LFR is fine as it is, it serves a purpose. The only thing that needs to be fixed is the elitist attitudes from pricks who want to feel superior to other people simply because they are able to dedicate more time to the game than the majority of the LFR population.
The problem in removing didn't help any product if they are popular. You can only create another feature for cannibalize the first one. And with this, you have not the clue to do the right thing, because re-do a previous patch can hurt more than anything.Get rid of achievements could be one small solution to aid this? Why the hell are they even in our game.
Improve or change an existing feature is an easy-mode to rebuild a product.
Another special snowflake thread
Or start doing their job and close new thread and redirect ppl to the old one.
PS: To further pwn the OP, progression guilds already saw the whole content on PTR during raid testing. And to pwn the pseudo media expert making those campaign, 1 word. ABP and NoScript plugin.
Last edited by ipaq; 2013-07-14 at 12:11 PM.
I think LFR should actually be there at launch, not a week or more after. Two things I think that should change though are the following:
1) For tiers beyond the first, the gear should be at the same level as the old raids, not a step above. This way it provides an alternative instead of the optimal choice. For instance, ToT LFR is 502. HoF/TOES is 496. The ToT LFR gear should have been 496 level to make it equal to the other gear as an alternative.
2) The achievement should be specific for LFR, which I'm not sure it is. That way there's no ambiguity if you've done it on LFR or normal. Maybe the "wing" achivements should be the ones for LFR only, and the normal achievement is the entire "Throne of Thunder" achievement, for example. So if you've done it on LFR but not on normal yet you'd have: Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh Shaping, Pinnacle of Storms but NOT Throne of Thunder, if that makes sense. Of course then for instance the old tier would have needed separate achievements in the case of TOES, since there's only one LFR for that, but MSV and HOF could stay with their wing achievements for LFR.
How about instead of the current LFR, Flexi, Normal, Heroic raid difficulties, they could be replaced with a single ramping difficulty level where the first boss is equivalent to LFR difficulty, and the final boss is equivalent to a hard mode Heroic end boss difficulty with all the bosses in between gradually scaling up between them.
People could access the raid via LFR, Flexi or traditional preformed group methods, but they would all lead to the same difficulty. That way everybody could try the raid, but only the most skilled would ever get to finish it.
Angels and AirwavesCHVRCHΞS - Motion City Soundtrack - Bombay Bicycle Club - Los Campesinos - Empire of the Sun - HellogoodbyeAldmeri Dominion - Imperial - Templar - Laethys - High Elf - Assassin - Frostmourne - Orc - Rogue - Sea of Sorrows - Norn - ThiefBorderlands 2 - Mechromancer - Battlefield 4 - Engineer - Diablo 3 - Wizard
A lot of people around here are whiners who think the game should cater to whatever their playstyle is. It's also true that eople who have complaints are far more likely to be vocal about those complaints than people who are satisfied. And lastly, the number of people who post on wow related forums is a tiny fraction of the WoW subscribers. The "fact" that people here complain about LFR more than anything carries very little weight.
And let's not pretend that we don't have at least one big "LFR sucks" thread every day around here. The people starting these threads most often have nothing new to bring to the table. Or if they do, most of the time the ideas are hare-brained and show a complete lack of understanding of Blizzard's goals for LFR and why they implemented it in the first place.
So it's no suprise at all that people tend to give stock responses in yet another LFR thread.
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Stating an opinion as fact does not make it fact. Opinions are not fact. So don't be stupid and make a fool of yourself by trying to pass off your opinion as fact.
Ok, I explain my point:A lot of people around here are whiners who think the game should cater to whatever their playstyle is. It's also true that eople who have complaints are far more likely to be vocal about those complaints than people who are satisfied. And lastly, the number of people who post on wow related forums is a tiny fraction of the WoW subscribers. The "fact" that people here complain about LFR more than anything carries very little weight.
One of the mass unsub was at early Cata.
We didn't know why, but Morhaime said that the mass-unsub was for difficult of raids/dungeons and the fast content consumers.
The first point, in my opinion, was because wotLK was an easy-path, and changing this with an hard increase in difficult was THE mistake. They reverted back that.
The second point is the fast content consumed, and in my opinion, I find that easy content+low quantity is the problem in this point. And I can assume that this type of content is focused in LFD/LFR tool, and yes, you can argue that this is my opinion and the problem was only for the quests that were to easy, but I feel that the problem is not in quests, or in partys, or in gear, or whatever you want to believe.
So, looking for the only feedback that we have (fan-sites), we can only analyze what we have, and the major whiners are focusing in LFR. You can have your own opinion, put a post defending LFR and focus on the "problems" that you see, or nothing because you don't see any problem in wow.
If you want to know my opinion, I find other problems:
-Pay method of WoW (p2p) is obsolete and can hurt wow, but more than 2M of users contradicts my own opinion.
-Graphics can hurt too, but with the new high polygon models, and new racial models, we can solve that issue (until another expansion and the introduction of new technology in MMOs).
-The difficult tunned progression should be from easy to really hard. Not easy to easy. That eliminates the "fast consumer content" that is hurting now the player-base.
-New events world-wide is the solution in a popular games, we saw in LoL or SC2 that the streams, companys, pro-gamers can move a lot of people, and events can help a lot.
-Lore-wise, I want to be the bad guy again, so I want to be an Old Horde Troll in zul'jin brother/son/whatever army.
But this is just my opinion, and the player-base problems see that the most urgent issue is the LFR/LFD tool, so I focus more in this things than others.
Last edited by Belisaurio; 2013-07-14 at 01:23 PM.
"How I think posters that still open LFR-threads, despite the fact that there are already hundreds of them, should be changed".
LFR is completely fine as it is now.
Also, it already is delayed enough - in ToT, normal raiders had about a month to kill Lei'Shen until he was killable in LFR.
If that isn't sufficient for a guild, the problem isn't LFR, but your guild.
Last edited by Nivis; 2013-07-14 at 01:36 PM.
They tried to ask the "lesser" raiders to run outdated content back at the start of Cataclysm. It didn't work. It also fails to integrate the raids with the world content, to have the raids so out of sync.
Consider also the interaction with PvP. They had to strain to keep honor gear from being too good in PvE anyway. Delaying LFR for a tier would make the problem that much worse.
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I remember that...from a tweet maybe?Morhaime later qualified (in an earnings call) that the "fast content" consumption referred to the leveling content. I surmise they had some hope that lots of people would be happy just using all that 1-60 leveling content they had created, not doing end game.
So, in my opinion, they are right saying that lvl 1-58 was really fast, but the major unsubs were from lvls 85 that finished the current content and this is what affected at first place the mass unsub.
The unsubs between patches can contribute in this too.
Last edited by Belisaurio; 2013-07-14 at 02:18 PM.
I can't understand why all these "pro elite 1337" raiders want to remove LFR.
If Blizzard removed LFR so many people would stop playing, or atleast stop raiding, which would lead to only a very very small % of their playerbase actually doing normal/heroic raiding. Which would lead to Blizzard spending very very little time to maybe no time at all actually making raids, instead they would spend most of their dev time to make things for the casuals to do, since they are in a huge majority. It's pretty fucking simple.
No LFR = 1 raid each 8~ months with maybe 6-7 bosses max.
They even said the biggest reason they wanted to push out ToT as fast as possible was because the LFR people wanted/needed new content.
Thanks to all fucking people doing LFR Blizzard can actually justifing spending alot of time working on raids, which means more bosses and better raids for the pros.
But don't be black or white.If Blizzard removed LFR so many people would stop playing, or atleast stop raiding, which would lead to only a very very small % of their playerbase actually doing normal/heroic raiding. Which would lead to Blizzard spending very very little time to maybe no time at all actually making raids, instead they would spend most of their dev time to make things for the casuals to do, since they are in a huge majority. It's pretty fucking simple.
If Blizzard remove LFR, they need another substitute. I don't find the "removing" the right path to go, maybe another tool that eliminates the "LFR complex".
If the problem is that only a low % is doing raids, just try another tool to compensate that. If the problem is the "low incentive to pass from LFR to normal modes", maybe they need to change rewards or put other Pugg tools, etc...
Its a decent idea, i think its unreasonable to say normal raiding guilds that can't clear the dungeon in a month is bad or similar. Many guilds raid 1-2 days a week for just a few hours. To think these guilds can drop 2 progression bosses per progression night is overkill. I don't get why blizzard caters to a playstyle that ultimately is so unreliable that people will sub and unsub for long periods of time once finished.
Would make more sense to cater to a playstyle that keeps the player engaged and on track for the full expansion. And not give them a quick-path that most humans will take since its the "path of least resistance".
Personally i can't justify spending 2-3 days in a raid per week doing normal mode encounters i've already beaten on lfr. When they ultimately offer the same rewards, beyond a few pros and cons that even out (scheduled playtimes, player instability, roster issues vs super easymode watered down experience)
If LFR didn't exist i might bother looking for a raid guild again to feel that journey.
Right now raiding is like reading Harry Potter for the first time, and then LFR comes around just as you are about to finish the book. And spoils the ending. Not worth the time reading.
Lfr is working as intended. Do not fix something that isnt broken.
/end thread. Next
I'm a heroic raider and I don't like doing LFR and I feel pressure to do LFR at the start of an expansion to gear up as quickly as possible. Your change would be perfect for me and yet I still am not in favor of it, because I don't think people who want some raiding experience but can't commit to a raiding guild should be further marginalized. I accept doing LFR a little bit as a cost of that commitment to a progression-minded raiding guild.
That is not dead which can eternal lie.
And with strange aeons even death may die.