@ 463 there is absolutley nothing that can beat base stat+ base stat proc on icd (for dps classes)
I wouldn't choose Noxxic as the source of this information, while they're doing their best there are far better sites available.
The said, Proving Grounds are there to allow you to test and enhance your skills. Asking for them to be fairly balanced to the point where there is little / no challenge is against their very nature. Rather then complaining, prove you're worthy of that top rank, and overcome the problems you face. Play smart, utalise your toolkit a lot more then you have before.
I can't test if my spec/gems is optimal if it scales me down. Gear scaling affects stat priority and sometimes skill rotation as well. It also affects the viability of certain classes like fire mages and fury warriors.
http://us.battle.net/wow/en/forum/to...261?page=8#154Originally Posted by Blizzard Entertainment
You certainly transition whatever setup you have with CMs into this, but it's still not something be taken that seriously, unless you're into endless, in which case it's a masochisitic experience. I saw a Mage get to wave 87 and he was spending an hour a half in there just to get to that point, and a lot of it was mindless afking between waves, can't start the new wave early.
DMF trinket is definitely worthwhile. Maybe the engineering helm too, saw some people use that.
no pug leader EVER will ask for endless 30 for invite.
..well let's hope that never happens.
Proving Grounds is primarily a place for players to practice playing a spec to gain basic proficiency without annoying too many other people in the process.
The fact that you can "score"/"medal" on it creates the secondary function of making it a competitive activity for the min-maxers. That's not its prime function, though, and if you have to reforge gear or whatever to "optimize" your play there, like you "optimize" everything else, well, that's a choice you have made.
I mean, I don't want to derail this thread or something, but Proving Grounds was something more in my eyes before details were revealed. Instead of this scaled activity, which main purpose is to become one of points in pug making/raid recruitment, we could have some 5-men or some really interesting solo scenarios (if to take solo equivalent). Tutorial mode is something that most people just skip in most games whenever it is possible, and it usually takes place at the start of the game, not at max level.
The priorities are often missing crucial parts and sometimes just flat out wrong. In the beginning of MoP this was even more the case. They have since then been updated to include just as much as the in-game "core abilities" tab.
The dps ranking are just wrong. Their sim-craft results are very old (and not optimised) and don't take into account stuff like the 100% crit trinket. Add onto that how even optimised simcraft does not mean anything. Noxxic shows it as if it were 100% correct.
When I looked a few months ago at their Dps-rankings they actually had feral do less dps in higher ilvl. This has since then been fixed, but just shows the lack of effort that goes into the guides.
If you want to "learn your role" so ist on your current specs. If you want the achievement points, do it on the alt/spec you consider the easiest. People have to complain about really everything these days, geez.