Would be cool if they added more active mitigation to shadow as I feel that the constant battle for mobility vs gap closers can never be won. Something like removing dispersion in it's current form and instead absorbing the next attack/spell on a shorter cooldown, for every special attack absorbed gain an orb or something similar which will help mobile dps. I'm also sick of swifty CD's vs shield wall CD's, lame gameplay.
I would also like to see apparitions be used more actively. Gain charges every time SWP crits and be able to release them for burst, or perhaps consume 20 charges to allow your lvl 90 talent to apply VT+SWP to every target hit.
Spriest gettin kinda...boring they need to change it up. Probably the most boring caster playstyle, aside from eles. Feels like i have 2 damage abilities.
Sw: p mana sinking if casted on the move. Plus if you have a buffed Sw: p you lose damage even.(trinket/procs)
Sw:d only useable below 20%
Then you have your rng procs which u cant rely on at all and if you look at the 90 talents I just fail to see how we can rely on those. Most usefull 90 talent is Divine star. (best self healing, the other 2 are instant cc breakers no control whatsoever)
The mana cost and the cooldown are just letting us down.
Conclusion: No hard feelings, but I think your not 100% sure how it works.
EDIT: They beter fix Divine Star actualy not shooting up the sealing or under my feet. We could use some help yes.
Last edited by Alanar; 2013-07-25 at 11:38 AM.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
Shadow doesn't need ANY buffs until they've gotten nerfed significantly elsewhere. They're already arguably the best spec in the game.
That said, spriests were doing exceptionally well (too well) without having ridiculous mobility in the past couple of patches. They definitely need buffs but I don't think they should be mobility buffs but instead survivability buffs.
Last edited by Flaks; 2013-07-25 at 08:26 PM.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
I'm surprised Yvaelle hasn't responded to this yet, I'm sure he'd share some wise words on the topic.
I mention crit because apparitions are only supposed to proc on Sw: P crits yet priests seem to have endless amounts streaming from them all over, even with only one target dotted.
Insanity is soooo much better! You want to melt down a healer with a silence perfectly timed between it? pick Insanity.
FDCL is ok if you are lucky (to say the least). Most Spriest like to time their burs and completely destroy some one with Insanity. Only problem here is that it makes u stationary for 8 seconds. Which is like: HEY! look at me i am casting this giant blue beam that screams for a interrupt.
In the end it's all about positioning/timing.
Please let me be clear here. It's just a talent that gives u procs. You cant rely on procs.
Nope, most Spriest stack haste till 8 k(pvp), and rest into mastery/crit what ever u prefer. So idk maybe he did stack critt.(I wouldnt advice that)
Last edited by Alanar; 2013-07-25 at 11:20 PM.
And priests complaining about damage on the move is justified. You can't argue about that with RNG proccs, while everyone else and their dogs get lots of either fast options for movement, or basic spells on the move. Shamans get lightning bolt, mages got scorch, warlocks get KjC, and this is without taking stuff like blink into account. There is already a thread on this in the priest forum. If someone decides to run away from me there's nothing i can do about it, as well as i can't get away from anyone either. Denying this, and priests having the worst mobility of all ranged, is you being ignorant.
I am however fine with that, so long as I instead am tanky, but you see where that tankyness is going now....
I suppose the justification for spriests on the move is that the have instant defensive spells to use like PWS and pom and such to go along with their dps, even more enforcing the turtle -> nuke playstyle. I personally don't like shadow; I play disc currently so I know of the mobility problems spriests have but make up for it with being the tankiest caster. However with the nerfs in 5.4 like you said, going to be rough. Might have to play with a healer like an hpally that can give you freedoms especially with the feather buff to 80% move speed. Thats pretty legit if used right.
Personally, I think they could change mind spike to always be instant but do less dmg and maybe extend dots like fel flame, and change FDCL to something else for shadow. Spike has literally 0 uses in pve or pvp outside FDCL which most people don't take (or none at all for pve).
the FDCL proc spamming only really occurs consistently in rbgs.
5 crits in a row is also mad rng for a 10% crit.
it can do more dmg than insanity if you crit constantly, will it though consitantly? no.
Easiest way to put shadow back at 5.3 levels atleast is put 15% dmg reduction in the set bonus
Please just play sp and find out what its like outside bg's play some melee comps in 3's and then come talk. Also 3 sec channel 100-0 is utter bullshit, for almost any class.
If mind spike glyph worked with fdcl again stuff would be sweet with sp's, not even op