yeah wow has turned into a monthly sub game WITH an item store, which in my opinion kind of sucks. its not the primary thing, but one of many things that have left me with absolutely no desire to play it anymore
By siding(or by just staying neutral) with the "complainers" you have a chance at getting better value for your money.
That's a nice boon, right?
By siding with the company what do you get? Not even that pat in the back. Nothing at ALL.
It may be objectively be not that big of a deal (regarding this particular issue), but do you really think companies are going to apply that sane logic to you aswell, should a "Customer satisfaction vs money" concern arise? (See lack of server merges for years).
No they won't, and they didn't, many times already.
Last edited by plosion; 2013-07-16 at 05:06 PM.
Or does it not work that way?
I'm surprised they didn't do this sooner. There is a demand for these cosmetic upgrades and people are willing to spend real money on this. I'm assuming they were spending some time making the store and making sure the infrastructure was perfect.
One of the more unique posts I have read thus far, pertaining to Blizzard and their Design Philosophy.
Partially, we triggered it. We're like the kid asking for chocolate bars at night not knowing its bad for us. But the parents who have greater power has the choice to give it to us or discipline us by not giving it. People say truth is subjective but no. Opinions are subjective, people will always have different thoughts because they've experience different things, been different places, heard things, read things, w/e. But truth isn't., just take gravity or space for example, we may not know the full knowledge of it or explain it masterfully, but what ever rule it is or what ever state it was during July 16, 11:50 am 2 seconds w/e will stay what it was forever. Now to tell why thats relevant is you can parent, lead or teach how ever you want, but that doesn't mean you can't be bad at any of those.
Christ this thread is a sespool of apologists. Ill take pleasure in linking this thread when the Blizzard store ends up with pages and pages of cosmetic gear on it. Its an inevitable spiral into an awful micro transaction model.
Im hoping they will do the right thing and allow us to earn these models ingame, but I severly doubt it, as with the unique mounts.
Many of the items on the shop were for charitable organizations as well. Some earning millions in donations.
Get a job at Burger King and deal with some impatient jerkoff who hands you a $20 bill, and then emphatically states that act entitles him to one of everything on the menu and one of everything BK adds to the menu in the future. When you explain that it does not he screams, becomes irrational, makes whiny forum posts and even tweets #burgerking talking about what an asshole you are and how he's not eating there anymore and how you should lose your job. Now breathe in, and take a moment to full absorb how utterly, hilariously ignorant that situation would be.
Here's the kicker: some of you are just like that guy. The kind of 'customer' I wouldn't want within a hundred miles of my business.
You scream and you bitch about your $15 and what it entitles you to, when what you get for it is EXACTLY what you knew you were getting when you signed up: access to WoW.
Rather than continuing to throw these little hissy bitch-fits and cluttering up the forums with countless, useless topics like this one, simply unsub from the game and spare yourself the stress - and in the process, spare everyone else your whining.
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That's pretty much my point exactly. The only real difference is that RaF is, I suppose, a little more frustrating. With the exp boost potion, you'll most likely just chug it and get the boost - nice and simple. With RaF you either had to a). coordinate with someone else when to play, or b). set up two accounts (excuse me if I'm wrong here, I've never used this feature). At the end of the day, it's spending a little extra for a boost in-game, which sounds quite a bit like the exp boost potion.
Every achievment we do is usually attributed to cosmetics. Challenge modes are for cosmetics. We run old dungeons and farm things to Xmog for cosmetics!
The only time we arent worrying about cosmetics is when were raiding for a few hours every week or PvPing. Outside of that this game is massively invested in cosmetics.
Ive disliked them making mounts and pets in the past, but gear is a step too far, and if anyone thinks they will stop at 3 helmets, you are mad.
If you did they'd say no (and probably laugh at you) because the shirt you bought is what you are entitled to with your money. The $15 a month you pay for WoW entitles you to access to the game whenever the servers are live (which is almost all the time, anymore), access to whatever expansions you've purchased and up to 50 characters per account.
WoW has never increased in cost, not even 1$, not even a quarter, and there is more to do than ever before in game so it could be strongly argued that you're getting MORE for your 'buck' than ever before.
No matter how badly you want the Blizzard store stuff, no matter how much you wish there was alternative methods to get it (and I'm not saying there shouldn't be, mind you), the fact of the matter is this: it is perfectly reasonable for them to sell additional optional services and non-essential items outside of the game.
If they were selling tier tokens, heroic raid gear, weapons, raid unlocks, etc on the Blizzard store I would understand (and join in) the rage. But 3 helms that have about the level of detail as stuff in vanilla? lolno.
Last edited by Mirishka; 2013-07-16 at 05:19 PM.
Yes, a cash shop is a great thing, but there is no sense to make you pay for content twice... If cash shop sales were to drop to none right this moment, and Blizzard would include all these items in the game obtainable for free, attached to an achievement or something, it's not like they'd stop making a profit. But people buy it, so they continue to throw a higher percentage of appearance stuff onto the cash shop, and simply make more profit.
Also, the whole "nobody forces you to buy it" is not an argument that belongs here. That is related to the "Pay to Win vs Free to Play" discussion. Nobody is saying that WoW is becoming Pay to Win, except for some tiny vocal low-IQ minority. The thing people get annoyed by, is the normally absolutely unacceptable mentality of combining Mandatory-Subscription-based and Cash-shop-based business models. The acceptable thing has always been one thing or the other, not both.
-Old WoW: buy once, then subscription.
-GW2: buy once, then some cash shop.
-Tera/SWtOR/DCUO/Planetside: cash shop, with completely optional subscription service that gives you extra goodies.
-LoL/DoTA 2/TF2 (not MMOs of course): cash shop only.
-SC2/D3: Buy Once only, playing online is free.
Having a mandatory subscription, an as-good-as mandatory expansion purchase every 2-1.5 years, mandatory initial buy-in, AND a cash-shop is simply never done. The Secret World tried it, but already had to drop the subscription part: It simply can't be done unless you already have a massive fanbase who simply accept it.