Originally Posted by
Cheekun
I mentioned your exact point in my secound sentence. I was just making a clear point that worrying about tank dps on a fight you are progressing on is worrisome, especially when not all the conditions are met for doing such high dps (single tanking it, soaking vengence, etc). Some fights are easier to single tank, granted, but if its easier to two tank a fight, especially during progression then maxing your dps is also not a prority, (because if it was, you'd be single tanking it).
A conversation about maxing your dps with the lmited amount of vengence you have in a two tank situation mostly comes down to a tight rotation and properly managing your limited vengence pool. Macroing SoTR to other abilities is dangerous, and goes directly against why you are there in the first place (to soak damage). Something that has been mentioned so much already in this thread that repeating it would be like beating a dead horse at this point. But i'll add it in to prove i've done my homework and covered all my bases.
Dps particular to dumuru? simple enough, even when two tanking you can maximise your dps by taking additonal stacks beyond 5 by using cooldowns and smart SoTR usage. Typically (at least with me) this means blowing wings and HA at pull (with lust) to build up a huge amount of SoTR "padding". Admitably i could save wings for when i have higher vengence, but i figure the wings used here allow me to spike up higher, and i fall back on the vengence to prevent a huge dip on the meters. You can then string along your cooldowns to pad damage with the increasing healing debuff. You swap when you absolutely cannot take it anymore. (or in my case, bubble because we have it on farm).
My point? When i was doing this originally, i played it safe every single time, only took 5 stacks, and did far less dps because of it. Now that everyone is used to the fight (healers, mostly) I push my dps on it.