Originally Posted by
jb247
Anyone who has partaken in the PvP offering of this game for any considerable length of time can tell you that the balance of PvP is a fickle thing. One day you're the top dog- the next day you're chewing on scraps. Nerfs, and buffs, are always heavy-handed. It is rare that the nerf bat strikes judiciously. At first one might think, "PvP is a difficult thing to balance", and one might be right. However, I do not believe this to be the case. I think that the pendulum of balance swings to and fro with such regularity and ferocity by design. Think of how long it takes to gear up your character in honor gear, head to arena, and gear up your character in conquest gear. The answer: not very long. How do you keep a subscriber engaged in content once they've beaten it? Coerce them to do it all over again on an alt. It's an incredibly efficient, cheap, and effective stop-loss measure until you can churn out a new content patch.
The problem is, it ruins the integrity of the game. At first I thought the management was just inept, which, while frustrating, would be acceptable as it's less devious, and there would be hope for eventual improvement. Now, I'm certain that the wild-whack-a-mole-of-balance train is intentionally derailed off the tracks every once in awhile to keep things "fresh". This, however, is intolerable, and it ruins the trust between the design team and the subscriber. I'd imagine it's why at least some of my once filled friends list is now empty space. It's saddening, and maddening. It's a $20 million dollar pleasure yacht, crewed and captained by maniacal sadists hellbent on sending it into the deepest trenches of the ocean floor. I'm certain that right about now, someone is furiously typing up a reply saying something along the lines of, "There is no way that Blizzard is intentionally screwing up the PvP in their own game", to which I would reply, "so then, it's a matter of ineptitude?".