Blizzard can not have it both ways. Thats just a fact. They can not both keep subscription and ingame cash shop. You might accept it.... but like I said... You dont get the logic of basic consumer rights. Blizzard WOULD be betraying players that have been paying for this game for years if they add the shop and still expect the same ppl to pay sub. Thats just a fact that not even you with your poor logic can not debate. Cause Blizzard said it THEMSELFS few years back. And thats just a fact they and you have to accept.
We chose to go with the subscription-based model instead of that approach. We've taken the approach that we want players to feel like it's a level playing field once they're in WoW. Outside resources don't play into it -- no gold buying, etc. We take a hard line stance against it. What you get out of microtransactions is kind of the same thing and I think our player base would feel betrayed by it. I think that's something else you have to decide on up-front instead of implementing later.
--Rob Pardo, Blizzard's Senior Vice President of Game Design (2/20/2008)
It was not ME that said ppl have the right to feel betrayed. It was the Senior Vice President of game design at BLizzard. So putting "betrayed" in "" just shows your lack of real logics instead of accepting the bloody obvious that Blizzard can not come back few years later after adding few mounts and pets and rip the core out of the game - and still think 8 million players are willing to pay subs like nothing happened. It doesn't work like that Mister.
Last edited by Duster505; 2013-07-16 at 04:50 PM.
These cosmetic items aren't hurting anyone. It's more income for Blizzard, which in turn allows them to hire more developers and create more content. Win/Win.
If you're so petty that you would quit because Blizzard found a (VERY ACCEPTABLE) way to earn extra revenue, then I have no sympathy for you whatsoever. They're a business. At least this way no one is forced to pay anything they don't want to spend. If you don't like the cosmetic items, don't buy them.
what you already pay make the money most valuable. IHMO.
Last edited by Grevie; 2013-07-16 at 04:55 PM.
Last edited by Pann; 2013-07-16 at 04:56 PM.
Also, despite what your unobjectionable mentality suggests, and by your theory, we pay a subscription for content but they can create content we have to pay extra for? Doesn't make much sense does it? That's because you contradict yourself.
The notion is clear. The money used to create content is being used to create content we must pay AGAIN for. They are double charging you. It's pocket gauging and the silly defense "if you don't want it, don't buy it" is extremely lackluster. They have to justify charging extra with better quality, therefore anything above average WILL BE saved for the store.
What we can be 100% sure of is that IF they will add this shop - they will loose subs. And they will ALSO loose alot of potential new players that have a choice between:
a) Game that charges for the orginal box + expansions + sub + has ingame shop for cosmetic items and boosts (has already been announced in ASIA)
b) Game that charges nothing but has ingame shop for cosmetic items and boosts.
You know the answer to that. WOW would be stone dead in 2 years.
So do NOT act like Blizzard can have it both ways unless they are JUST milking the current player base sucking them dry before they realise it.
The only thing I don't want to see go live is the XP boost, if that gets announced I give about a week before Blizzard backs down.
Also, Blizzards revenue isn't a secret. They don't need the money to do this and they are testing the waters to see how much they can squeeze in. At first it was charity driven. But now there is development time and content being recreated and re-charged. At the very least make the items also attainable by in-game means. We also pay for automated services which equally a joke. By paying a subscription there should be extra incentive. Maybe 2 free transfers a year and $25 in blizzard store money for the year as a reward.
There will come a time where the best item in someone's eyes will be the store. Why does THAT person have to feel that finally when something he really likes is created from the revenue of his subscription, it will cost him extra money?
Even iphone app games allow purchasable items attainable in-game.
Secondly... as a person who knows quite a few players in Asia... there is the EXACT same talk there about how both XP boost and cosmetic items in an INGAME shop should lead to WOW going F2P like in any other game there. Having both is just not logical at all from a consumer AND long term future success of the game.
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TCG items and web store pets are not outside resources. They are part of the game. Just bought outside the game for currencies that are NOT accepted when you are inside the game. REAL MONEY or currency paid for with real money inside the game would be outside resource.
So any ingame shop built around outside resources will break the basic of what WOW was built on. Thats why I do NOT want to see ingame cash shop but am 100% fine with Webstore one where very limited range of items can and will be added without ppl realising they are just milking it.
Last edited by Duster505; 2013-07-16 at 05:18 PM.
I think you're stretching his words' credibility further than he'd go to defend himself. Easier to just accept he was talking shit for PR, and that their position has changed and become untenable anyway thanks to the continued expansion of TCG stuff. I would much rather have things available from an in-game store than through the affore mentioned gambling.
I doubt they will allow resellable items again like that cause it really changed how ppl aproached the game. And that is the real danger if we will see any resource that is directly connected to things like real money and can be bought and sold inside the game like would happen in ingame store. The core of the game would change forever.