Page 1 of 2
1
2
LastLast
  1. #1
    Deleted

    [Suggestion] Guild Housing

    Guild Housing

    First I would like to say, that I have heard, read or talked about these things and can therefor not list a source for every point since they are not a all my own ideas.

    I think we all agree, that Blizz can not just implement housing and be done with it. Just putting a house somewhere, so we can put stuff in it will just not do it.
    So recently I talked and read a lot about housing and would like to share the ideas that came up. I would like to read your thoughts and ideas. Let it be epic.

    I will jump directly to Guild Housing, since normal Player Housing will be a extra point.
    Since there are multiple ideas for certain points, I will list my favorite as “a)”

    The Start
    So to be able to build a Guild City, you have to reach level 25. Most guilds are already there, and if Blizz wont come up with 5 extra level, I would just start there.
    I am not sure if there should be a specific amount of gold needed to purchase a claim, but it could be an option. I personally would not like to have something like that, and prefer something around questing, doing scenarios and dungeons.

    Where will my city be?
    First thing is to make a claim in the world. There a some ways to do that.

    a) You pick one of the existing cities, camps or villages. (Razor Hill, Crossroad, Raventusk Village, Bloodhoove Village etc). When a player who is not in you guild enters for example Razor Hill, there will be a small note at the minimap, that shows in which instance he is (standard wow[no change through a guild], guild a, guild b, etc)
    The player can then choose to see one of the guild cities or the standard wow city. There could be an option in the interface menu to always go to the first guild city or the standard wow city. If the player chooses to see a different guild city he can phase to another one, via the minimap list. A small window would open, and the possible phases would be shown and the player can pick one (Phase of guild a, guild b, guild c etc)
    The base you pick will determine what kind of style you will use (Razor Hill > Orc, Raventusk > Troll, Bloodhoove > Tauren, etc)

    b) Another option is to just put special phaseable bases in the world. So Blizz creates an environment where you can build your base. That could work with phasing existing areas, like Barrens, Silverpine Forest etc. It would work mostly like explained in point a, but you would lose the “we build our own Crossroads” bonus, other players may only see you base if they choose to go to that specially phased area (most low level areas could be used and phased to max level for that)
    That is mostly a copy of the Age of Conan system of guild housing. Where you build should determine what style you choose.

    So after you have chosen you base (I will pretend to have chosen a) you have to hire 3 Peons (they will have random names, but keep them throughout your questline). That will cost gold, an amount of money acceptable for a normal sized guild.
    After you have hired them, you will have to do a guild scenario. This scenario will be only for your guild and take place where you have your place. I will use Crossroads in the following examples.
    So you will start at the outskirts of the scenario, and arrive right next to the peons and a caravan. (This scenario could be done in a single scenario, as the questchains of Dominance Offensive, or in a group of 3. Since it is a guild effort, I would like to pick the 3 player scenario, but, considering that there will be new players in a guild who might want to experience the guild housing quest chain from the start there should be an option to queue as single player and as a 3 player group. Also there should be an option to start from the start of that chain, or at the last point where you have stopped. Also it is required to be exalted with the guild.
    Phase 1. (protect and accompany)
    In the scenario you will have to protect the peons and accompany them to the main building. In Crossroads, an attack of Zentaurs, Harpies Quillboars or wild animals could happen. Arriving at the main building or in the town triggers phase 2.
    Phase 2. (establish a perimeter)
    you have to help the peons to establish work place as seen in the “A little Patience” Scenario.
    Phase 3.(defend the base)
    There will be a wave attack of the previously mentioned races with the last wave entering a Boss.
    You get a Box with guild related currency (tokens, guild points, something like that)

    The first scenarios is done, and now you are able to customize your Crossroads. For that you need materials. So the peons will give you quests taking place in scenarios. The peons will need a Mine for ore and a Lumber Camp. The phase 1 to phase 3 method will be repeated here in small scenarios to obtain LC and M. I wont go into detail, just a establish > defend > secure chain.

    The Peons
    for every station a peon is needed. So you need one for the mine, one in the lumber camp and one to build stuff in your base.

    Now we have our base, a mine and a lumber camp. You have reached the point to build your first own part of the base.
    You can order the peons to build a palisade around your base and a tower. The peons will ask you to protect them, since the attacks of the previously mentioned races will not stop. You will have to hire guards.


    The Tower
    It will require you to gather an amount of wood via your peons. A guard will be automatically hired. So it will be a combination of gold and wood. 1 day building time

    The Palisade
    It will require to gather an amount of wood and stone, also 4 guards will be automatically hired. Gold, wood and stone will be needed. 2 days building time.

    The Guards
    a) named > orcguard xy, trollguard xy etc
    b) random npcs > you can't choose, there will be a random guard of every race possible

    These guards require a place to sleep, weapons, and food. So you have to build a house for the guards, a Blacksmith and have to hire a hunter and a butcher.

    The Guardhouse
    Wood, Stone, 1 day building time

    The Inn
    Hunter and Butcher.
    These random named npc will be hired and move into your main building.
    The Butcher will be the innkeeper as well and will start a small garden for spices as the playerfarm at Halfhill Market, with 4 small spots.
    The hunter will be seen in the inn constantly when not on the hunt and drink and talk with the guards off duty.
    The Guild leader, and the players of the first rank below him, will be seen as Player Non Player Charactes s in the inn, maximum of 5 at the same time.

    The Blacksmith.
    Wood, Stone, Gold, 1 day building time.
    The peons will build the smith, but you wont have to hire a blacksmith. The smith will be an npc, that is a copy of a player of your guild. It will be the one with the most recipes and the highest blacksmithing skill. So there is a “natural” change in that spot.
    a) the “player npc (pnpc I have no better name for it) will be in the phase all the time, except the real player enters the guild phase. The anvil will work as a place to repair and sell, so non guild players who visit the guild phase can still repair and vendor items if there is no npc.
    b)
    the pnpc will be there all the time and disappear when the real player enters the game. No other change from a.

    Every item the guild blacksmiths can craft will be available, and it will take a special amount of time to craft them, also, you have to bring the materials and pay a small fee which goes into the guild vault or currency. The item will be mailed to you after the time to craft is over. The higher the skill necessary, the longer it takes, and since you don't have the patience to wait, you have to buy it. The money is automatically converted to guild currency.

    New daily quests will be available. Those are not scenarios. You can only do one quest per day, and not repeat the quest.
    Hunter: accompany the hunter and his pet on a hunt around Crossroads
    Guard: accompany the guard on a patrol around the perimeter.
    Butcher: Help the butcher to plant and gather spices.

    You can pick which quest you want to do first, but you have to complete all of them to finish the stage. Somethinkg special will happen while on those quests.
    Now the tower (1 day) and the palisade (2days) are finished, a blacksmith is established, and there is some life in your base.

    Remember: As on Isle of Thunder everyone has to complete the scenarios to get to the stages. The daily quests are not necessary at a later point. But there will be a gating as on IoT, it will require 10 guild members to do the 3 daily quests. (not acountwide)
    a) the quest npc will be an appropriate level, matching that of the player
    b) the players will be scaled down as in challenge mode and proving grounds,

    so it is possible for new low level players to help while leveling.

    Since your base will be much larger than the original (Crossroads) you have more space to build own buildings.

    Possible Buildings:
    Blacksmith: Weapons and Armor Bonus for NPC
    the Inn, Butcher and Hunter: “Strenght”buff for NPC
    Tower: Bonus on defense for NPC

    newly available buildings for every profession ingame:
    Craftingprofessions will all have their own building, with the PNPC
    Gatheringprofessions: PNPCs will seen working in the mine, gathering herbs near the lumber camp, and skinning near the hunter.
    Craftingprofession > gatheringprofession, so the PNPC will be a crafter if she/he is a crafter.
    The Craftingprofessionbuildings will work as described in the blacksmith example.


    Non Profession Buildings:
    Stable, Peonhouse, Guardhouse, Tower.

    Our base is quite finished, still, there is lots of stuff to do:

    Peons complains:
    Mine and Lumber Camp not safe. Hire guards. Build a Tower
    Buy pack donkey / pack kodo plus guard to accompany it.

    Guards:
    We need Gates and 2 towers next to either side. (gates open automatically if clicked on door, not working for other faction of course)
    We have found a gold mine on our patrols, secure it. Build a tower, hire peons.
    Cashflow for the guild in a reasonable amount per day. Maybe in guild currency.

    Crafting:
    Bring us material for flags, standards, totems / fetishes, tabarb for guards. I am sure, there is a lot of stuff you can come up with.

    When everything is finished, PNPCs and NPCs are happy, buildings are build, fortified and secured,
    there will be upgrades.
    Upgrade 1
    It will require a special amount of wood, stone, gold and guild currency. There will be more daily quests, scenarios and quest chains that take you out of you guild base to secure it.
    When the guild has upgraded
    the buildings the style will change over time (palisade will be a stone wall), vanity items can be placed on special vanityspots (flag, fence,)
    every profession will have a daily quest for guild currency
    you can befriend the npcs (as seen with Nat Pagle and the Tillers), at friend (only one can be raised to best friend) you get a special quest with that NPC. (maybe even a npc “pet” of your best friend to follow you around)
    There can be a water/spike ditch around your base.
    Families will start to enter your base, they belong to the peons, guards and other NPCs. Build houses for them. There will be some buff or bonus as for every building. It will bring life to your village. (thats an option, not sure about that)
    You can craft special guild items with the guild symbol on it. The crafters can unlock it via daylies.
    You can have a guild fortress

    The Guild Fortress
    on a special spot near your base, or in your base, will be the Fortress. It will look like the mainbase as seen in Ashenvales Lumber Camp, Desolace or Burning Steppes. The Guild Master and Officers will relocate to the fortress. (I would like a new design, but to give you a example)
    There will be a guild bank, a trophy room/cellar, a portal to your prefered major city.

    To get to the upgrade there should be a gating, maybe a questchain, for at least a 5 man group, challenging, but in an normal mode difficulty.

    Upgrade 2
    There will be new 3 guild member heroic scenarios, also a new daily heroic scenario,
    a 5 guild member quest chain, (everyone can reapeat if desired) (plus some of guild npcs)
    a 10 man guild raid, (plus some of the guild npcs)
    it is possible to be attacked by npc forces, attacking in waves and forcing you to defend it once per week (raidboss as in Thousand Winter and Tol Barad) Lord of The Rings Helms Deep style.
    there will be a heroic quest, challenging, to get a guild skyship. This skyship can be stationed in every zone, so you can take a portal to it. The guild master can order it to that location, and it will fly over the zone as the skyship in Icecrown. So you can conviniently go to a special place. Takes a week to move the ship to another place (or depending how far it is, longer, shorter)
    There will be some spots to show special items, acquired via bosskills (hammer of Ragnaros, Onyxias Head, etc) but only a limited number of spots. Guild cellar will have shrinked versions, to show every bosskill. (not sure if necessary, but hey, shrinkray!)
    There will be a board for the guild achievements for everyone to see.
    There can be a siege by npcs, once per month, but not sure if working with non guild players.
    A ring or arena can be build, and everyone can fight the npcs of the town, even the PNPCs not sure if you can fight yourself.

    Player Housing
    Maybe it could be possible to establish a litte Hut, with a garden, somewhere on the perimeter, its an option, but I am not sure if there is need, or a point. Mabye a nice to have?

    PvP Housing
    Ah, here we are. There is a big opportunity for the so called world pvp. I take again some ideas from Age of Conan.

    I would establish 2-3 PvP Guild Fortresses in the world and another 2-3 for every race of your faction, in a fitting land.

    Those are captureable by the opposite faction, so they should not be too close to the capitals.
    Speaking of capital, a new one should be created, specially for pvp. Could be something like IoT and Sunreaver Island (the one near the sunwell) with pvp quests around it, pvp is required.
    There are 3-5 points that are captureabel, by defeating a pvp npc force. The capital leader will then be attackable, via world pvp siege.
    But first the npc fortresses in the world have to be conquered. (close to the warhammer online system)
    So, conquer npc pvp fortresses > attack pvp captial > conquer 3-5 points, > attack pvp Boss. It should be fixed in a way, that you have the weekend to attack the pvp capital.
    When a faction has started to conquer the fortresses, new battlegrounds and arenas should become available. Just as long as this “event” is running, that can be every week, or only once a month, depending on your server.
    Also there could be scenarios contributing to the siege, making it through a tunnel, a ditch or something. There more are done on the server or the battlegroup, the more bonus you get for the mainsiege.

    Back to the Guild PvP Fortress. You have the same customization options and requirements as for a normal guild city, but the place is fixed.
    There are a lot of details for alliances for siege events, siege weapons, and npcs, that can be acquired. When you conquer a Fortress, you have to rebuild, if you are not fast enough, there could be a hole in the wall.


    So you see, I am more of a pve player, but I am sure, most of the pvp players can come up with more detail and ideas. I would also be happy to read your ideas and criticism about my ideas. Feel free to add stuff.

  2. #2
    Deleted
    It sounds intresting and i would go for the option that anywhere in the world you can build but its phased and players can choose to see your house or not so the world doesnt become crowded or hugely altered or a blockade.
    And i would rather make it player specific.. having the guild master soley choose were the buildings wil stand sucks arse and if they have attached places were they wil come sucks ass because it destroys your customization of were you build stuff and were you place it.

    And maybe its better they dont do something like this but they can Always make a guild gunship or battleship like that

  3. #3
    Elemental Lord Sierra85's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    getting a coffee
    Posts
    8,490
    it would be interesting if the guild housing could take items that drop in guild raids. so plate int bracers drop, noone in the raid can use, so the house takes them.

    the item then becomes guild bound and someone in the guild can take it.
    Hi

  4. #4
    Blademaster KIRSTYBELLE's Avatar
    10+ Year Old Account
    Join Date
    Jun 2013
    Location
    South Africa
    Posts
    37
    That sounds interesting, but probably only for awhile.
    What does player housing exactly do for the game?
    I think major cities are way too underpopulated in its current state.(except for a few)
    Im not too sure about the Horde cities? But look at Exodar. Beautiful main city, but a ghost town. Darnassus too.
    Wouldnt Player Housing make the situation worse?

  5. #5
    Deleted
    I would love that, interesting and adds new gameplay. Please Blizzard make it happen.

    - - - Updated - - -

    Quote Originally Posted by KIRSTYBELLE View Post
    But look at Exodar. Beautiful main city, but a ghost town. Darnassus too.
    Wouldnt Player Housing make the situation worse?
    problem with said cities is their location, if they werent on top of the map with nowhere to go, I would visited them more often.

  6. #6
    Quote Originally Posted by KIRSTYBELLE View Post
    That sounds interesting, but probably only for awhile.
    What does player housing exactly do for the game?
    I think major cities are way too underpopulated in its current state.(except for a few)
    Im not too sure about the Horde cities? But look at Exodar. Beautiful main city, but a ghost town. Darnassus too.
    Wouldnt Player Housing make the situation worse?
    Ghost town cities has more to do with Blizzard centralizing all utilities (specifically portals) in Stormwind and Orgrimmar, more than anything else. If they added all the portals those cities had to all the other cities, you'd probably see them be more populated.

    Cities themselves will still be visited frequently as long as they're the only places with easy-to-access banks, auction houses, trainers, etc. If player houses also included these things, that may reduce city pop numbers, but if it didn't, I wouldn't worry about that.


    As for what it adds, one thing I can think of is this: I play on an RP server, and every now and again I wished I had a private instanced zone where me and my friends could just play our roles without some moron landing their biggest dragon right on top of us.
    And no, I'm not talking ERP. I mean things like private meetings, RP events, initiations, promotion ceremonies, etc.
    Beyond that... e-peen? A way to show off? I mean, can't you ask the same question about Achievements? Or the purple colour the names of some items have?

  7. #7
    Loved it in Age of Conan so could work here to.
    Do you hear the voices too?

  8. #8
    Deleted
    they already considered guild housing in vanilla and decided it wasnt a way they wanted to go.
    so as much awesome idea's we cook up. we aint going to see them anyway.

  9. #9
    Quote Originally Posted by felhunter View Post
    they already considered guild housing in vanilla and decided it wasnt a way they wanted to go.
    so as much awesome idea's we cook up. we aint going to see them anyway.
    Vanilla is a long time ago. Many see the Sunsong Farm as a first step towards player housing. A try-out, if you will.

  10. #10
    lol player housing, wut? Maybe the sim's would be a better suited game for those who wish to live their RL in the virtual world. Im confused as to what the point of housing would have in WoW.

  11. #11
    Deleted
    Waste of development time, in my opinion.

    As said earlier, Guild/Player housing would only make it worse as main cities will get more and more deserted of which most already are.
    It's also no fun if everyone is in a different phase and thus rarely ever see other people, as must people will just stay in that phase and queue for Battlegrounds/Arena/LFR/LFD etc..

    I also fail to see any benefit for the guild/players except that you can now let a NPC craft things? Well, that's good for guild socializing.
    Oh, and you can meet with guild members! Its not like you can do that now..

  12. #12
    Quote Originally Posted by Basic Fail View Post
    As said earlier, Guild/Player housing would only make it worse as main cities will get more and more deserted of which most already are.
    It's also no fun if everyone is in a different phase and thus rarely ever see other people, as must people will just stay in that phase and queue for Battlegrounds/Arena/LFR/LFD etc..
    Tell me, practically speaking, what's the difference between queueing for stuff in a private instance, and queueing for stuff in the middle of the Trade District, where you don't talk to random strangers anyway? And if you do like watching random players that much, what's stopping you from sitting there anyway? I'm sure others like you will hang around there, too. And if they're not, I guess the demand for watching strangers wasn't that large anyway.

  13. #13
    Deleted
    Quote Originally Posted by Lynneiah View Post
    Tell me, practically speaking, what's the difference between queueing for stuff in a private instance, and queueing for stuff in the middle of the Trade District, where you don't talk to random strangers anyway? And if you do like watching random players that much, what's stopping you from sitting there anyway? I'm sure others like you will hang around there, too. And if they're not, I guess the demand for watching strangers wasn't that large anyway.
    There is no difference, apart from the fact that a private instance has way less people around.
    Currently if you wait for a queue in a city you can actually see people, making you not feel alone in the world, This is also why blizzard implemented Cross-Realm Zones, to see other people. So it wouldn't make much sense to develop something that makes you see less people. If anything they will make the ghost cities more attractive.

  14. #14
    High Overlord Zazzmi's Avatar
    10+ Year Old Account
    Join Date
    Aug 2011
    Location
    Stormwind Dwarven District Mailbox
    Posts
    166
    Quote Originally Posted by felhunter View Post
    they already considered guild housing in vanilla and decided it wasnt a way they wanted to go.
    so as much awesome idea's we cook up. we aint going to see them anyway.
    Nothing is ever 100% off-the-table when it comes to Blizzard. As Lynneiah mentioned, Sunsong Ranch is definitely a step towards SOME type of permanent housing but my guess is that this is a type of feature that gets built over time. I doubt we'll ever see the depth that the OP is looking for though.

  15. #15
    Quote Originally Posted by Basic Fail View Post
    There is no difference, apart from the fact that a private instance has way less people around.
    Currently if you wait for a queue in a city you can actually see people, making you not feel alone in the world, This is also why blizzard implemented Cross-Realm Zones, to see other people. So it wouldn't make much sense to develop something that makes you see less people. If anything they will make the ghost cities more attractive.
    And as I said (and you apparently glossed over), if people want to go outside and see others, they will. If nobody does, then maybe the demand for this wasn't as large as Blizzard believes.

  16. #16
    Deleted
    Quote Originally Posted by Basic Fail View Post
    There is no difference, apart from the fact that a private instance has way less people around.
    Currently if you wait for a queue in a city you can actually see people, making you not feel alone in the world, This is also why blizzard implemented Cross-Realm Zones, to see other people. So it wouldn't make much sense to develop something that makes you see less people. If anything they will make the ghost cities more attractive.
    there is no privat instance in the suggestion i posted, just a phase, how many people can go there, is not my judgement, besides, you can pick in which you can go. So you could see every singel one of them, if you chose to.
    also, its not just Crossroads, but every village, or at least one per zone, if there is one. So maybe you only have 2 guilds in that spot, and there may be some spots with 20 guilds. Maybe there should be a limit, but not sure about that.
    In the end, you divide people to different phases, I agree, but implimenting crz in a good way (gathering phased, questmobs are shareable, buffs work as auras, without a group (as in gw2)) could let them merge the servers, (if the tech is good enough) of every country to one, meaning, phases or instances, as in age of conan. worked there, you can change on a spot by being invited by one of your gmates or friends.

    I can agree for a privat part, that could be the guild fortress, it would only be possible for guild members to enter this building.

  17. #17
    High Overlord Zazzmi's Avatar
    10+ Year Old Account
    Join Date
    Aug 2011
    Location
    Stormwind Dwarven District Mailbox
    Posts
    166
    Quote Originally Posted by Lynneiah View Post
    And as I said (and you apparently glossed over), if people want to go outside and see others, they will. If nobody does, then maybe the demand for this wasn't as large as Blizzard believes.
    It's not that Blizzard believes people want to go outside and see others in cities. Blizzard itself wants the cities active. They've never particularly cared how badly people have wanted housing...they won't implement it until they can find a way to do it that won't interfere with their primary goals for cities.

  18. #18
    I like your ideas. It looks very interesting. I hope blizzard's development team sees this post.

  19. #19
    It is definitely an interesting idea. They can definitely use that idea and maybe blend it with the tiller's farm where its phased from anyone else outside of your group. But you can see your progress on your farm as you unlock more farmland. The process of obtaining and upgrading the house seems like a possible idea for Blizzard to implement.

  20. #20
    Herald of the Titans RicardoZ's Avatar
    10+ Year Old Account
    Join Date
    Oct 2011
    Location
    Orange County, California
    Posts
    2,953
    Sounds like a lot of fun, but it would require way too much work. I'm not sure it would really be feasible any time soon. Nice ideas though.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •