Just been bored since im in middle of moving and havnt hooked up my gaming rigs to ensure i get things done, just been doing reading and getting my nerd on about different classes and i had thought about this a while back, "what would be the next class". I read on MMO-Champ a while back, everyone is all "ZOMG DEMON HUNTER" but that was before MoP hit, and before changes were implemented to warlocks. Alot of people still set on Sargeras being the next big boss, and the Burning Legion being a big part of the story has lead them to this idea of Demon hunters, but i think my idea fits better. So ive taken a few things into consideration like, how many of each archetype there are in the game.
Currently there are 11 classes in the game, 5 Can heal, 6 can tank, 6 are ranged, and 7 are melee. Now i would love there to be just a pure DPS class edition, but at this point, its kinda redundant to give that, so there would probably be a double DPS\Healer, since that has the discrepancy. So it would need to have Healing capabilities, a Ranged, and a melee tree ala shaman or druid. Then an armor type, and IMO this is easy as there are 3 armor types off each, except Mail and also which weapons are least utilized, definitely ranged and probably 1h agi weapons, also daggers are really rogue only at this point so that would be good to throw in the mix. So a chainmail damage dealer as the main focus and a healing tree for subclass abilities.
Goofy RP moment:
With the coming dangers (enter whatever issue will befall Azeroth, but lets go with burning legion) drastic times call for drastic measures, and a meld of magical sources has been being conduncted by the Bronze Dragon Flight and Legends of Azeroth. Although the immortality has been taken from the aspects, the duties of which The bronze Flight has felt the need to maintain order in the time Rift. The Infinite dragonflight, though defeated, has left tears through out time, and remenants of Murozand being echo through time. Seeing the prowess and strength of Maiev Shadowsong in tracking and containing Illidain, the aspects turn to her in assisting a new ideal for weilding magics. Combining the strengths of nature magics perfected by the night elves and orcs, and nether magics of the Bronze flight, they look to new heros to take up the new unconventional ways of combat and magic, as the most powerful of nature and arcane are twisted together to combat and contain, the coming Legion (or whatever)
Essentially DPS focused Hybrid, having a Range, Melee, and Healing tree, they essentially are battlemages with more flare and utility. Battlemages are still mages at heart, so diversifying the trees otuside of Frost, Fire and Arcane were tricky. Wardens traditionally dealt in more unearthly magics such as Shadow, Undeath, Time and i threw in Light (evolved from arcane) So combining the 2 ideas, much like what they did with Deathknights and Runemasters, to get a more diversified class. Shadow and frost, Flame and Nature, Arcane and Time are the basis for the abilities and trees. Class will be more of a medium ranged fighter. Depending on spec, certain abilities will gain upgrades to enhance the fighting prowess. ie: Range spec will deal more damage with range abilities, but have the melee abilities be cast based or utility like, and the melee spec will have the opposite, with more damage from melee and range abilities being more for utility.
Weapons: Ranged, 1H Swords, Maces, Daggers, Pole-arms, Shields
Shadow Ranger- Ranged Weapons
Utilizing the skills and abilities perfected through millennium by now Nigh Elves, but concepts from the Highelves of years past, now blood elves, are more risky and chaotic, making for aggressive magic. As a Shadow Ranger, you utilize powers of frost and shadow, to deal damage and control your enemies. With a ranged weapon equipped, instead of casting spells you imbue your weapon allowing you to get casts off without using the usual "casting motions" of other casters. If engaged in melee combat, you utilize shadow abilities to mimic the actions of melee weapons you would normally use, giving you the space you need or control to keep your enemy right where you wan them. Ideally, mid range since allot of the "shadow" abilities (meleeish) would have a short range on them, but still maybe a cast time, you'd want to stay in a range where you could use your ranged abilities and your melee at the same time.
Pyremaster- 1H Swords, Daggers, Hammers, Pole-arms
Derived from the Orc Pyremasters, which originated on Draenor, these masters of flame and undeath caught the interest of the Bronze flight due to their power, yet control to be relatively pure and uncorrupted. Combined with a more natural magic, Earth, Pyremaster Wardens are able to deal astounding damage and control their environment, even themselves, through soil, rocks and wind. A melee class with a much better grasp on mid range then anyone else, Pyremasters work somewhat opposite of Dark Rangers, in that their melee abilities are enhanced, weapons imbued with Flame and Death, and ranged abilities are hard casted. Because of their control of fire and wind, their melee attacks have an extended reach, and is best to keep in a decent distance to allow your "range" abilities to go uninhibited.
Chronomancer- 1H Swords, Maces, daggers, Shields
The fight with the Infinite Dragonflight proved to be a very critical, in the research of the bronze flight. The infinite Dragonflight utilized short tears or shifts in time to cast powerful spells. Although initially used for harmful spells, the Bronze flight with the help of witty Gnomes obsessed with their inventions and time travel, devised the concept of mending wounds with these short tears or shifts, allowing trained Chronomancers to heal their allies, as well as increase battle prowess or even replicate damage. Through the combination of Arcane energies and Time manipulation they can use these same skills on enemies, to inflict devastating damage through special spells, or accelerating Damage over Time effects. Essentially chronomancers work like backwards Disc priests, instead of giving damage buffers through absorbs, they give damage modifiers through short increases, similar to how shouts used to work, or old weapon enchants.
Overall abilities would sway between the 3 specializations. Certain crowd controls would be available to all 3 specs. One idea i had was "Stasis: Tears the target from time, leaving them in a state of stasis. They cannot be harmed and cannot harm". Similar effect to Cyclone. I also think the Mid-Range and Mid-Melee, would give a unique playstyle to the class. The 3 "specs" obviously would need alot more fleshing out, but i think the Shadow\Frost, Hellflame\Earth, and Arcane\Time magic combinations give a good theme to the class, being able to take from Battlemages and Rangers, 2 classes which alone mirror too much mages and hunters.
Well, thats what i got. What yall think?