Something else to keep in mind is that Flex is a good way to develop tactics, since you can practise them on an easier version of the boss and even multiple times.
Because I want to say this every single day but don't want it to get a drag:
1) The ingame store will only sell timesaver items. It won't affect balance.
2) No, getting to 100 in half the time isn't pay2win. raids don't start until the second week, everyone has time to get there.
4) getting charms faster is also not pay2win. getting those is easy, but not everyone has the time or want for dailies.
Normal is 553 and Flex 540 - what's LFR going to be?
We where stuck on it for 8 weeks.
It has been nerfed 3 (4?) times already.
Since we killed it we have killed a new boss every single week since (and this week we had a < 10% wipe on DA).
I am pretty sure they are never going to do that again (they have said as much).
Horridon wasn't a gear issue - it was just badly balanced for the place it was, especially for 10 man guilds. It was doable but required a lot of coordination and good execution to be downed - too much for the second boss of a raid tier (it's a shame when you get to twin consorts and down them at fiorst try without knowing well what was happening).
Flex will help for sure and low-med progression guild and (i hope) will promote more organized groups instead of clicking a queue button.
As an officer in my guild, the combination of Flex mode and Virtual Realms is really a (not the, but a) solution that I've been looking for since early/mid Cata. It's basically bringing back the "ICC 10" run, without having to neatly divide your raid into multiples of 10 with an exact configuration of tanks/heals/dps, which will be perfect for bringing up new recruits (whether new to the game or new just to your guild) without doing so at the expense of slowing down your current roster, and with all the possibilities of the increased raider pool from VR, well ... like I said, a solution to problems probably most guilds have been facing since, well, forever, but particularly since early Cata when the game population began contracting.
inb4 heroic raiders cry that their 543 loot is worse than 548 loot XD.
srsly, can't wait for it.
They're referring to CURRENT Normal and Heroic guys. xD
Flex will be higher than current normal/heroic gear, but much lower than SoO normal/heroic.
I'm still hoping they bump LFR up to 530-532, or I won't be resubscribing. I'm in full upgraded SPA. I have zero reason to play when all I can get are ilvl528 gear when I'm in 530. I don't have time for Flex/Normal raiding.
So why was t14->t15 stat jump enough, but t15->16 same stat jump won't be enough ? Not saying you should stay subbed, or that you should unsub, either way ... just curious
Half Life 3 confirmed
Regardless of the item level, Flex gear will be good for filling gaps in Tier sets and for trinkets. Even losing a few item levels is worth it for getting a good set bonus or trinket proc.
It has been 540 ilvl for like past 2 weeks or so...
I have zero interest in taking downgrades for 4-6 months while I wait for item upgrades to be re-added. And they'll be lucky if I come back next expansion, cause I haven't played in 3 weeks and have zero issue. Only on here because I have OCD and MMOC is a schedule for me.
And either way, taking a DOWNGRADE in order to get an UPGRADE is not okay. It should feel like you get an upgrade when you're in a NEW TIER. Not a downgrade. Making it 532 would not have killed anyone.
Still lower than thunderforged normal upgraded gear, so it doesn't affect "hardcore" raiders, but gives LFR raiders a reason to actually play.
In short "HAR HAR HAR! I'M IN 530 GEAR! OH, THIS 528 DROPPED! I KNOW! I'LL PUT IT IN MY BANK SO I CAN USE IT IN 6 MONTHS AFTER PAYING VALOR!" If normal SoO dropped gear 2 ilvls lower than thunderforged ToT normal, normal raiders would be pissed too.