Zen Med breaks on physical hit but you reduce that 1 hit by 90%, maybe small but I've had monks buy time for a heal because the manage to negate a double damage blink strike
The Double dip means nothing because I'm going to stop attacking you for 6 seconds because I can't burn through your entire hp pool worth of karma in that time meaning even if it is reduced by my resil I'm not going to take needless damage for no benefit.
Smack the pet, 275k hp, seen mages quite literally put it on the ground in one frost nova and monks easily pop it a couple times, chi wave and finish it in a fist of fury.
Never said we don't have mobility, said you were asking for mild to class breaking nerfs on what little we have, and if you managed to force the hunter to blow all those things to attempt to stay alive rather than cc your healer, good job, he's completely and totally screwed.
They are not just there for the damage to be useful you know.
Pretty annoying readiness nerf from hunter's PoV but was well needed. So many games won with it (scatter, trap, clone, mighty bash, SilS, scatter, trap, clone) trololol get dunked in a 42 sec CC chain!
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
I never said you think it should be buffed, I said we don't need it to big damage since we already have enough. I never mentioned the damage of Stampede. Then you accuse me of arguing with myself
I'd be ok with it doing 5.2 damage, so long as all the other aspects of clustering and prevention of spells would be taken away, IE it could be like a big fat DoT that's undispellable.
New PTR notes:
Deterrence now has a 3 minute cooldown (down from 2 minutes), but has 2 charges.
Disengage now has a 20 second cooldown (down from 25 seconds).
Stampede pets do normal damage outside of instanced PvP, in instanced PvP they do 25% of normal damage (same as currently on live).
With this change it's possible to do back to back Deterrences every 3 minutes, instead of every 5 minutes. But you'll get less Deterrences overall, which sucks. It was nice to have a Deterrence every minute in PvE (I'd be able to avoid every cast of Quills on Ji-Kun for instance (on top of avoiding Caw) and completely negating the Jin'Rokh debuff on heroic).
The lower cooldown on Disengage is good news for hunters, and I'll love having a 10 second Disengage in PvE (with Crouching Tiger, Hidden Chimera). It does mean the Disengage root is gonna happen more often.
The patchnote on Stampede just shows how terrible of a CD Stampede is currently. It's the same as having one extra pet for 20 seconds that doesn't have basic attacks, can't use Kill Command, can't use any special abilities and isn't affected by Bestial Wrath.
I only do PvP and for me guys like you are (fruitlessly) trying to ruin my experience playing the game. Please show more respect for other players even if they don't go for the same things in the game.
On topic: hunters are extremely potent currently in PvP and with 5.4 my opinion is they will definitely be stronger than now, although not by a huge margin.
Don't listen to all the nubs who got used to the OP play by hitting 3 buttons and then sitting in 2x Deterrence while their opponents are killed without even having the option to retaliate. They will actually have to learn to (somewhat) play now, that's all.