increases your change to dodge for 10 sec. Awards 1 combo point.
10% extra damage reduction
Combat readiness is standard for this spec, no longer a talent.
[Farstretched] Tank perhaps?
Recuperate has 6% extra damage reduction
Evicerate main damage finisher
New finisher: damage reducing finisher (same damage reduction on every combo point, combo points determine the amount of time of the buff)
Subtlety:
Theme: Centered around being in the shadows/stealth even while in combat.
Lower vanish cooldown (becomes a dps cooldown for this spec)
Lower Cloak of shadows cooldown
Cloak and Dagger is standard for this spec, no longer a talent. Works with shadowdance (now 1,5 minute cooldown. DPS cooldown)
Killing spree removed from combat to Subtlelty. Cooldown 1 minute and numbers lowered to compensate.
New finisher: Shadow Trance – Like shadow dance, enabling use of stealth moves, combo points determine the amount of energy reduction (5 combo points 60% reduction). 6 seconds duration. Works with Cloak and Dagger.
Of course this is not completed, these are just idea’s I threw in there.
What do you guys think? Would these changes take out the similarity of all specs?
Or is all I just wrote ridiculous?