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  1. #101
    Moderator Gehco's Avatar
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    Quote Originally Posted by NoRest4Wicked View Post
    I don't see how they couldn't just make it so when you have the interface up you 'learn' that heirloom (which removes it from the toon and puts it in the storage). Just like pets.
    They could, but it would still need to be made unobtainable for other characters (unless you had 2 for example)

    They most likely don't want you to just have free looms because you had 1
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  2. #102
    Quote Originally Posted by Gehco View Post
    They could, but it would still need to be made unobtainable for other characters (unless you had 2 for example)
    Well, when you cage a pet it is removed from your pet log. It's honestly the same concept. You can even have up to 3 battle pets, so you just remove 1 specifically and the other 2 remain. Same would work for multiple heirlooms (Rogue daggers/etc).

  3. #103
    Moderator Gehco's Avatar
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    Quote Originally Posted by NoRest4Wicked View Post
    Well, when you cage a pet it is removed from your pet log. It's honestly the same concept. You can even have up to 3 battle pets, so you just remove 1 specifically and the other 2 remain. Same would work for multiple heirlooms (Rogue daggers/etc).
    Ah, you mean that way. Thought you ment like the mount/pet page. That is plausible too. So mean, you have the list and you "exract" the item from the list? Could be possible. But, think Blizzard might want something a little easier setup. Though, maybe they didn't think on that part, would be more user-friendly than having to find a mailbox.
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  4. #104
    Quote Originally Posted by Gehco View Post
    Ah, you mean that way. Thought you ment like the mount/pet page. That is plausible too. So mean, you have the list and you "exract" the item from the list? Could be possible. But, think Blizzard might want something a little easier setup. Though, maybe they didn't think on that part, would be more user-friendly than having to find a mailbox.
    Really, to me they have the code in place. They just have to change what's being stored and removed. It may not be the "Best" option, but I really think it would work if they cared to implement it that way.

  5. #105
    Moderator Gehco's Avatar
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    Quote Originally Posted by NoRest4Wicked View Post
    Really, to me they have the code in place. They just have to change what's being stored and removed. It may not be the "Best" option, but I really think it would work if they cared to implement it that way.
    Could have, though. Right now I'll sit a little further on the chair and await what 5.4 reveals. The extract idea is a good idea, don't think they thought about that as everyone has been thinking the main word "Sending". Though, I may have to think that it would be a little more difficult than to just make the mailboxes work *smiles*
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  6. #106
    Quote Originally Posted by NoRest4Wicked View Post
    Well, when you cage a pet it is removed from your pet log. It's honestly the same concept. You can even have up to 3 battle pets, so you just remove 1 specifically and the other 2 remain. Same would work for multiple heirlooms (Rogue daggers/etc).
    Except that in the case of pets its removing a spell from your book and creating an item. Doing it the other way around isn't necessarily the same thing, coding-wise. I'm pretty sure they also want a solution that would preserve any enchants or upgrades, which this wouldn't do.

  7. #107
    Moderator Gehco's Avatar
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    Quote Originally Posted by DarkTZeratul View Post
    Except that in the case of pets its removing a spell from your book and creating an item. Doing it the other way around isn't necessarily the same thing, coding-wise. I'm pretty sure they also want a solution that would preserve any enchants or upgrades, which this wouldn't do.
    True, that is one of the downsides, damn wonderful enchants *grins* I don't think the upgrades would be a problem.
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  8. #108
    Quote Originally Posted by DarkTZeratul View Post
    Except that in the case of pets its removing a spell from your book and creating an item. Doing it the other way around isn't necessarily the same thing, coding-wise. I'm pretty sure they also want a solution that would preserve any enchants or upgrades, which this wouldn't do.
    I'm not trying to argue and all, but when you first learn a pet it's being removed from your invy and created into the book. I agree on the enchants/upgrades though, that would probably make things more difficult.

  9. #109
    Quote Originally Posted by Chingylol View Post
    I don't understand it when they said that. You can buy pets, mounts, and the helms now (actual pieces of armor) from the cash shop that go to all your toons but Blizz says that they just can't make it so heirlooms can be sent because it's too hard.

    Believe it or are they just BS'ing? Any computer programmers here think it really is to hard for them to do that?
    I'm pretty sure this wont be a problem when 5.4's Virtual Server come out speaking we have the client strings that were datamined.

  10. #110
    [QUOTE=Gehco;21789195]But that would go against the original idea, of the item being from you. Pretty sure they don't want you have the heirlooms like you have mounts/pets, that would mean "unlimited" access to heirlooms - they want the item to be yours. Your job to send it around, your job to store it.

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    Uhh why would it matter if you had unlimited access to heirlooms you already bought for your own account? you quickly run out of classes to use them on and they can only be used by you. Starting over for free on a different realm is the point and is also the reason it hasn't happened. blizzard has been getting rich off the money for every mule character that loads up on shit and pays 25/30 dollars to move there

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    Quote Originally Posted by Gehco View Post
    They could, but it would still need to be made unobtainable for other characters (unless you had 2 for example)

    They most likely don't want you to just have free looms because you had 1
    what the hell are you talking about? you bought the item it is a BOA you are allowed to send it to yourself however many times you want. how is it "free" it is account bound it cannot be traded to others

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    Gehco you're honestly concerned about people 'duping' an item for THEMSELF that today they just mail around to their characters over and over. the only change is the amount of times you have to mail the damn thing back to your other characters name and the copper you save

  11. #111
    Moderator Gehco's Avatar
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    [QUOTE=coldrain;21789887]
    Quote Originally Posted by Gehco View Post
    But that would go against the original idea, of the item being from you. Pretty sure they don't want you have the heirlooms like you have mounts/pets, that would mean "unlimited" access to heirlooms - they want the item to be yours. Your job to send it around, your job to store it.

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    Uhh why would it matter if you had unlimited access to heirlooms you already bought for your own account? you quickly run out of classes to use them on and they can only be used by you. Starting over for free on a different realm is the point and is also the reason it hasn't happened. blizzard has been getting rich off the money for every mule character that loads up on shit and pays 25/30 dollars to move there

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    what the hell are you talking about? you bought the item it is a BOA you are allowed to send it to yourself however many times you want. how is it "free" it is account bound it cannot be traded to others
    You haven't even read the whole thread? The main point, as they have said before, is that the items are yours. The system is your your items that you have, be it 1, 2 or 3 shoulders - but that is also your limit. They don't want you to have unlimited heirlooms for what ever character you want. The whole idea is for you to have your already worked for items, not just click and go "Swooosh" because you don't have to worry about where you heirlooms are.

    Think the main idea is still, it's your job to make sure who has the items, and it's your job to still manage your heirlooms. Not just be able to put them on where ever you make a character. That's why I agreed to the previous idea of extracting from a list (like pets gets caged). So, you pull the heirloom from a list of 1 or more of the same thing, then you'll have that one less. When you've reached the max you had of looms, then you can't extract more from the list until the previous ones are "learned" / "Placed" back to the list.
    Last edited by Gehco; 2013-07-17 at 07:31 PM.
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  12. #112
    the only items they could have two of are the trinket slots and duel wielding. "someone might dupe a trinket/weapon they didn't buy with justice points that are thrown at everyone for doing a random dungeon, this feature cannot be allowed"

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    so logging into all your characters and searching their bags/banks to find out where the damn heirloom currently is to use it on another character is really your problem? people saving time?

  13. #113
    Moderator Gehco's Avatar
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    Quote Originally Posted by coldrain View Post
    the only items they could have two of are the trinket slots and duel wielding. "someone might dupe a trinket/weapon they didn't buy with justice points that are thrown at everyone for doing a random dungeon, this feature cannot be allowed"

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    so logging into all your characters and searching their bags/banks to find out where the damn heirloom currently is to use it on another character is really your problem? people saving time?
    Yes, it actually is your problem where you place your heirlooms. They aren't signing a babysitter service for you. Many people I know, gather all unused heirlooms on the same character.
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  14. #114
    strange thing, the technology for crossrealm mounts is here.

    Just quit the boring game for good, if you can't be arsed.

  15. #115
    but it's perfectly alright for them to babysit where our mounts and pets are?

  16. #116
    Moderator Gehco's Avatar
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    Quote Originally Posted by Tyrannica View Post
    strange thing, the technology for crossrealm mounts is here.

    Just quit the boring game for good, if you can't be arsed.
    Not the same coding once more, their plan isn't for you to just have all the looms by the click as soon as they are unlocked. Its for you to use your heirlooms you bought, managing them. As said before in this thread, not only by me, it's not the same coding.

    If it were, then the heirlooms would be expected to be more expensive if they were to be on every character by a click without managing where they are, or where in use.
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  17. #117
    Gehco so if you were developing WoW all our mounts and pets would still be character bound, the system the way it is now is a babysitting service

  18. #118
    Pandaren Monk Of-the-horde's Avatar
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    Quote Originally Posted by Garush View Post
    The technology has been there since you could cage pets.
    Pretty much this. If you can cage one item and transfer it anywhere you want even across multiple accounts on the same battle.net why couldn't you do it with others? Yeah it's all about the server transfers I know many people who farm the fishing rings and other looms just to transfer them over to other servers. Lets face it we will never see crossrealm heirlooms and the reason behind it is $$$$$$$.

  19. #119
    Quote Originally Posted by Illiterate View Post
    Maybe if they showed they gave 2 fucks about their players, subs would stop declining for once
    With that logic it most mean that Swtor, Guildwars2, Aion and Rift really don´t give 2 fucks about their players since they start declining in numbers before even lasting 3months.

  20. #120
    Moderator Gehco's Avatar
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    Quote Originally Posted by coldrain View Post
    but it's perfectly alright for them to babysit where our mounts and pets are?
    True, there's that point. But what are you saying then, you want the game to be more automated? I hope not.

    But if it's so much of a problem for you to just remember where things are, then I might suggest gather the unused on one chatacter bank? Or learn to remember?

    As said before, hoping more for the mail system to become a reality, sending your heirlooms around. Then the players take responsibility of where they are and manage where they go.

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    Quote Originally Posted by coldrain View Post
    Gehco so if you were developing WoW all our mounts and pets would still be character bound, the system the way it is now is a babysitting service
    Nope, not really. Mounts and pets are different in my book. It's just plusses to have around. Can live with 3 mounts, really.
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