While we're at it, lets stop having 3 phases of 1 boss, along with bosses dying at 10% and 5%.
Free-To-Play is the future.
I'm pretty indifferent to the subject. I'm not going to feel any stronger next patch when I'm doing 600k dps as I am now when I do 300k, and I'm not going to feel any weaker when I'm doing 3k as I will by doing 1mill. Its all relative to what my peers are doing, if they're doing 3k and I'm doing 2k I'll feel weak. If they're doing 3k and I'm doing 3k, I'll feel strong.
As far as dev time, well I'd imagine its been talked about a good bit, and if the beta stays in beta for any amount of time, they should be able to knock it out pretty quickly as long as they have a system put in place prior to actually doing it.
As far as the benefits go, for a game of this age when it comes to stuff like this, simpler is always better, you have to do everything you can to appeal to a larger group of people. Sure we joke about people being stupid, but when you're talking about single abilities doing 1,254,869 damage, sure parsing it is going to require more work than 1,254. No, it isn't that I can't process the higher number, it's that it is in fact easier for EVERYONE to parse the smaller number.
March 2012: "We’re trying the solution with commas, and K’s, and M’s, and to be honest, it helps a lot, and our hope is, by 6.0 or 7.0, players are demanding the item squish, and by then it’s not controversial at all. It’s like a celebration when we finally do it."
April 2013: "I don't think Mists was hurt much from its absence, but it's still on the table for the future."
April 2013: "We haven't given up on the idea of a squish"
July 2013: "We have considered this problem and we might reduce players' stats in the next expansion."
July 2013: "Still we think there are a lot of good reasons to get numbers down to more parsable levels."
As long everything else is scaled to be the same then why not. You gotta be nuts just to quit the game for that. And people wont even care after awhile im betting on it
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." -Hunter S. Thompson
We don't need item squish. We don't need number squish. Stop being lazy and story those large numbers. Or else the numbers become meaningless. Do you really think next expansion I'll be ok with my hunter doing 20 DPS instead 200k+ DPS now? If you'll be ok with it, I won't be.
It's sounding more and more like it's time to be done with wow. If I do play the next expansion it'll likely be only until Star Citizen releases.
Sooooo, anyone remembers when 30 strength on an item was a lot?
Here they stand brothers them all, all the sons divided they'd fall. Here await the birth of a son, the seventh, the heavenly, the chosen one. Here the birth from an unbroken line, born the healer, the seventh, this time. Unknowingly blessed and as his life unfolds slowly unveiling the power he holds.
Adding a K or a M is not sufficient work. Especially if you really want to know what you hit for. For example, if you hit for 425,725 but it only shows 425k or 426k depending on if Blizzard decides to round numbers or not. In order to have the most delicate work and gaming experience one must know exactly what they are hitting for, not some estimate. One could say well check the combat log, but who really wants to scroll through all that combat text when the numbers could be displayed for what they really are. Therefore, I say that the numbers should be reduced and still show exactly what they are to give the player a complete gaming experience.