Disappointed slightly, I thought the OP was going to make an economic argument based around inflation.
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I don't get it. Blizzard is testing something to make more money that has barely any benefit for the consumers. People here are defending it with the only arguments "it doesn't affect your or my gameplay" or "I have plenty of money".
Can someone explain to me how this can makes sense to someone? Why do you people want this ingame store so badly? Why do you want to get rid of your money so badly?
It's seriously mind boggling... Blizzard seriously wants to claim that players asked for this and that the big benefit is that it's convenient because you don't have to alt-tab to your webbrowser anymore?
reach this point when people are getting brainwashed per se? what's next? I don't know, not hard feelings about WoW i got my fun, but the people
... they always found a way to surprise the logical with ilogical arguments.
If you do, you're stupid. Those are unreasonable expectations. There are those of us who have come to terms with the fact that the balance between cost (in time) and the benefit (in desired content) is not weighed in our favour, so we won't get the things we want. Now, Blizzard's store has occasional sales on certain mounts and pets which makes it easier to obtain some of these items, which is a damn sight better than what those of us pining away for, say, the old Zul'Gurub Tiger will ever get. Microtransactions are a reality, and an increasingly popular method of delivering content for almost all video games these days.
Though, honestly, I could understand if people were complaining about new hats being added as DLC for Team Fortress 2. Couldn't give a fuck about that game, I just want my god-damn Half-Life 3.
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If you can not see the difference... then I can't help you.
Up until now EVERY subscription based game has been built around giving EVERY SUBSCRIBER the same chance. Everyone plays on equal grounds when it comes to drops for example. The only thing that is stopping you is your detication and skills. But you have SAME chance as all the others that are paying the exact same amount of money.
Here is the basic of it directly from BLizzard.
http://wow.joystiq.com/2008/02/20/gd...pproach-to-mm/We chose to go with the subscription-based model instead of that approach. We've taken the approach that we want players to feel like it's a level playing field once they're in WoW. Outside resources don't play into it -- no gold buying, etc. We take a hard line stance against it. What you get out of microtransactions is kind of the same thing and I think our player base would feel betrayed by it. I think that's something else you have to decide on up-front instead of implementing later.
--Rob Pardo, Blizzard's Senior Vice President of Game Design (2/20/2008)
If Blizzard is adding new ways to gain MORE for extra money - Including 100% EXP boost and ways to gain lesser charms for real money... ppl that are paying more are getting more. And that means the basic principle of a subscription based game is no longer valid... and it should be removed.
If you are ready as a mount collector to spend 250-500$ in the next 3 years on ingame store mounts.... Then thats fine. Just dont expect those ppl that are paying subscription and have NO MEANS to get those items to not feel betrayed in a game that was built around having equal chance to gain ANY items in a subscription driven environment.
Last edited by Duster505; 2013-07-16 at 02:49 PM.
A Store mount or transmog gear might please what... 200K+ people? But if you add these things ingame to reward more gameplay i.e time spent in game and more reason to stay subscribed then that will benefit all 8 million and future WoW players.
You just might see players shut up about dailies if you added quality items added to them as rewards.
This is another accessibility issue. It wasn't OK for Blizzard to design Raids for few people, why is it OK for them to design quality items for few people wililng or able to shell out that extra cash?
The argument goes like this: they're using our subscription fees to make content exclusive for other people.
If they think they can bring in the very worst of F2P (ingame stores where ppl pay more to get more) and also have the very worst of sub based game (pay for just login into the game) they are welcome to try to bring that forward in a logical way. But thats just not possible. Cause that "logic" is filled with holes and is a direct betrayal (like Blizzard has pointed out) to the basics that WOW is built on.
I don't care if people feel "betrayed" because they can't get certain mounts. They're idiots. They can get them, they're just not willing or able to pay the money for them, either because they're lazy, unsuccessful or they simply don't want it that much. What irritates me is people screaming that this is some kind of cosmic injustice. The reason I can't get certain mounts that, by your definition, I'm already paying for, is a combination of laziness, lack of time and not really wanting them that much.
As a consumer, my position is no different. Okay, so Blizzard is making "profits of epic proportions". I'm just pulling numbers out of my arse here to make a point, but say that without the Blizzard Store, they make $100m, and with it they make $150m. Assume that the vocal minority of MMO-Champion is right, that they're all greedy fatcats lining their pockets - if they're making an additional $50m in profits, there exists the chance for a greater portion of their revenue to be cycled back into development. Now, you or anyone else can say (on no basis in fact) that they won't do that because they're "greedy fatcats". You might be right, too, for all we know. The simple fact remains that greater profits offer greater possibilities to direct greater real figures into development of new content, for all of Blizzard's projects.
As an aside, I don't buy into the "Us Against Them" rhetoric in regards to business, I think it's toxic and the product of diseased minds jealous of the success of others, too incompetent and unmotivated to achieve success of their own.
Sure is a lot of blizzard employees, trying make their cash shop look like a good thing, in this thread.
You are not your role. You are not how much gold you have on your account.
You are not the mount you ride. You are not the contents of your bank.
You are not your epic purples. You are not a special and unique snowflake.
You are the all-grinding, all-farming crap of Azeroth.
So when Blizzards releases new pets, mounts or whatever which requires a charge, one would then asks, who paid for these development cost initially? If it was from the subscription fees, then it is a bit cheap to charge for it a second time. If, on the other hand, it was not from the subscription fees, then of course there should be a charge.
We, the subscribers, does not know. And will never know.