Unfortunately, over the past six weeks the gap between what Fury can do and what Arms can do seems to really have widened, leaving Arms behind. The only fight where I can easily approach the numbers I can do as Fury is Council (I've had many top 10 ranks on most fights as Fury, so I feel I can decently judge how the two specs compare in 10H). For everything else I'm lucky if I can get within 10-15% of my Fury DPS. I don't typically place last on most fights as Arms in the raid DPS, but it's more like third or fourth on most fights these days. The scaling issue, combined with extra gear and upgrades has really pushed Arms down.
Last edited by Slaynorth; 2013-07-18 at 10:03 PM.
There is literally no argument possible for not buffing arms damage or mastery/haste scaling. None.
For all of those posting "good" numbers for Arms, you're missing two key points:
1. It doesn't matter how well you're doing compared to your guild. Your guild could be garbage for all we know. 240k on Horridon and that's RANKED TOP 5? That's hilarious. Enhance shammy's could pull that at 490 ilvl.
2. It's about comparing Arms to other specs. Relative to other specs, we are crap. That is not an opinion. It is an objective, wholesome, evidence based fact. The only reason we are able to remotely keep up on certain fights is due to a little bit of cleave. SoO doesn't have NEARLY the amount of cleaving potential as ToT does, so that isn't going to be as great of a crutch as it has been. Also, please show us your Ji-Kun and Jinrokh logs. I'd love to see how well you do comparatively to other specs on single target fights like that.
The point is this: Why are we a "situational" spec, when almost every other class and spec are not? Why do mages have 3 of the top damage dealing specs in the game? Why is it ok to pigeon hole us into only one PvE spec? It isn't. I'm calling it now, we will be minimum 15% behind fury next patch until we get a legitimate single target damage buff, with the likelihood of seeing that disparity reach 20-25%.
That wouldn't be so bad if fury was dominating in pve, but being 10-15% behind fury means being so far behind warlocks, mages or even rogues that an arms warrior spends far more time scrolling down the recount window than fighting dragons.
First of all stop reading noxxic . Simcraft has already shown that arms t15h bis is at the bottom of the dps list . Right above it is frost dw and something else i don't quite remember ...
Problem is if they go ahead and start buffing Single Target damage, let's say 20% damage to mortal strike 35% damage to overpower and 15% damage to slam, everyone in pvp is gonna cry black tears ... and fotm re-rollers will all play disco-arms-caster and stop dem noobs ...
See my point here?
Dps specs should not be regulated to either PVP or PVE.
We need a damage buff for both PvE and PvP. No ifs ands or buts. Anyone bitching about it if it ever happens should just go verse any other melee instead and realize that we're finally up to par ONLY IN DAMAGE to them because next patch we'll also be by far the worst off in sticking to our targets as well (we're contending for that spot with rogues atm).
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Last edited by Flaks; 2013-07-19 at 08:43 AM.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
execute hits for 2.1 million. nerf pls.
(forgot to mention this was with all buffs/debuffs on wind lord mej'arak in tier 14)
Lore recently responded to the thread "Constructive Warrior PVP Feedback Thread pt.2"
The one part that mostly caught my attention was:
I see arms warriors will be receiving buffs in the future ^.^ and blizzard is actually LISTENING!!We do hear the damage concerns. We're not at the point in development yet where we're ready to start tweaking numbers, but we are listening. We'll discuss the burst vs sustain issue.
This is the response from Lore http://blue.mmo-champion.com/topic/2...ck-thread-pt2/
Last edited by Beefkow; 2013-07-19 at 06:59 PM.
Give arms warriors incite from Cataclysm: Increases the critical strike chance of your Heroic Strike by 15%, and gives your Heroic Strike criticals a 100% chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect.
Also reduce Overpowers rage cost to 5 and make it hit for 100% weapon damage. Change Taste for Blood so that Mortal Strike only generates 1 overpower charge, stacking up to 3 times, and make each overpower reduce Mortal Strike's CD by 2 seconds.
Maybe reduce the GCD of Slam... Thoughts?
They need to balance arms from the stats to be honest, make haste and mastery do something better than they do now. Every time gear gets better we get worse. Ive already said buff mastery to 80% and make deep wounds ticks affected by haste.