Trinkets, the latest in the list of stuff that ruins pvp.
Trinkets, the latest in the list of stuff that ruins pvp.
Stormscale Horde EU | http://lastrogue.com
Last edited by mmoc8773a6c500; 2013-07-15 at 10:41 AM.
As it is now on live.
Unfortunately most of those downscaled trinkets have their stats and proc buff decreased BUT have the proc DOUBLED in time. Yes DOUBLED.
The Breath of the Hydra trinket proc is downscaled from +/- 6200 for 20 secs to +/- 5700 for 40 SECS.
Same goes for the Essence crit trinket. The proc normally lasts 10 secs but the downscaled PVP version lasts 20 seconds. That is just insane and thats the reason these trinkets are still insanely good to use in PVP.
The PvE trinkets actually make PvP fun again before garbage baseline resilience. Im actually killing people in seconds, and also getting killed in seconds. If anyone gets below 60% its one-shot territory. PvP should be fun and fast paced with death everywhere.
If you want games won by RNG with no element of skill, sure that would be great. However a lot of players prefer to win through coordination and tactics rather than hoping they manage to crit before the other team do.
QFT Jez7, you're absolutely right.Originally Posted by Jez7
Stormscale Horde EU | http://lastrogue.com
It' still apparently too hard and too much to just disable certain PvE trinket procs in instanced PvP.
Because there aren't dozens upon dozens of other trinkets PvE'rs can use while getting into PvP that aren't absurdly broken.
(Still using Elegon's trinket on my priest as I gear him for example.)
So you want S11 back?
Lets just remove Gladiator and we can have an RNG fest and give the titles out at random.
60% should never be "one shot" territory. There is no fun being killed in seconds and only short gratification of killing someone else in seconds. Like most things, you'll get to a point where the only people left playing are those that want to do that kind of thing, which is fine, but I dare say it's a rather large percentage of the player base that actually wants to play the game.
Personally, I prefer it when a fight isn't over in seconds, and you have a close match.
PvE is taking steps at the minute that could potentially make PvP very unfun for anyone that doesn't raid. I am all for PvE gear not being useless in PvP that's their enjoyment, but when people stop doing pvp to gear up for pvp, something is very wrong.
I would even support such drastic actions as preventing PvE set bonuses from working in instanced pvp, or tying more damage reduction to other pvp off pieces (say 2x rings = 10%, belt+neck = 10%). Those numbers would need to be balanced of course, and it is quite unlikely to happen.
Out in the world, well, it happens, that's life, chances are you will fowl of pvers doing what pvpers did to them for a fair old bit of time. Swings and roundabouts.
From the Bluetracker yesterday/2 days ago,I know it's the popular thing to say that Blizzard never listens and to constantly bitch about problems, but it's clear that they're intending to address it. At least wait a few builds before you start complaining about a problem that they acknowledged like 2 days ago!We're aware that those particular trinkets are really strong for PvP in their current state. Our goal hasn't changed, we want ensure that PvP gear will stay as the optimal choice for PvP and as such we're working on bringing these trinkets into line. Thank you everyone for telling us what you think about them and we hope to continue seeing your feedback on the changes shown on the PTR.
Last edited by Belloc; 2013-07-16 at 07:16 PM.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Stormscale Horde EU | http://lastrogue.com
Imo the only way to "bring the trinkets in line" for PvP is to remove them from it. Even if they downscale the hell out of the mastery/haste/crit proc trinket it's still going to be much better than the PvP options for some classes. If they want to let the PvE'rs "get into PvP" then just have the static stat on it be downscaled and remove the proc entirely from PvP; that way it's not 100% useless to them but it says "hey, the pvp trinket is going to be better".
well they can't ignore the numbers.. its not right.
i wore 2 pve trinks [amplification and the int proc] into a regular bg in ptr.. actually a few.. and this was on the low side.
one game i did over 30mil.. i'm not a good bg player so i normally don't do that in bgs. admittedly part of this because of double double soul <3.
i should add - since bgs are largely irrelevant - we played 10 more games of 3s today ele/aff/ druid.. and the damage was stupid from everyone. we won a couple games in seconds.. and a couple more without even realizing it since someone went 100-0 instantly[us or them]. we werent on skype so it wasnt like we were planning it out.
didnt seem that bad yesterday i guess i was wrong.
Last edited by Lulbalance; 2013-07-17 at 02:46 AM.
The healer epic cloak bonus. Even scaled down that's much better than an equal ilvl pvp cloak!
Good thing the patch comes out next Tuesday. Oh wait, it doesn't? Okay then, don't worry about it, it'll be changed before it goes live. There's probably 1-2 months left before 5.4 comes out, isn't worth worrying about it yet.
Blizzard isn't stupid enough to let people one shot each other in PvP on live consistently. The trinkets will be toned down in PvP, will probably proc for less, instead of 40% increased damage it'll be 10% or something, and it won't be a problem on live in arenas/BGs. Maybe they won't tune it down in world PvP, but really, world PvP hasn't been relevant since SS/TM back in vanilla.