I'm like all for SWTOR right now, but at least be honest.
My game run fluently on release, after about 3 months, the stuttering started. really drove me insane.
after some weeks any much reading on the officla board, I started to play in full screen windowed mode (something I can recommend to anyone who tabs out to the desktop a lot) and it improved really a lot. still had some minor stutering though.
only a few weeks ago, they changed something again and now I am completely stutter free
the terrible engine has always been this games no1 problem
I wonder what is this, I was playing just fine today, then I got a disconnect during a conversation and now I can't connect to the game (stuck in loading screen). Launcher works just fine as does internet/pc so I wonder is the problem at their end?
Servers seem to be up though.
E: According to official forums the game has this issue every now and then, how nice.
Last edited by dragothica; 2013-07-28 at 09:44 PM.
I am just not seeing how you can say other MMO's are more seamless. I do fully agree that the load times in SWTOR are longer to the point of annoying and breaking immersion than in other MMO's and if that is your gripe that's fine I can totally accept that.
A planet is SWTOR is barely equivalent to one zone in another game. Apples to apples instead of sprinkling the truth with fairy dust if you please. Starting to remind me why I don't even try to post even positive things on here, as even giving fair criticism with it results in people distorting everything to suit their fancy.
While there are planets that are actually broken up into zones that don't have any other way to get there other than speeder path (Nar Shaddaa and Makeb are the two biggies; other planets have points that are only accessible by speeder path but are otherwise all connected), those are the exception here. It seems each planet loads up fully when you step off your ship; you do have "mini load screens" of blackness when going from say your airlock to the orbital station, or orbital station to planet surface, or inter-speeder-transport on Makeb, but otherwise, it's all just one big instance of itself, no "Stormwind to Elwynn" type transition spots. Even the Interfleet transports seem to be one zone; there's no load screen between them, and everyone's in the same chat channel.
The lack of transitional areas is what makes some planets load like utter garbage, because it's loading so much stuff (likely everything but NPC/node placement, as those seem to just get loaded when you're near). If Blizzard wanted to share their tech to make mostly-seamless transitions between areas, I'd be happy to see SWTOR turn planets into chunks that load separate from each other but trigger a transition when you're near a border or hitting a speeder path, if only to cut down on extended load screen time.
I hate having to enter Corellia or Belsavis. The loading times are immense. Then theres planets like the starter , capitals , Balmorra or Taris just to name a few, that load quite fast. To me at least. I wish they'd work on their engine performance a bit.
I just call things the way I see it, but I'm not out to insult you or invalidate you as a poster. However, when I'm presenting factual information it gets awfully tiring to hear people say 'you're wrong'. No, I'm not. It's just facts. Pretty much anyone who plays SWTOR knows that the planets are more the size of one zone in WoW. There's no way to quickly, easily, and loadlessly move to a new planet like you can seamlessly transition to different zones in other games.
You can't just say, 'nuh uh, SWTOR planets are actually like an entire WoW continent and the little preformed, linear quest areas are like zones', because that's literally wrong. There's no opinions about it. It takes into account the size of the areas and how they are structured in the game world. And just to be clear, it's not just WoW (so this isn't comparison or bashing), it's just about every MMO but SWTOR.
I mean things went wrong when they decided to rope off the zones in the first place, which sorta forced them into the weird planet structure they have now. It doesn't make the game bad, but it really is a hinderance for people and at end game (where you hop all over) it is very, very noticeable.
What kills me about load times is that switching world instances needs a full reload. One would think that you already had the zone loaded.
Honestly the load screens are a large bit of what is keeping me from logging on. I want to finish my AI's story but then I think of the load screens and don't want to bother. I mean I have a crap computer and that is on me, but the load screens are way worse in swtor than any other game. Which makes me really sad, because on the whole I still really like the game.
BUT SWTOR planets are FAR FAR from continent size of WoW which most here in this area of the forum agree. In the end this is just my two cents and how I see it.
In this instance yes SWTOR is like the WoW continents IS it a continent worth of continent no.. but the loading works the same if a HELLA LOT slower
Makeb highlights this to the Nth degree by forcing you to load areas that are a hop, skip, and a jump away by nature of it being 'a different zone'. I almost wonder if they didn't make a crumbling planet idea just to try and magic away the disconnect in zones and whatnot.
Kitty you have are a great person to have discussions with, we may not always see eye to eye but you do at least speak your mind and dont resort to name bashing and other fudgedugery. I miss Alyssa and HK-51 for this reason they were fun to have discussions with
Last edited by WoWGoneBad; 2013-07-31 at 01:32 AM.
I'm not having this issue, but for me TOR became unplayable for other reasons... Was so disappointed...