Thing is, I don't fault them for trying what they did in Cata; it was a fair option to see if the community would "man up", but one that ultimately backfired. What's more of a shame is that they looked at that and, rather than change direction, just added more layers (i.e. LFR and soon to be Flex) instead of taking a good, long look at what the real issues are. The solution isn't to add another layer and say "Go in the kiddie pool because you can't go in the grownup pool".
I personally hope that the current version of Flex is a temporary fix and the next expansion will actually make normal modes accessible as they once were for the average raiders, and leave heroic for the "good" raiders.
well, from their viewpoint, they have this unique asset, wow, which was doing over a billion bucks in high-margin revenue every year for years, and now it is slowing down, and they want to keep the current revenue stream as high as possible for as long as possible. That is the overriding priority - if we can put pokeman in and keep/gain 100k subs in the west, that is huge, 20m$ or so for a year. make some things which seem to have been new-sub stumbling blocks almost insultingly easy or nerfed, and maybe get some more. If you slowly alienate and annoy parts of your existing sub base, who care? you are expecting a long-term decline in subs anyway, and folks who complain probably won't leave immediately.
Just look at Morhaime's bonus agreement - he gets mid-7 digits a year based on various criteria, the only one of which he didn;t hit in the last reported period involving WoW. He has a huge incentive to get wow revenue as high as he can for as long as he can, and that is good, because it is his job.
Think of Wow like McDonalds. How much does having that potentially toxic, made-in-china toy in the happy meal bring in for them in revenue annually?
Last edited by Deficineiron; 2013-07-17 at 06:40 PM.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, John Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Agatha Christie, Steven Erikson & Ian Esslemont, Stephen R Donaldon, and recently Jack L Chalker.
As an aside, I don't mind people leaving because the game is too easy, convenient or whatever you want to call it. I do mind that people still have some faith that the way to return WoW to its former glories and bag a huge number of subscriptions in the bargain is to go back. Really, this whole issue is a dead horse at this point. It's never going back. It will remain an entity with a little something for everyone and if it goes anywhere it will most assuredly go more toward convenience than anything else going forward.
We can be sad or happy about that but it's very much the most likely scenario. My own feeling is that MoP is very good in terms of game design philosophy but that they had some things to learn about their new direction. We'll start to see the results of those lessons learned relatively soon; flex raiding being one of them.
A bit of civility and respect for others opinions goes a long way toward getting any respect in return. Overly hostile, profane and insulting posts are a sign that people don't really have anything to say. Profanity is best served out in very small doses.
"Forum drama exists because people enjoy creating it." - ML/2013
People are different from one another and play WoW for different reasons.
For instance, some people really enjoy raiding, but also enjoy more relaxed environments. They enjoy playing their class the way they like, not the way the numbers tell them to play. At best, they might perform at 85% of their potential, but that doesn't bother them at all. They pay $15 to play the way they like, and they feel the game should allow that kind of freedom.
Explain to me why that viewpoint is somehow less valuable or important than yours? Hint: It isn't.
- - - Updated - - -
People don't argue for it because they're stupid an don't know what's best for them or the game in general. It's Blizzard's fault for giving into the player demands, and that's why the game isn't as fun anymore.
Like a stupid little kid who wants to eat candy and cake for breakfast, lunch and dinner (the player base wanting the game to be OMGSUPER accessible and non time-consuming). It's Blizzard's role (as the parent in this analogy) to force us to eat our fruits and veggies (actually getting invested in the game, building a community etc).
Forums and forum polls, on the other hand, go far beyond this bias. Here, the people answering the polls select themselves into the poll, they are not randomly sampled. The analogy would be if a polling firm conducted a survey by waiting for people to call IT, rather than by doing its own calling. Internet polls of this kind are known to be nearly worthless, for example being subject to coordinated campaigns to skew the results.
Why does being good at a game entitle you to dictate future content releases for it?
Cata was casual friendly to one spectrum of casuals while MoP is casual friendly to the other spectrum of casuals. Not all casuals want the same thing and just because someone is a casual doesnt mean they cant get out of a fire. Cata lacked options for the other types of casuals just as MoP does.
The purchase of the game unlocks the content while the subscription gives access to the servers. There is a lot of stuff to do in WoW for all different types of players and not everyone can do all the things nor are they intended to do it all. If you want to do it all then accept the reality that you will need to put more time and effort into WoW to get the most out of it.
Last edited by nekobaka; 2013-07-17 at 07:53 PM.
Roll the bones!