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  1. #1

    Damage numbers are too high

    Sorry but they're gonna have to sort this out eventually, 13157568421 appearing all over the screen in coming expansions isn't gonna register within the human mind as 'high damage' compared to 13157568.

    How can they fix this?

  2. #2
    Brewmaster Phookah's Avatar
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    You can fix this right now!
    1. Go to Curse.com
    2. Download Mik's Scrolling Battle Text
    3. ????
    4. Profit!

    Mik's adds a "k" on to the end of high damage numbers.
    You're welcome
    "If MMORPG players were around when God said, "Let their be light"
    they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."

  3. #3
    Scarab Lord Arrashi's Avatar
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    "Great item squish" was supposed to fix that, but blizzard seems to give up that idea.

    Eventually we can go for "mega damage" where it simply shows 145k dmg instead of 145000.

  4. #4
    Yeah two points.

    1. Adding a K doesnt register within player's minds as Oh this is super high damage! As much as older, say, TBC damage numbers did.

    2. Youre removing responsibility from Blizzard

  5. #5
    I am Murloc! Airwaves's Avatar
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    Quote Originally Posted by Khanis View Post
    Yeah two points.

    1. Adding a K doesnt register within player's minds as Oh this is super high damage! As much as older, say, TBC damage numbers did.

    2. Youre removing responsibility from Blizzard
    How slow do you think people are?
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  6. #6
    Quote Originally Posted by Arrashi View Post
    "Great item squish" was supposed to fix that, but blizzard seems to give up that idea.

    Eventually we can go for "mega damage" where it simply shows 145k dmg instead of 145000.
    They haven't given up on it. It's still very much on the table.
    Originally Posted by Ghostcrawler
    We’re trying the solution with commas, and K’s, and M’s, and to be honest, it helps a lot, and our hope is, by 6.0 or 7.0, players are demanding the item squish, and by then it’s not controversial at all. It’s like a celebration when we finally do it. (Source)

    I don't think Mists was hurt much from its absence, but it's still on the table for the future. (Source)

    We think the item level inflation has worked fine in MoP. We haven't given up on the idea of a squish, though TBH we were hoping to see even more demand for from players. (Source)
    Originally Posted by Blizzard Entertainment
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  7. #7
    Quote Originally Posted by Khanis View Post
    Sorry but they're gonna have to sort this out eventually, 13157568421 appearing all over the screen in coming expansions isn't gonna register within the human mind as 'high damage' compared to 13157568.

    How can they fix this?
    Ooh this one again!
    1.) I love big numbers.
    2.) I set skada to display K and M on the numbers, so they aren't that big.
    3.) I have a huge brain and I'm really smart, so big numbers don't scare me like it seems to scare others.

  8. #8
    Scarab Lord Arrashi's Avatar
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    Quote Originally Posted by Aquamonkey View Post
    They haven't given up on it. It's still very much on the table.
    Originally Posted by Ghostcrawler
    We’re trying the solution with commas, and K’s, and M’s, and to be honest, it helps a lot, and our hope is, by 6.0 or 7.0, players are demanding the item squish, and by then it’s not controversial at all. It’s like a celebration when we finally do it. (Source)

    I don't think Mists was hurt much from its absence, but it's still on the table for the future. (Source)

    We think the item level inflation has worked fine in MoP. We haven't given up on the idea of a squish, though TBH we were hoping to see even more demand for from players. (Source)
    That's actually really good news. I hope they can do this for next expac.

  9. #9
    Problem with the 'mega damage' concept is that 99k can mean anything from 99,000 to 9,999, unless it rounds up in which case it might be telling you you did more damage then you actually did.

    Squishing it down makes more sense. Maybe not old content, but starting from next expansion I hope DPS figures are curbed a little. At best we should be doing double the DPS we did at the end of the last expansion, not five times more!

  10. #10
    Quote Originally Posted by Mad_Murdock View Post
    Ooh this one again!
    1.) I love big numbers.
    2.) I set skada to display K and M on the numbers, so they aren't that big.
    3.) I have a huge brain and I'm really smart, so big numbers don't scare me like it seems to scare others.
    Frankly no matter how good you are at maths you're conditioned daily to find numbers like 2000! more recognizably high than 20141514616127.

    691315162162 just isn't used in any forms of art or media to represent high damage outputs.

  11. #11
    High Overlord
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    Ha Ha Ha this Op makes me laugh, You are conditioned to blah blah blah, big numbers dont seem big to people blah blah.

    Are you serious man?

    This is one of the funniest things ive read in a long time. Big numbers are gonna seem big to people no matter how big the get. its not like they get smaller as they get bigger.

  12. #12
    Bloodsail Admiral Tucci's Avatar
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    Quote Originally Posted by Mad_Murdock View Post
    3.) I have a huge brain and I'm really smart, so big numbers don't scare me like it seems to scare others.
    It's probably a tumor.



    I'm all for the squish. It was sick seeing a 5k in pvp in BC. Now I barely even notice the numbers.
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  13. #13
    Bloodsail Admiral dacoolist's Avatar
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    Adding a K on the end specifying: One Thousand - is tough.

    I hit X for 323,197 aka I hit X for 323K


    It's tough, I know.

  14. #14
    Quote Originally Posted by Mad_Murdock View Post
    Ooh this one again!
    1.) I love big numbers.
    2.) I set skada to display K and M on the numbers, so they aren't that big.
    3.) I have a huge brain and I'm really smart, so big numbers don't scare me like it seems to scare others.
    There is something called the subitizing limit, which is about 4. It's the number of objects the brain can determine quickly at a glance when they are flashed briefly. This is very relevant to UI design in terms of objects on the screen and how many digits the numbers presented have.

    There are also studies on the limits of working memory. On average, humans have a working memory capacity of 7 ± 2.

    There's also the thing about which is a more gratifying change: the letter suffix (K to M to B...) or numbers going from 735 to 3637. Seeing the actual numbers go up is more visceral than seeing the numbers actually go down, but having a different letter at the end. This currently happens depending on the SCT addon you use. Some addons sum the damage of AoE spells. So depending on how many targets you hit, the damage could range from several hundred thousand to a few million. So you could have a SCT string going: 990K, 950K, 1.1M, 900K, 1.2M, etc.
    Last edited by Aquamonkey; 2013-07-13 at 11:34 PM.
    Originally Posted by Blizzard Entertainment
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  15. #15
    Quote Originally Posted by Aquamonkey View Post
    -Snip-
    He pretty much said what I could within one post. But I'd like to add it also effects gear, even if you can easily distinguish which is better at a glance due to green and red, it's not because of numbers at first glance. Plus extremely larger numbers start to get a little redundant and unattractive, but I suppose at the point of lusting and finding numbers is and extremely personal preference. I enjoy smaller numeral increases and stats, than larger.
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  16. #16
    Quote Originally Posted by Nyfaria View Post
    Ha Ha Ha this Op makes me laugh, You are conditioned to blah blah blah, big numbers dont seem big to people blah blah.

    Are you serious man?

    This is one of the funniest things ive read in a long time. Big numbers are gonna seem big to people no matter how big the get. its not like they get smaller as they get bigger.
    Go look up subitizing limit you ignorant fool

    Keep it civil please.
    Last edited by Zaelsino; 2013-07-14 at 12:22 AM.

  17. #17
    I was saying this back when Cataclysm launched. Health pools, damage numbers, stat numbers on gear, etc, etc were getting really high and out of control then. It's even worse now. I just think it's retarded to see a lvl 90 toon with hundreds of thousands of hit points. To me, it just makes things seem out of control and not very proportionate. There comes a point in time in video games (IMO) when you just have to say enough. I've always felt like Blizzard increased numbers way to much with each expansion, but hey, that's just me. Smaller number pools have always been easier to manage and overall, make more sense in the grand scheme of things. Things just start to seem irrelevant when they become so ludicrously high. "Oh look, I just hit that mob for 349,219 damage. Yay."

  18. #18
    Stood in the Fire Weightlifter's Avatar
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    Bigger problem is the absurd stat scaling and ilvl inflation. Full heroic geared players are doing 300k DPS and millions of burst. In 5.1, 100k single target DPS was considered excellent but now it's almost nothing.

    I guess it is because of LFR. Instead of just 13 ilvl gap between normal and heroic/next tier normal, there is another 20ilvl gap between LFR and normal.

  19. #19
    Pandaren Monk rederoin's Avatar
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    Uneeded. the K's and M's behind the numbers will fix it.

    Quote Originally Posted by Durandro View Post
    Problem with the 'mega damage' concept is that 99k can mean anything from 99,000 to 9,999, unless it rounds up in which case it might be telling you you did more damage then you actually did.

    Squishing it down makes more sense. Maybe not old content, but starting from next expansion I hope DPS figures are curbed a little. At best we should be doing double the DPS we did at the end of the last expansion, not five times more!
    499~ damage/dps/hps is nothing now-a-days. so I don't really see the problem.

  20. #20
    The Lightbringer Ermahgerd's Avatar
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    Quote Originally Posted by Phookah View Post
    You can fix this right now!
    1. Go to Curse.com
    2. Download Mik's Scrolling Battle Text
    3. ????
    4. Profit!

    Mik's adds a "k" on to the end of high damage numbers.
    You're welcome
    That stupid addon isn't the same. I prefer having my numbers pop above my target, rather than blocking my view on my screen. Also adding K's to the end of huge numbers is even more boring.

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