If it's any consolation, millions of people also happen to like Justin Bieber and Lady Gaga. Not only is the majority often wrong, but often its taste can be quite awful. That said, Blizzard is a business; and the majority of today is the one it panders to.
The cake is now an alternative fact.
I can almost guarantee that there have been many well constructed ideas/opinions from players to Blizz about their dislike of LFR. No company (no matter what they like to sugar coat us with) is going to remove a feature that is liked and used by majority of their player base. That's not good for business.
But this is WoW we're talking about, so I can't specifically comment on that... but there are several inferences (such as Firelands nerfing/ casual content design in the following patch, ect...) that can be strongly pointing at player suggested feedback in one way/shape/form.
Isn't it immature that you call him Donald "Dump"?
I agree, it's childish and stupid - and that's my point. it's meant as a deliberate mockery of his blatant disrespect via using "Crooked Hillary", and thus I can call him "Dump" since he dumps his campaign promises, dumps campaign managers, dumps his wives, wants to dump the first amendment, dumps common-sense war ethics and dumps the use of proper English in favor of a mongrel white-trash dialect.
Last edited by nekobaka; 2013-07-16 at 06:19 PM.
It also wasn't removed because one person wrote Blizz with a well constructed idea on how it was bad.
Large corporate entities often believe the feedback they want to believe and discount the rest. I've always believed that the way Cataclysm was set up was exactly how the top guys at Blizzard wanted the game to be based on what they read about Wrath heroics being too easy. Even GC's blog about dungeons being hard was pretty much an eloquent plea that more difficult group content was more engaging and fun than otherwise. Of course all anyone got out of it was L2P! That's another problem with Blizzard: they believe their player base to be better (in many senses) than it really is.
It was a lesson hard-earned in Irvine of course.
I'm fine with the way the game is set up now with a little something for everyone. I do wish there was much less BS on the forums about how the game should only be one thing but that's me. I still think that Blizzard should build the game they want and leave it to whatever happens. The shifting back and forth and constant changes during Cataclysm did more harm than good and made it very easy for people on either side of the difficulty/convenience side to simply say, "OK, I'm done."
The cake is now an alternative fact.
From GCs tweets, what is talked about is the belief is that players will have more fun in group based content that involves teamwork and these players are more likely to be long term players due to building friendships. Cata showed that you cant just throw people into the fire, but interestingly enough Blizzard has gotten players who profusely claimed in Cata that casuals cant get out of fire or should be expected to and the developers are now getting players to navigate a maze. Baby steps and hopefully both Flex and proving grounds can lead the way.
The back and forth has a strong impact as it did for me going from liking Cata to being bored as shit in MoP despite my game play time not changing and being a handful of hours a week. A large number of casuals wasnt quitting in Cata due to lack of engaging content, they might has as well have found Cata to be fun in comparison. The flip flop does no good. Seems the developers are realizing this and trying to keep changes to certain things by introducing them into small chunks like Flex mode and others without trying to shove the whole population into it.
Last edited by nekobaka; 2013-07-16 at 07:26 PM.
100,000 people complaining on the forums of MMO-C and WoW's forums combined are still less than 2% of WoW's active subscribers. There are less than 10,000 people whining on the forums at any given moment.
I dont mind that MR Average joe killed LFR Lei shen, I just want to make sure he is aware that there is a much harder difficulty that others are completing and that he could also complete if he wanted to try hard enough. It just feels like blizzard is okay with Casuals being ignorant of HC raiding, hiding away HC raiding from casuals so to speak.
Bassically, If I want to push as hard as I can in HC raids, I am gonna be required to LFR for trinkets/set bonus / gearing alts, but if MR Average Joe wants to kill lei shen LFR while being afk and biting his toe nails, he is not required to do HC raiding at all.
LFD - if lfd had existed in TBC, heroics there would have been impossible to complete in an LFD group. it was bad enough filling up a pug with randoms on your own server. you cannot have marked-pull, cc-required, kill-order and aggro-mgmt in a pug where you have no control over who groups with you, and no social accountability mechanisms whatsoever.
WOTLK - even 3.0.2 heroics were all-aoe, all the time. I don't think they increased heroic trash dmg from tbc levels, numerically. cloth could pull aggro and survive a few whacks. boss mechanics, with very few notable exceptions, could be simply ignored and overpowered/healed through. - and this was at release - by late wotlk, it was literally nothing but a speed race. 2 years of playerbase turnover with this model meant a lot of the playerbase skillset was collectively lost.
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