better yet, let hem wear tuxedos costumes to make it more "stylish"
raid gear is mandatory to raid properly, whether you like it or not, (skills also i guess)
the question (how much raid gear level is required?) ill let you do the speculation depending on a few guilds that are fully heroic geared ready for the next raid tier.
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Many people also don't raid, which again shows that raid gear is not mandatory, as you said. So you've misspoke and should correct your statement in order to explain yourself better: that raid gear provides a tangible, non-cosmetic benefit, and selling raid gear would be selling power.
Last edited by Haidaes; 2013-07-15 at 02:12 PM.
You say because many people don't raid, this shows that raid gear is not mandatory (as I've said??) O_o
What part of me saying (Raid gear is mandatory to raid properly/effectively) is hard for you to grasp ?
Now you're just being ignorant really.
The entire game is optional, BUT if you want to do something properly in the game you need to bring what it requires
Time, gear, skill, knowledge, w/e. thats what makes them mandatory to succeed in the given activity (PvP PvE etc)
Last edited by Gamez; 2013-07-15 at 02:17 PM.
The main problem I see is that at this time there are 2 models for MMO-RPGs: Pay per month and Free to play.
In free to play MMOs, we only pay for items, stats, cosmetic stuff, etc, and we choose when we are going to pay and if we want to pay. Payed MMOs on the other hand, are opened to all their customers, so they just need to play to get what they want / need.
WoW is both at the same time. Not only Pets mounts and cosmetic items, they sell services that could be done for free, such as realm transfer, faction change, guild transfer, name change, etc... So we already pay a monthly fee, in a scenario of decline of subscription based MMOs, and we have to pay extra cash if we want other services / items.
Why do you think it took years to come up with a solution to Dead Servers? Because realm transfer was a good income. Why do you think they announced the "virtual realms" after a 50% discount?
IMHO, Blizzard must make up their mind if WoW is going to be a free o payed game, because it's getting more and more expensive.
Of course you don't "need" new helms, new mounts, name changes, new pets... But a great part o WoW's experience comes from cosmetic stuff, look at the transmog feature and how popular it is!
What we CAN say for sure that the game has lost alot of subs EVEN tho Blizzard has had Webstore to get extra income to create better and more interesting content in WOW. They failed doing that. And they failed big time when you look at pathes like 4.1 that were just reworked dungeons followed with new webstore items.
And this is exactly why ppl have a reason to be concerned. If Blizzard can make more money by putting one or two items in web store (or ingame store that is now planned) why on earth should they then even bother to actually create content in the first place?
I think it's very obvious now that BLizzard are seeing they are unable to create the content at the speed they have promised. Their way to get out of it is to make the revenues through other means and let the game suffer. They can not say that the game is not getting enough revenues. Quarterly reports show that the game is one of the highest earning game on the market.
If Blizzard wants to change their business model then fine. They can come out and say it. But they CAN not be true to their subscribers if they are adding ingame shop. Thats just a fact cause then they are breaking the principle of everyone playing on equal grounds. That turns the game into exactly the same as F2P games are doing and should be a clear sign for Blizzard to stop demanding players to also pay sub fees if they are no longer working on the sub based principle.
I don't mind the Store items as long as they are cosmetic and don't hinder in-game content or progression.
I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.
OP you are wrong and here is why. Blizzard's policy says our subscription is payment to rent a character and play true. However what it doesn't say is that subscription money from the players has paid for every single expansion in the game. Subscription money pays for development time of everything they do, including making other games that have nothing to do with WoW (Titan), and players are rightfully still jaded about that because we haven't seen any results yet (Diablo failed, Starcraft is a different genre). Our subscription money pays for the development time of the Blizzard Store and items. See where I'm going with this? It doesn't matter if you pay for a Blizzard Store item or not, the fact of the matter is your subscription is being taxed for the development of those items and not the further development of items obtainable in-game.
It doesn't matter how mundane or "optional" a store item is. It doesn't matter if it's a grey quality piece of dog poop that vendors for one copper. The fact is you paid for that already. You paid for the artist to draw the poop icon, and the 3D artist to make the mesh and texture of the poop, and the lead designer writing the silly flavor text for the poop. Now you must pay extra or else you can't use that poop.
There are ppl that consider progression to be based on cosmetic items. If Blizzard locks those players out from getting items that are only available by paying extra... then the game is no longer a true subscription based game.
All content - including cosmetic items, pets and mounts SHOULD be available through means of playing the game. My suggestion if Blizzard is gonna move those Webstore items into ingame store is that players will be given ways to also get those items in other ways than just paying real money for them. Thats just fair if they are putting them ingame.
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Games that use Ingame stores DO NOT charge players subscription to log into the game. They use the money they get for those microtransaction items to GUARANTY that those players have free access to the game whenever they want.
Blizzard can not have it both ways. Its as simple as that.
If you want to throw away your money that's your business but in this discussion how much 15 bucks is worth to someone is not an argument to have an ingame store.
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The fact is that now more than ever before everyone is overgearing bossfights before they even have their first try. Gear is almost never the problem, only execution.