The AMA guy had his pay check and employee badge in the thread iirc. The guy formed enough reasonable sentences to be in higher regard than a vast majority of these forums, so I figure he's at least not a moron.
actually everything he said about blizzard mgmt in general is what you can read on glasshouse, even from posters who are overall very positive on their jobs.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
Queues or no queues, some people still just stay in the city. I personally don't think the queues made it worst.
Most people, you know, people in the real world that don't sit on the internet tabbed out all day, checking forums do one thing and that's vote with their wallets. They don't like it, they quit. Some do not like it but carry on playing as there are still some friends there playing (Mine have all gone from the game) but they plan n leaving.
So don't start pulling those numbers out based on what you read on forums. I think Blizzard are aware there is a big chute of players abandoning ship and I do believe they are addressing this and we will see a very good expansion. Otherwise it's slippery slope and rushed next MMO, and no one wants that so they pulled their top guns out of other projects to make sure next expansion is a real special one.
You will see.
I can only assume that folks who make statements like yours have never worked, or at least never had to depend on said work for anything other than pocket money.
But it's fading away from my mind
There's another "me" waiting behind
I think at this point the community thinks it has some role in development of the game. Personally, I despise the entire idea of a consumer having any say, perceived or otherwise, in the design of a product. It leads to stagnation as people hang on to a product in the hope it will change to meet their desires and developers madly dash to alter their product to fit people's expectations instead of trying something entirely new.
No consumer should be so attached to something that they would rather demand changes to it than try a different product. No developer should try to pander to people's whims so badly that the design becomes muddled by contradicting decisions.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
I actually do the same things at restaurants. I order the meal, it's garbage and when someone ask me how it is, I say nothing, just give them a blank face look and go back to eating. I then leave and never go back. Clearly, the food is prepared the way the chef wanted me to have it. Them asking me how I wanted it prepared was just for giggles.
It really sums up everything you need to "copy/paste" into your brain to get a realistic grip on what is happening in WoW (like LFR or the "Pet" Store).
I played since 2004. I loved having super hard leveling from 1-60, i loved brutal class quests, and i loved traveling on foot across the zones to reach a dungeon.
However i would instantly quit WoW if they ever brought any such outdated/ancient gameplay features into the WoW of 2013/14.
It has been almost a decade since WoW was released, there needs to be a lot of fresh content for both casuals, "mediums" and hardcores - otherwise, without challenging content for every layer of players, the entire WoW will just decline and eventually collapse.