Sorry but they're gonna have to sort this out eventually, 13157568421 appearing all over the screen in coming expansions isn't gonna register within the human mind as 'high damage' compared to 13157568.
How can they fix this?
Sorry but they're gonna have to sort this out eventually, 13157568421 appearing all over the screen in coming expansions isn't gonna register within the human mind as 'high damage' compared to 13157568.
How can they fix this?
You can fix this right now!
1. Go to Curse.com
2. Download Mik's Scrolling Battle Text
3. ????
4. Profit!
Mik's adds a "k" on to the end of high damage numbers.
You're welcome
"Great item squish" was supposed to fix that, but blizzard seems to give up that idea.
Eventually we can go for "mega damage" where it simply shows 145k dmg instead of 145000.
Yeah two points.
1. Adding a K doesnt register within player's minds as Oh this is super high damage! As much as older, say, TBC damage numbers did.
2. Youre removing responsibility from Blizzard
Problem with the 'mega damage' concept is that 99k can mean anything from 99,000 to 9,999, unless it rounds up in which case it might be telling you you did more damage then you actually did.
Squishing it down makes more sense. Maybe not old content, but starting from next expansion I hope DPS figures are curbed a little. At best we should be doing double the DPS we did at the end of the last expansion, not five times more!
Ha Ha Ha this Op makes me laugh, You are conditioned to blah blah blah, big numbers dont seem big to people blah blah.
Are you serious man?
This is one of the funniest things ive read in a long time. Big numbers are gonna seem big to people no matter how big the get. its not like they get smaller as they get bigger.
Ryzen 9 5900X/Trident Z Neo 32GB 3600 CL16/AORUS 1080 Ti Xtreme/Crosshair VIII Hero Wi-Fi/Arctic Liquid Freezer II 240/Optane 900p 3D XPoint/EVGA SuperNOVA 1200 P2/Lian Li O11 Dynamic XL/Steelcase Leap/BenQ XL2411Z/Philips Fidelio X2HR/Noppoo Choc Mini (RIP Reckful)/Razer Viper Ultimate/QcK Heavy
Adding a K on the end specifying: One Thousand - is tough.
I hit X for 323,197 aka I hit X for 323K
It's tough, I know.
There is something called the subitizing limit, which is about 4. It's the number of objects the brain can determine quickly at a glance when they are flashed briefly. This is very relevant to UI design in terms of objects on the screen and how many digits the numbers presented have.
There are also studies on the limits of working memory. On average, humans have a working memory capacity of 7 ± 2.
There's also the thing about which is a more gratifying change: the letter suffix (K to M to B...) or numbers going from 735 to 3637. Seeing the actual numbers go up is more visceral than seeing the numbers actually go down, but having a different letter at the end. This currently happens depending on the SCT addon you use. Some addons sum the damage of AoE spells. So depending on how many targets you hit, the damage could range from several hundred thousand to a few million. So you could have a SCT string going: 990K, 950K, 1.1M, 900K, 1.2M, etc.
Last edited by Aquamonkey; 2013-07-13 at 11:34 PM.
He pretty much said what I could within one post. But I'd like to add it also effects gear, even if you can easily distinguish which is better at a glance due to green and red, it's not because of numbers at first glance. Plus extremely larger numbers start to get a little redundant and unattractive, but I suppose at the point of lusting and finding numbers is and extremely personal preference. I enjoy smaller numeral increases and stats, than larger.
I was saying this back when Cataclysm launched. Health pools, damage numbers, stat numbers on gear, etc, etc were getting really high and out of control then. It's even worse now. I just think it's retarded to see a lvl 90 toon with hundreds of thousands of hit points. To me, it just makes things seem out of control and not very proportionate. There comes a point in time in video games (IMO) when you just have to say enough. I've always felt like Blizzard increased numbers way to much with each expansion, but hey, that's just me. Smaller number pools have always been easier to manage and overall, make more sense in the grand scheme of things. Things just start to seem irrelevant when they become so ludicrously high. "Oh look, I just hit that mob for 349,219 damage. Yay."
Bigger problem is the absurd stat scaling and ilvl inflation. Full heroic geared players are doing 300k DPS and millions of burst. In 5.1, 100k single target DPS was considered excellent but now it's almost nothing.
I guess it is because of LFR. Instead of just 13 ilvl gap between normal and heroic/next tier normal, there is another 20ilvl gap between LFR and normal.