There is no doubt that Blizzard is crossing a line if they add in game shop with items like XP boosts and lesser charms. They are then admitting that there are ways to make the game MORE enjoyable by cutting the grind. The players will then no longer be on a level playing field like Rob Pardo talked about. That also means that Blizzard is NOT true to their subscribers in bringing out the absolute best product possible for those players. They will have to pay extra.
In regards to in game store selling mounts, pets, and cosmetics. That would be the FIRST game that has that sort of in game store and also decides to charge players sub for using those item. The code of conduct when it comes to such shops has always been that the price of those items go for paying the service of using those items. You are not charged extra for just login into the game. This is for me just a matter of basic code of conduct to respect the consumers and their rights to use an item they have bought. Blizzard would be breaking that code if they still charge sub fees.
Finally. Blizzard can make WOW F2P if they want. They can also keep the game as sub based if they want. What they can not do is to have both and take the absolute worst of both F2P and Sub and push it into the same product.. It might be acceptable for some loyal players - but there will be some that will walk away.
But the main concern - and the obvious - is that there will be very few if any new players ready to pay for the original Box + the expansions + the sub fee + then buying extra items like XP boosts in ingame shop to make the Less grindy and more enjoyable. Cause ppl are not stupid and they will see when a company has crossed the line. And there is no doubt that Blizzard will cross the line if they intend to have a business model like that. They can not stay true to the gamers and expect gamers to find that acceptable. No consumer would accept it. And gamers are still consumers.
Last edited by Duster505; 2013-07-15 at 11:56 AM.
Companies might as well stop having a PR department.
There are so many fanboys who will readily defend their company and apologize and tell you they did no wrong that it's laughable. Diablo 3 was a prime example for that, this thread is too.
Last edited by Xaragoth; 2013-07-15 at 12:00 PM.
That said, my "resistance" to quitting just got lowered by this announcement. If I have to deal with F2P "mechanics" might as well play a F2P game. GW2 has a Mac client coming up ...
Blizzard knows very well they are breaking the principle that WOW was built on. They also know they will be breaking the principle of every MMO game if they have both ingame shop and sub. But that doesn't mean they are not willing to search for all possible means to make it happen.
I would say that the sparkle pony probably had more of an actual impact on the game than some helmet models for transmogs. I mean, theoretically, the pony could at least be someones FIRST FLYING MOUNT that they didnt spend gold on - thus cheating, from a point of view.
All the helmet transmogs do is look sparkly. Hopefully anyone that wanted to use them has put a hat on in-game before.
After reading a lot of pages about this issue and thinking about it a lot lately i have decided to make blizzard know that this has crossed all limitis by unsubbing.
Here i will try to share my thoughts and facts why i think we should show them that this is not OK.
1st i wanna say that i dissagree with all the ppl defending blizzard and saying that this is ok because they lost money, the whole point of WoW and why there wasent a wow killer so far was the fact that when u enter WoW u can forget ur real life and be a virtual hero and dont get upset that u have a crappy job or live in a 3th world country or all that stuff. Even if ur life outside sucked u can still be a top notch player and feel good about it. I personaly started to lose that feeling long ago (3+years now)
Now the reality lets go into some basic maths and see how the real picture looks like : lets take a sample in the worst case scenario because a lot of ppl speculate that wow has alot less subs that the actual sayed number, lets say that they have 5 mil subs, each sub is 15 dolars
so that makes a total of 75 milion dolars/m from subs raw cash. now take worst case scenario 25 % of that for taxes and 10% for power and new PC and all this type of stuff u still have 48,75 mil dolars/m income wich totals in 585 mil dolars an year income from subs. now lets say blizzard has a team of 2000 developers wich imo is HIGLY skeptical but lets just guess it wildly and they have a salary of 60 k dolars and year, that totals of 120 milion for salary for this ppl, lets say u need to pay salary for 1000 GM - > another 60 mil and 1000 random staff wich is doing random shit like biling etc another 60 mil, so in total 240 mil for salaries, lets say that they need 50 mil to organize blizzcon or whatnot ->290 mil. From this point on i cant realy guess whats so needed to make a game but lets say another 100 mil for random expenses->390 mil wich leaves over 200 mil for whatever realy (my guess is ferarri and yachts).
So in my personal view i find an additional fee to the game greedy and not nessacery and it steals away the core plus of wow -> player equality in start.
Remember that all this numbers do NOT include the price of the actual game and the additional revenue from pain services wich are higly overpriced aswell(specialy since they are fully automated)
Anyway that was 1 of the things that i find unjustice, now the second one are the actual ingame features. I cant remember the last time that i actualy got excited about a world event and possible rewards from it. An WoW anniversary. A cool achievement reward that isnt a rework/repaint (with a few exceptions mainly pet battle i think that dev team is quite good).
Now i dont know about u guys but i feel like having 1 instance comming out every 6 months and possibly a dungeon doesnt realy keep a supposed staff of 2000 developers busy im quite sure that ammoth of ppl in the time frame could possible develop several games.
The reason for my unsubbing was a mix of the things above and the fact that i feel milked every time i log into wow. I litteraly feel like 1% of my money is actualy used to make this game more balanced and exciting and the rest of it goes to the bosses or whoever in blizzard to make their dream life come true. I can with a lot of sadness say that i think the ppl who are incharge of WoW arent gamers themself and do not care at all what happens to their BEST product.
Rob Pardo said it himself. The player base have every right to feel betrayed now that they change the basic principle of the game.We chose to go with the subscription-based model instead of that approach. We've taken the approach that we want players to feel like it's a level playing field once they're in WoW. Outside resources don't play into it -- no gold buying, etc. We take a hard line stance against it. What you get out of microtransactions is kind of the same thing and I think our player base would feel betrayed by it. I think that's something else you have to decide on up-front instead of implementing later.
--Rob Pardo, Blizzard's Senior Vice President of Game Design (2/20/2008)
Are you guys, defending blizzards moves toward micro transactions, really still wearing those rose tinted glasses?
Do you really think Blizzard puts all the money they milk out of us for:
horrendously overpriced character services, monthly fees, "vanity stuff" on the store,
expansion packs (basically bigger patches +artificially held back features for more $)
into efforts to make the game in any way better? With a revenue of a WoW one could pay several studios to develop more than just one content patch every 4-6 months.
Like BUFUXX stated some posts before, at least a third of WoW's revenue is to cram it into the butts of the executives of atvi/blizz.
Following Duster505's quote on Rob Pardo I think micro transactions are a move of the executives of atvi/blizz and not the dev team itself.
Any person that complains about having a cash shop for optional cosmetic items is a total loon.
As long as the base game is unaffected, why should you care? Cash mounts/pets have been in forever and MoP hasn't suffered for it.
(i am 20 and dyslexic so yes i suck at spelling)
These are the question that NO WOW players should even have to ask or answer. WOW IS a sub based game - and as such is has the obligation to be true to the core of giving everyone that pays for the game the same chance to enjoy it. If you pay more... you are breaking the basic principle and the subscribers have every right to point that out and walk away.
The game CAN NOT stay true to the subscribers and still charge extra for in game items that change ANY of the experience. Thats just a fact.