Keep in mind, i don't exactly want the S5 unholy dks back, nono i am not intending for this to happen:
- Adjust scourge strike to make it cost two runes (like it did back in wotlk), frost and unholy rune, and SS is now purely shadow, and % wep dmg adjusted to balance.
-Festering strike becomes 1 blood rune and works exactly like (wotlk) blood strike except more wep %.
-Necrotic strike has been removed from the game entirely, to compensate blood plague will have a 20% chance of dispelling a HOT effect while it ticks (idk how frost and blood and dark guardian will compensate, but i am focusing on unholy right now).
-Frost has their chillblains and blood with their slow (if they have one), unholy will get desecration, now procs off of SS specifically (with SS costing so much, desecration won't proc as much).
-Icy touch has been scaled to deal the damage is used to deal back in wotlk (2k hits on 35k targets? something like that).
-New passive (slight dps boost) Necrosis: Your auto attacks deal 20% as shadow damage.
-Dark transformation will continue to stack to 5, but once stacks hit 5, the dark transformation effect will happen automatically.
-Bone shield should be baseline for all dks, but reduce charges to maybe 3?
That is all of my thoughts, feedback is appreciated!