Originally Posted by
Thorakh
I'd rank them (in ascending difficulty):
1. Ji'kun - execution, numbers will make you take less nests
2. Jin'rokh - execution, numbers will give less lightning phases
3. Ra'den - execution, if you can reach Ra'den, you have the numbers, if one person fucks up on the mechanics, it's a wipe
4. Primordius - both, as you need to maximize the time all your dps are mutated for bloodlust
5. Iron Qon - execution, higher dps and healing will significantly trivialize this fight though
6. Twin Consorts - numbers, mechanics are very easy, it's all about meeting the enrage timer
7. Tortos - both, people need to dodge stones and watch their healing buff
8. Horridon - both, if people don't do what they're supposed to do, you wipe, if there's not enough dps on the adds or Jalak, you wipe
9. Council of Elders - both, you need to learn correct positioning for the new adds as well as you can take the debuff without dying
10. Megaera - both, higher dps will mean less adds, if you fuckup on icebeam, you wipe
11. Durumu - both, higher dps is less add phases, if you fail on doing an add phase correctly or die in the maze you wipe
12. Dark Animus - both, higher dps means less jolts which significantly helps and higher healing will absolutely be good as well, one misstep (literally :P) on the mechanics and you wipe
13. Lei Shen - both, if you can't push the first transition fast enough, one circuit will overload and then you're f*cked