- - - Updated - - -
- - - Updated - - -
Last edited by Duster505; 2013-07-17 at 11:15 AM.
"So my advice is to argue based on the reasons stated, not try to make up or guess at reasons and argue those."
Greg Street, Riot Developer - 12:50 PM - 25 May 2015
Although the OP didn't word it quite right, a lot of the posts here prove his point.
We're the consumer, it's our job to ressist and haggle so suppliers don't take advantage of us.
Yet I see posts here akin to cats in heat rubbing their butts in Blizzard's faces just begging to be ravaged.
A gross over exaggeration of course but I believe my point is clear.
Personaly I've given up the fight against these fanboys who seem to not only condone but WISH to throw every last penny at Blizzard, completely throwing away their responsibility as consumers.
For me it's just a bit sad that sometimes the coolest mounts and now some of the best looking helmets are only obtainable through real money transactions.
Not too long ago a bat mount came out, finaly I thought, something fitting for my Forsaken characters, I bet it's some kind of difficult raid achievement or some such though. Haha, how naive. I suppose I always knew inside that it would be sold for cold hard cash.
I don't pay for these things, I find the store and other paid actions such as transfers an insult to their customers.
Maybe one day the majority will agree and we'll be able to make a stand, but that day is not today.
Surely there are parameters within which having an ingame shop in a subscription based game is acceptable?
If you think their actions are unacceptable, you need to identify the consequences that make is so. Having an ingame shop cannot in and of itself be a bad thing. Things that would probably be unacceptable would include:
1) Advertising spam detracting from the game
2) Players feeling pressured into buying stuff from the store not because they want the items, but because they feel they need them.
3) Related to 2) above: A situation where the majority of the playerbase is using the store because it simply makes for a better default gaming experience.
Having a sub based game with a shop makes a LOT of sense when the items on the shop are targetting minorities within the game. Once a significant majority of the playerbase elects to buy an item from the shop, then that feature should really come standard with the subscription. But as long as there are still significant numbers of players not buying a certain item, then it makes no sense to charge them extra on their subscription in order to get that item.
At the end of the day, Blizzard want to achieve a certain profit margin. They can either raise the subscriptions across the board, or offer optional extras to those who are willing to pay for them. Which would you rather have?
Sorry, but their "hybrid" approach is far more palatable to me and many others.
Last edited by Hipnos14; 2013-07-17 at 01:08 PM.
I can not wait until people will have to buy the remodels.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Brb, porting to OG to see how many people already are running around with them.
I love the people who say the things you will be able to buy are only cosmetic, a blue post already said they are going to be selling extra roll on gear coins and other such things.
I do get the point of people saying " don't like it, don't buy it". BUT would you like a company to spend time on things you want what you already "deserve (see= you pay subscription so you get to see things.) or want to pay a sub for nothing ? The dropping sub numbers are not a 100% accurate point in the game getting worse, but the increasing amount of posts here and on the official forums regarding "satisfaction" from this game are skyrocketing through the roof. Especially the ones where the "satisfaction-meter" is below 0.
- They will make more money from them if the users have to purchase each race individually.
- You only buy the races you want, have no intention of ever playing a gnome, save €10. Not bad.
- They can sell optional skins/models anytime.
- People who don't want new models for their precious avatar since 8+ years gets an easy choice.
Also, I'm pretty sure the next expansion will sell with or without new models.
Anyway, I'm not saying I think its a good thing, but not sure if it would be all bad.
Edit: Maybe I should have replied to apepi instead, sorry.
I do however agree that they probably shouldn't sell them.
Not necessarily because I regard it as P2W by any means, seeing how extremely easy they are obtainable ingame...but because it somehow destroys the sole purpose why they were introduced in the first place.
It's about the underlying principle: Does this break the game or give those willing to pay real money for these items an inherent advantage over those who aren't, and as such does it diminish the gaming experience of those unwilling to pay extra?
The answer is no. Completing the 25 odd daily quests a week it takes to get the coins you need to be "competitive" is not exactly that difficult. Plus there are a multitude of other sources for these coins anyway - just killing mobs rewards them so you need to do even less dailies than that. My main literally has about 4000 of the damned things - I lost count months ago. In short, if you are a player who is sufficiently competitive to make the argument that you "need" the 50 coins a week, you will easily acquire them without even trying.
They are selling these as "quality of life" items for characters to achieve some semblance of progression given a very tight time budget - which pretty means ultra casuals and alts. Neither qualifies in the "competitive" category, and it doesn't matter how many people out there are buying these things, it won't make an iota of difference to any competitive aspect of WoW (disregarding those 2 guys on some random server who are competing for world first to get to 10 Million Lesser Charms of Good Fortune).