Proving Grounds
Why why why would this only be for level 90 players? It would make much more sense to have it scale to lower levels.
We're going to see how the Proving Grounds go. Adding lower level versions are always a possibility for the future.
Are there rewards beyond achievements and bragging rights for getting either gold rank or going so long in endless mode?
There will be titles too. (
Blue Tracker /
Official Forums)
Patch 5.4 PvE Trinkets in PvP
Remember that this is only on the PTR at the moment and that's always been a melting pot of experiments and us trialling things for the live game. Just because you have seen this trinket on the PTR with those particular effects doesn't mean it will make it to the live game in its current form.
We're aware that those particular trinkets are really strong for PvP in their current state. Our goal hasn't changed, we want ensure that PvP gear will stay as the optimal choice for PvP and as such we're working on bringing these trinkets into line. Thank you everyone for telling us what you think about them and we hope to continue seeing your feedback on the changes shown on the PTR. (
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Official Forums)
Mage (
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Talent Calculator)
Patch 5.4 Fire Mage Changes Clarification
We'll be reverting both of these changes in the next PTR build.
Here’s a little more insight into our thinking here (and why the changes even popped up on the PTR in the first place):
We have a few concerns with how Fire is playing out at the moment. Fire scales incredibly well with gear, and we’re worried that they’ll end up doing way too much damage in high end gear. However, we’re trying to avoid just nerfing Fire’s scaling, as that would unfairly hurt any Fire mage who ISN’T in high-end gear.
We’re also worried that Fire is leaning too heavily on perfect cooldown usage. It’s awesome when a highly-skilled player is able to use all of their abilities to the fullest and be rewarded with a little extra damage. It’s significantly less awesome when failing to do so results in a massive loss of DPS. At the moment, Fire is extremely dependent on lining up all of your cooldowns (most notably Alter Time and Presence of Mind) to score massive Combustion damage. If you pull it off, you’re rewarded with a lot of damage. Mess it up, and your performance suffers dramatically. We’d like to tone down the differences between those high and low ends a bit.
We also think that Presence of Mind in particular is just too important to Fire right now. There’s really no choice in that tier – PoM is just too good compared to the other options. We want talents to be a choice.
Those are the issues we’d like to fix, and why the earlier changes hit the PTR to begin with. We may try other methods, or we may decide to just leave things alone for 5.4, but we do want to fix them.
We may try other methods, or we may decide to just leave things alone for 5.4, but we do want to fix them.
To expand on this statement a bit since it seems to be causing some confusion: We may or may not fix the scaling weirdness or the over-reliance on lining up cooldowns in 5.4. That doesn't mean we're just going to let Fire Mages scale into infinity. There will be changes made to keep things under control. (
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Official Forums)
Paladin (
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Skills /
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Selfless Healer Changes Clarification
For clarity: Retribution and Protection-specced Paladins will continue to generate one charge of Holy Power when casting Judgement, regardless of talent choice. Selfless Healer does not alter that.
Holy-specced Paladins who spec into Selfless Healer will now generate one charge of Holy Power from Judgement. It will not generate that charge if they choose a different talent.
Hope that clears things up. As per usual, anything on the PTR is subject to change. (
Blue Tracker /
Official Forums)