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  1. #41
    Quote Originally Posted by Arewn View Post
    Transferring Heirlooms would help fix the exp rate problems, but they're charging money for that now so they'd prefer not to fix it.
    This is what people mean when they say the cash shop is bad even for those who don't care to use it, there's implications beyond just 'I'll buy it or I won't'.
    Fixed or not, it won't make an impact on potential experience buff sales, people want to level up as fast as possible so they would still purchase the buff with full heirlooms for extra speed.

  2. #42
    Warchief Adoxe's Avatar
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    Seeing as how you can send em cross-server in 5.4 cus of the Virtual Realms feature, this statement is false.
    Formerly known as NonameXADX

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  3. #43
    Quote Originally Posted by Faroth View Post
    And what makes you feel Blizzard doesn't "give 2 fucks about their players?"
    Blizzard or any other company for that matter does not give two shits about anyone as long as their products still bring in the dough. Just look at the failure Diablo III was and how they measured the profit before testing their alpha of a game.

  4. #44
    Quote Originally Posted by Drii View Post
    Well I am a programmer (c family of languages going on 10years now), I happen to also have alot of experience working with network code and databases, and I can tell you it's trivial.

    The funny thing is even without any technical qualifications it's obvious to any person possessing common sense that it's trivial, because private servers running on MySQL and operated by "kiddies" can do that and more, it's laughable to claim that Blizzard with all its knowhow and abundance of resources can't solve problems a bunch of "amateurs" can.

    Their reasons for not providing solutions are (a) they are at the bottom of the priority list regardless of feasibility or (b) they make more money out of not solving the problem.
    You take your pick.
    Option C is more likely. That you have experience from so small projects you have no clue wtf you're talking about. Most likely problem is that the original inventory code is so big mess that nobody at Blizzard wants to touch it with a ten foot pole at this point to prevent it from blowing up in unexpected ways. Which also explains why the default bag can't be changed. Also talking about what amateurs do with hacked shit realms is totally irrelevant because it's just one realm and one server where adding items with manually triggered scripts is easy. Totally different than moving items between realms automagically.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  5. #45
    Quote Originally Posted by skrump View Post
    Blizz could do it with heirlooms but it would work much the same way as mounts/pets currently do.
    Essentially every character you ever create would be mailed the heirlooms you have already unlocked on other characters.

    It would be be extremely annoying having a bunch of mail/plate/leather heirlooms being sent to your new priest/warlock or w/e
    (that said I would still prefer it over newly created toons on new servers having nothing.)
    We need a cross-realm bank to store/transfer "account wide" items. Then you wouldn't be screwed if you wanted to level a character on a friend's server. Toss the set in the "bank", the other toon takes it out. Better yet, for gear, make the entire equipment system no longer take bag slots. You earn it, it gets stored on the back end permanently, and you equip items by clicking drop down buttons in the character window (or via addons/equipment manager to equip sets). Account-wide items show up for every character qualified to equip the item.

  6. #46
    Quote Originally Posted by Drii View Post
    Well I am a programmer (c family of languages going on 10years now), I happen to also have alot of experience working with network code and databases, and I can tell you it's trivial.

    The funny thing is even without any technical qualifications it's obvious to any person possessing common sense that it's trivial, because private servers running on MySQL and operated by "kiddies" can do that and more, it's laughable to claim that Blizzard with all its knowhow and abundance of resources can't solve problems a bunch of "amateurs" can.

    Their reasons for not providing solutions are (a) they are at the bottom of the priority list regardless of feasibility or (b) they make more money out of not solving the problem.
    You take your pick.
    Man there is so much tin foil hat stuff in this thread.

    I am a DBA for the last 12 years for a medium sized media company.

    OK so exactly what do you know about the Blizzards network infrastructure?

    I know what I know, zero, nada absolutely nothing.

    But you can't really think everything is in one mysql database?

    I can tell you for 100% fact it is not, I think the last estimate was WoW had 14,000 servers.

    I think they have a central database cluster which holds all the account wide stuff.

    And each server has its own database (possibly clustered).

    And between all of that there is masses of firewalls and network infrastructure that we don't know jack shit about.

    Have you noticed how access the central database server leaves a copy of the item on the central server? (Mounts, Pets etc).

    Have you considered that maybe this is to avoid loopholes to dupe stuff etc?

    I do also 100% agree that it is solve-able but I also don't think its a 2 hour job for 1 developer, I personally think there is something in the network infrastructure that would cause problems.

    I do 100% agree that they could do this (the easiest way imo would be to use the same tech they use for server transfers on the website).

    But people just going "oh its trivial" need to wake up a bit I think.

    If you want to put your tin foil hat on go ahead.

    If I had to pick what I want the blizz tech team work on.

    Virtual Servers or Cross Realm Heirlooms, I will 100% go for the Virtual Servers I am afraid.
    Last edited by Quilzar; 2013-07-17 at 04:59 PM. Reason: Speeling!

  7. #47
    Coding is a fickle mistriss.

    Changing something to make something act differently could make things act completely wonky

    For example if people recall back during Dragon Soul they changed it so Vengence would no longer work in PVP and all of the sudden you had paladins breaking 1 - 2 million DPS. It REALLY isn't that easy to do this type of change without the risk of fucking things up completely.

    Think about it maybe they got test servers of their own, and they're testing this very feature out and it just hasn't worked but out of that procress they found they could link servers together to create more populated worlds (Cross Realm) and that evolved into the technology to link auction houses and main cities (Virtual Realms) maybe those two gimmicks are them actually trying to work on this problem at the very moment but rather throw out the failed results they look at them as their own successes

    It took Thomas Edison 100 tries to make the light bulb, but he didn't say he failed 99 times instead "I invented 99 ways to NOT make a light bulb"

  8. #48
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    Quote Originally Posted by Chingylol View Post
    I don't understand it when they said that. You can buy pets, mounts, and the helms now (actual pieces of armor) from the cash shop that go to all your toons but Blizz says that they just can't make it so heirlooms can be sent because it's too hard.

    Believe it or are they just BS'ing? Any computer programmers here think it really is to hard for them to do that?
    Pets, mounts and helmets: Every character has one.
    Heirlooms: You have one and you send it to any character.

    If you cannot see the difference between those two, you should apologize and ask a mod to close this thread.

    The problem with account-wide Heirlooms is that you should be able to send it to any character.
    So when was the last time you sent a mount to your other-faction character on another server?
    Oooh, you never did that?
    So you mean that these things have nothing to do with each other?

  9. #49
    Quote Originally Posted by Drii View Post
    Well I am a programmer (c family of languages going on 10years now), I happen to also have alot of experience working with network code and databases, and I can tell you it's trivial.

    The funny thing is even without any technical qualifications it's obvious to any person possessing common sense that it's trivial, because private servers running on MySQL and operated by "kiddies" can do that and more, it's laughable to claim that Blizzard with all its knowhow and abundance of resources can't solve problems a bunch of "amateurs" can.

    Their reasons for not providing solutions are (a) they are at the bottom of the priority list regardless of feasibility or (b) they make more money out of not solving the problem.
    You take your pick.
    Or (c), it has nothing to do with them being "able" to do it (nice condecending comment to your fellow programmers) and everything to do with the integrity, accuracy, scalability, and usability of whatever they implement so that it won't disrupt the entire game or make a completely hackable system.

    I'd guess I could take 1 hour of mucking with your "kiddies" MySql database to completely destroy it's integrity.

  10. #50
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    This thread reminds me of when I asked Blizzard a few times several years ago about the idea of REGIONAL transfers. They kept saying that toons on US servers would not be compatible with the EU servers. But if all they needed to do for cross realm mailing was change a bit of code, then why not change the code so US toons become compatible with EU realms so you could transfer them - even at a higher price than just a normal server transfer. Maybe I'm missing something, but at the end of the day, the EU version and the US version are still both owned by blizzard, and the same things go into each patch on both regions, so why not allow regional transfers?

  11. #51
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    Wasn't that statement like several months old?
    PEPE SILVA, PEPE SILVA

  12. #52
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    Quote Originally Posted by Quilzar View Post
    Man there is so much tin foil hat stuff in this thread.

    I am a DBA for the last 12 years for a medium sized media company.

    OK so exactly what do you know about the Blizzards network infrastructure?

    I know what I know, zero, nada absolutely nothing.

    But you can't really think everything is in one mysql database?

    I can tell you for 100% fact it is not, I think the last estimate was WoW had 14,000 servers.

    I think they have a central database cluster which holds all the account wide stuff.

    And each server has its own database (possibly clustered).

    And between all of that there is masses of firewalls and network infrastructure that we don't know jack shit about.

    Have you noticed how access the central database server leaves a copy of the item on the central server? (Mounts, Pets etc).

    Have you considered that maybe this is to avoid loopholes to dupe stuff etc?

    I do also 100% agree that it is solve-able but I also don't think its a 2 hour job for 1 developer, I personally think there is something in the network infrastructure that would cause problems.

    I do 100% agree that they could do this (the easiest way imo would be to use the same tech they use for server transfers on the website).

    But people just going "oh its trivial" need to wake up a bit I think.

    If you want to put your tin foil hat on go ahead.

    If I had to pick what I want the blizz tech team work on.

    Virtual Servers or Cross Realm Heirlooms, I will 100% go for the Virtual Servers I am afraid.
    Hmm, I still await 5.4 before screaming about this subject. 5.4 brings a good solution for this problem too.

    Unsure if 14.000 servers (I know it's 1 blade pr. server. I know it's 1-3 blades pr. loot server pr. battleground. I think it's 2 blades for dungeons/raids, 1-3 blades for PvP. And yes, there's a seperate blade system for the account wide items) You have the overview right'ish, none but Blizzard can really confirm it. But it's not really so easy to transfer an item from one blade to the other. You are right that it can be solved, and you are right that it's not an easy fix.

    I mean, if we look at it. They need to auto-delete 1 item from your server A and create this item again on server B. There is a potential for mistake here, but it not arriving or not being deleted. As well, they also need to setup an "adress" system. You can't just write your character's name and hope it goes to your server. And I think Blizzard also want to avoid @randomserverEU/US.

    Really, people need to relax. It's not easy to solve in the end, people might make it sound easier in their heads - but it's not. It's not like your account wide system, as you only have 1 of that item code (unless you bought more, who knows). So you can't just enter a third account tab (like pets and mounts) and then pick that item from the list, if you could, then you would have to anyways remove it from the previous char. And don't think Blizzard would allow permanent account wide heirlooms (like the mounts and titles are permanent but limited by level).
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  13. #53
    Stood in the Fire Edx's Avatar
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    I don't see any reason why this isn't possible. Even if it's difficult to send an item from server A to server B, there would be no harm in having duplicates of heirlooms for different characters. Placing a vendor at each of the starting zones that will sell you all the heirlooms you have unlocked so far would be an elegant solution. Should require very little effort since these types of vendors already exist (e.g. the one that will sell you Tyrannical gear for honor once you get the Tyrannical Conquest achievement).

  14. #54
    So much hate in this thread.

    I would love heirlooms to be account wide but I'm not going to pretend for a second that I understand any technological issues that may or may not be involved.

    I do hope that all this complaining about Blizzards "money-lust" is from people that no longer subscribe though. Not sure why a subscriber who appears to hate something so much would keep giving their 15 dollars away.
    Only the dead have seen the end of war. - George Santayana
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  15. #55
    Quote Originally Posted by Edx View Post
    Placing a vendor at each starting zones that will sell you all the heirlooms you have unlocked so far would be an elegant solution.
    It would be *A* solution, but I don't think anyone would call it elegant, and Blizzard's gone on record saying they don't think so either.

  16. #56
    Moderator Gehco's Avatar
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    Quote Originally Posted by Chingylol View Post
    I don't understand it when they said that. You can buy pets, mounts, and the helms now (actual pieces of armor) from the cash shop that go to all your toons but Blizz says that they just can't make it so heirlooms can be sent because it's too hard.

    Believe it or are they just BS'ing? Any computer programmers here think it really is to hard for them to do that?
    But, you buy that from a store and that store generates all the codes for the items for your characters to be in your mail. It's not like your heirlooms that -YOU- buy from an NPC, not from the store. It is not the same programming.

    - - - Updated - - -

    Quote Originally Posted by Edx View Post
    I don't see any reason why this isn't possible. Even if it's difficult to send an item from server A to server B, there would be no harm in having duplicates of heirlooms for different characters. Placing a vendor at each of the starting zones that will sell you all the heirlooms you have unlocked so far would be an elegant solution. Should require very little effort since these types of vendors already exist (e.g. the one that will sell you Tyrannical gear for honor once you get the Tyrannical Conquest achievement).
    There is harm of having duplicates, Blizzard wants to have you being part of your choices. So, if you want an heirloom, then you better already have one. It shouldn't be anything like, "Oh, I bought it once and now I can have it for all characters" - If this were so, then they would be way more expensive than they are.
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  17. #57
    The Patient
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    I told my self if they going to do this I will quit the game... and I did!

  18. #58
    Quote Originally Posted by Drii View Post
    Well I am a programmer (c family of languages going on 10years now), I happen to also have alot of experience working with network code and databases, and I can tell you it's trivial.

    The funny thing is even without any technical qualifications it's obvious to any person possessing common sense that it's trivial, because private servers running on MySQL and operated by "kiddies" can do that and more, it's laughable to claim that Blizzard with all its knowhow and abundance of resources can't solve problems a bunch of "amateurs" can.

    Their reasons for not providing solutions are (a) they are at the bottom of the priority list regardless of feasibility or (b) they make more money out of not solving the problem.
    You take your pick.
    Meaningless claim to authority is meaningless.

  19. #59
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    Quote Originally Posted by Ligier View Post
    This thread reminds me of when I asked Blizzard a few times several years ago about the idea of REGIONAL transfers. They kept saying that toons on US servers would not be compatible with the EU servers. But if all they needed to do for cross realm mailing was change a bit of code, then why not change the code so US toons become compatible with EU realms so you could transfer them - even at a higher price than just a normal server transfer. Maybe I'm missing something, but at the end of the day, the EU version and the US version are still both owned by blizzard, and the same things go into each patch on both regions, so why not allow regional transfers?
    Don't have the knowledge to back this up but I'm 90% sure there is reason why they split up the regions, think it was something connection based.

    But on the other hand, Happy Wars(F2P Xbox live game from MS) does put you in a lobby with players around the world. And the connections are horrible.

    On-topic: People are saying they could easily make an account wide achievement but I assume they would have already done this if it wasn't causing any problem. I don't see why Blizzard would withold these solutions from us, server-bound heirlooms leading to more server transfers sounds higly questionable.
    Last edited by Bamboonomnom; 2013-07-17 at 05:41 PM.

  20. #60
    Blizzard has come over as real scumbags these days.... what happened with the company I loved in the 90's

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